Some random attempts at programming the retro console

Dependencies:   LCD_ST7735 mbed

Fork of RETRO_Pong_Mod by G. Andrew Duthie

Revision:
4:84be90860d7c
Parent:
3:2f09c90a732d
Child:
5:8a26ad9d9ea1
--- a/Game.cpp	Thu Jan 15 12:48:21 2015 +0000
+++ b/Game.cpp	Wed Feb 25 22:53:35 2015 +0000
@@ -102,8 +102,6 @@
 
 void Game::initialize() {    
     this->initializeBall();
-        
-    this->paddleX = DisplayN18::WIDTH / 2 - Game::PADDLE_WIDTH / 2;
     this->pwmTicksLeft = 0;
     this->lives = 4;
     this->score = 0;
@@ -118,32 +116,22 @@
 void Game::initializeBall() {
     this->ballX = DisplayN18::WIDTH / 2 - Game::BALL_RADIUS;
     this->ballY = DisplayN18::HEIGHT / 4 - Game::BALL_RADIUS;
-    
-    this->ballSpeedX = Game::BALL_STARTING_SPEED;
-    this->ballSpeedY = Game::BALL_STARTING_SPEED;
-
-    this->ballSpeedX *= (rand() % 2 ? 1 : -1);
-    this->ballSpeedY *= (rand() % 2 ? 1 : -1);
+    this->ballSpeedX = 3;
+    this->ballSpeedY = 5;
+    this->ballAccelX = 0;
+    this->ballAccelY = 0;
 }
 
 void Game::tick() {  
     this->checkButtons();
     
     if (this->mode) {
-        this->clearPaddle();
         this->clearBall();
-        
-        this->updatePaddle();
         this->updateBall();
-    
         this->checkCollision();
-        
-        this->drawPaddle();        
         this->drawBall();
-        
         this->checkPwm();
         this->checkLives(); 
-        
         wait_ms(25);
     }
     else {    
@@ -223,22 +211,6 @@
     this->disp.clear();
 }
 
-void Game::clearPaddle() {
-    this->disp.fillRect(this->paddleX, DisplayN18::HEIGHT - Game::PADDLE_HEIGHT, Game::PADDLE_WIDTH, Game::PADDLE_HEIGHT, DisplayN18::BLACK);    
-}
-
-void Game::drawPaddle() {
-    this->disp.fillRect(this->paddleX, DisplayN18::HEIGHT - Game::PADDLE_HEIGHT, Game::PADDLE_WIDTH, Game::PADDLE_HEIGHT, DisplayN18::BLUE);    
-}
-
-void Game::updatePaddle() {
-    if (this->left.read())
-        this->paddleX += Game::PADDLE_SPEED;
-        
-    if (this->right.read())
-        this->paddleX -= Game::PADDLE_SPEED;
-}
-
 void Game::clearBall() {   
     //this->disp.fillRect(this->ballX - Game::BALL_RADIUS, ballY - Game::BALL_RADIUS, Game::BALL_RADIUS * 2, Game::BALL_RADIUS * 2, DisplayN18::BLACK);
     //this->disp.fillCircle(this->ballX - Game::BALL_RADIUS, this->ballY - Game::BALL_RADIUS, Game::BALL_RADIUS, DisplayN18::BLACK);
@@ -258,30 +230,25 @@
     this->ballY += this->ballSpeedY;
 }
 
-void Game::checkCollision() {    
-    if (this->paddleX < 0)
-        this->paddleX = 0;
-        
-    if (this->paddleX + Game::PADDLE_WIDTH > DisplayN18::WIDTH)
-        this->paddleX = DisplayN18::WIDTH - Game::PADDLE_WIDTH;
-        
-    //if ((this->ballX - Game::BALL_RADIUS < 0 && this->ballSpeedX < 0) || (this->ballX + Game::BALL_RADIUS >= DisplayN18::WIDTH && this->ballSpeedX > 0)) {
-    if ((this->ballX - Game::BALL_RADIUS < 0 && this->ballSpeedX < 0) || (this->ballX + Game::BALL_RADIUS * 2 >= DisplayN18::WIDTH && this->ballSpeedX > 0)) {
+void Game::checkCollision() {
+    // Does bounds checking first..   
+    if ((this->ballX - Game::BALL_RADIUS * 2 <= 0 && this->ballSpeedX < 0) || 
+        (this->ballX + Game::BALL_RADIUS * 2 >= DisplayN18::WIDTH && this->ballSpeedX > 0)) {
         this->ballSpeedX *= -1;
         if(!this->muted) {
             this->pwm.period_ms(2);
             this->pwmTicksLeft = Game::BOUNCE_SOUND_TICKS;
         }
     }
-        
-    if (this->ballY - Game::BALL_RADIUS < (0 + DisplayN18::CHAR_HEIGHT) && this->ballSpeedY < 0){
+    if ((this->ballY - Game::BALL_RADIUS * 2 <= 0 && this->ballSpeedY < 0) ||
+        (this->ballY + Game::BALL_RADIUS * 2 >= DisplayN18::HEIGHT && this->ballSpeedY > 0)){
         this->ballSpeedY *= -1;
         if(!this->muted) {
             this->pwm.period_ms(2);
             this->pwmTicksLeft = Game::BOUNCE_SOUND_TICKS;
         }
     }
-        
+/*    
     if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT - Game::PADDLE_HEIGHT && this->ballSpeedY > 0) {
         if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT) {
             this->initializeBall();
@@ -317,6 +284,7 @@
             }
         }
     }
+*/
     char buf[10];
     int a = this->score;
     sprintf(buf, "%d", a);