Some random attempts at programming the retro console
Fork of RETRO_Pong_Mod by
Diff: Game.cpp
- Revision:
- 10:ba2dea5fffd1
- Parent:
- 9:5c4a3e89a713
diff -r 5c4a3e89a713 -r ba2dea5fffd1 Game.cpp --- a/Game.cpp Sat Feb 28 14:46:09 2015 +0000 +++ b/Game.cpp Sat Feb 28 17:39:08 2015 +0000 @@ -36,7 +36,6 @@ this->lastUp = false; this->lastDown = false; - this->mode = true; this->cCol = 0; this->i2c.frequency(400); @@ -75,51 +74,12 @@ y = this->convert(buffer + 2); } -void Game::getXYZ(double& x, double& y, double& z) { - char buffer[6]; - this->readRegisters(0x01, buffer, 4); - x = this->convert(buffer); - y = this->convert(buffer + 2); - z = this->convert(buffer + 4); - -} - void Game::printDouble(double value, int x, int y) { char buffer[10]; int len = sprintf(buffer, "%.1f", value); this->disp.drawString(font_ibm, x, y, buffer); } -void Game::drawAxes() { - for (int i = 0; i < 3; i++) { - this->disp.drawLine(0, i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING), 0, i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + Game::GRAPH_HEIGHT, Color565::White); - this->disp.drawLine(0, i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + Game::GRAPH_HEIGHT / 2, disp.getWidth(), i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + Game::GRAPH_HEIGHT / 2, Color565::White); - } -} - -void Game::drawPoint(int axis, double value) { - if (value < -1.0) - value = -1.0; - - if (value > 1.0) - value = 1.0; - - value += 1.0; - value /= 2.0; - value = 1.0 - value; - value *= Game::GRAPH_HEIGHT; - - this->disp.setPixel(this->graphX, axis * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + (int)value, this->colors[axis]); -} - -void Game::checkGraphReset() { - if (this->graphX > disp.getWidth()) { - this->graphX = 0; - this->disp.clearScreen(); - this->drawAxes(); - } -} - void Game::initialize() { this->disp.setOrientation(LCD_ST7735::Rotate270, false); this->disp.clearScreen(); @@ -154,47 +114,20 @@ int tcount = 0; this->checkButtons(); - if (this->mode) { - if ((tcount++ % 10) == 0) { - this->readAccel(); - }; - this->updateBall(); - this->checkCollision(); - this->clearBall(); - this->drawBall(); - // this->checkPwm(); - //this->checkLives(); - } - else { - double x, y, z; - - this->getXYZ(x, y, z); - - this->checkGraphReset(); - this->drawPoint(0, x); - this->drawPoint(1, y); - this->drawPoint(2, z); - this->graphX++; - } + if ((tcount++ % 10) == 0) { + this->readAccel(); + }; + this->clearBall(); + this->updateBall(); + this->checkCollision(); + this->drawBall(); + //this->checkPwm(); + //this->checkLives(); } void Game::checkButtons() { if (!this->square.read()) { - //this->muted = !this->muted; - this->mode = !this->mode; - - this->disp.clearScreen(); - - if (!this->mode) { - this->graphX = 0; - - this->drawAxes(); - } - - //this->led1.write(this->muted); - //this->led2.write(!this->muted); - //this->led1.write(this->mode); - //this->led2.write(!this->mode); + this->muted = !this->muted; } bool xDir = this->ballSpeedX > 0.0; @@ -246,7 +179,7 @@ ballY - BALL_RADIUS, ballX + BALL_RADIUS, ballY + BALL_RADIUS, - Color565::Gray); + Color565::Black); } void Game::drawBall() { @@ -284,10 +217,10 @@ this->bounce(); } // Sanity - this->printDouble(this->ballSpeedX, 1, 0); - this->printDouble(this->ballSpeedY, 1, 8); - this->printDouble(this->ballAccelX, 120, 0); - this->printDouble(this->ballAccelY, 120, 8); + //this->printDouble(this->ballSpeedX, 1, 0); + //this->printDouble(this->ballSpeedY, 1, 8); + //this->printDouble(this->ballAccelX, 120, 0); + //this->printDouble(this->ballAccelY, 120, 8); } void Game::bounce() { @@ -345,7 +278,6 @@ */ } - void Game::checkPwm() { if (this->pwmTicksLeft == 0) { this->pwm.write(0.0);