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main.cpp
- Committer:
- lmottola
- Date:
- 2018-11-12
- Revision:
- 0:6ab5b8697bfb
- Child:
- 1:cc715a7c24a5
File content as of revision 0:6ab5b8697bfb:
#include "mbed.h" DigitalOut led1(LED1); InterruptIn button(USER_BUTTON); EventQueue queue(32 * EVENTS_EVENT_SIZE); Thread t; void rise_handler_thread_context(void) { printf("rise_handler_thread_context in context %p\r\n", Thread::gettid()); } void rise_handler_iterrupt_context(void) { // Execute the time critical part first led1 = !led1; // The rest can execute later in user context (and can contain code that's not interrupt safe) // We use the 'queue.call' function to add an event (the call to 'rise_handler_user_context') to the queue queue.call(rise_handler_thread_context); } void fall_handler(void) { printf("fall_handler in context %p\r\n", Thread::gettid()); // Toggle LED led1 = !led1; } int main() { // Start the event queue t.start(callback(&queue, &EventQueue::dispatch_forever)); printf("Starting in context %p\r\n", Thread::gettid()); // The 'rise' handler will execute in IRQ context button.rise(rise_handler_iterrupt_context); // The 'fall' handler will execute in the context of thread 't' button.fall(queue.event(fall_handler)); }