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helloworld.hpp@0:649b2fe69f16, 2017-01-05 (annotated)
- Committer:
- lmayencou
- Date:
- Thu Jan 05 18:37:50 2017 +0000
- Revision:
- 0:649b2fe69f16
- Child:
- 1:c53e766082b4
I2C screen
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| lmayencou | 0:649b2fe69f16 | 1 | /* |
| lmayencou | 0:649b2fe69f16 | 2 | Hello, World! example |
| lmayencou | 0:649b2fe69f16 | 3 | June 11, 2015 |
| lmayencou | 0:649b2fe69f16 | 4 | Copyright (C) 2015 David Martinez |
| lmayencou | 0:649b2fe69f16 | 5 | All rights reserved. |
| lmayencou | 0:649b2fe69f16 | 6 | This code is the most basic barebones code for writing a program for Arduboy. |
| lmayencou | 0:649b2fe69f16 | 7 | |
| lmayencou | 0:649b2fe69f16 | 8 | This library is free software; you can redistribute it and/or |
| lmayencou | 0:649b2fe69f16 | 9 | modify it under the terms of the GNU Lesser General Public |
| lmayencou | 0:649b2fe69f16 | 10 | License as published by the Free Software Foundation; either |
| lmayencou | 0:649b2fe69f16 | 11 | version 2.1 of the License, or (at your option) any later version. |
| lmayencou | 0:649b2fe69f16 | 12 | */ |
| lmayencou | 0:649b2fe69f16 | 13 | |
| lmayencou | 0:649b2fe69f16 | 14 | #include "arduboy.hpp" |
| lmayencou | 0:649b2fe69f16 | 15 | |
| lmayencou | 0:649b2fe69f16 | 16 | // make an instance of arduboy used for many functions |
| lmayencou | 0:649b2fe69f16 | 17 | I2C i2c(p11,p12); |
| lmayencou | 0:649b2fe69f16 | 18 | //DigitalOut led2(LED2); |
| lmayencou | 0:649b2fe69f16 | 19 | Arduboy arduboy(i2c); |
| lmayencou | 0:649b2fe69f16 | 20 | |
| lmayencou | 0:649b2fe69f16 | 21 | // This function runs once in your game. |
| lmayencou | 0:649b2fe69f16 | 22 | // use it for anything that needs to be set only once in your game. |
| lmayencou | 0:649b2fe69f16 | 23 | void setup() { |
| lmayencou | 0:649b2fe69f16 | 24 | // led2 = 0; |
| lmayencou | 0:649b2fe69f16 | 25 | // initiate arduboy instance |
| lmayencou | 0:649b2fe69f16 | 26 | arduboy.begin(); |
| lmayencou | 0:649b2fe69f16 | 27 | |
| lmayencou | 0:649b2fe69f16 | 28 | |
| lmayencou | 0:649b2fe69f16 | 29 | // here we set the framerate to 15, we do not need to run at |
| lmayencou | 0:649b2fe69f16 | 30 | // default 60 and it saves us battery life |
| lmayencou | 0:649b2fe69f16 | 31 | // arduboy.setFrameRate(15); |
| lmayencou | 0:649b2fe69f16 | 32 | } |
| lmayencou | 0:649b2fe69f16 | 33 | |
| lmayencou | 0:649b2fe69f16 | 34 | |
| lmayencou | 0:649b2fe69f16 | 35 | // our main game loop, this runs once every cycle/frame. |
| lmayencou | 0:649b2fe69f16 | 36 | // this is where our game logic goes. |
| lmayencou | 0:649b2fe69f16 | 37 | void loop() { |
| lmayencou | 0:649b2fe69f16 | 38 | // pause render until it's time for the next frame |
| lmayencou | 0:649b2fe69f16 | 39 | // if (!(arduboy.nextFrame())) |
| lmayencou | 0:649b2fe69f16 | 40 | // return; |
| lmayencou | 0:649b2fe69f16 | 41 | |
| lmayencou | 0:649b2fe69f16 | 42 | // wait_ms(2000); |
| lmayencou | 0:649b2fe69f16 | 43 | // led2 = 1; |
| lmayencou | 0:649b2fe69f16 | 44 | // first we clear our screen to black |
| lmayencou | 0:649b2fe69f16 | 45 | // arduboy.clear(); |
| lmayencou | 0:649b2fe69f16 | 46 | // wait_ms(2000); |
| lmayencou | 0:649b2fe69f16 | 47 | // led2 = 0; |
| lmayencou | 0:649b2fe69f16 | 48 | // we set our cursor 5 pixels to the right and 10 down from the top |
| lmayencou | 0:649b2fe69f16 | 49 | // (positions start at 0, 0) |
| lmayencou | 0:649b2fe69f16 | 50 | //arduboy.setCursor(4, 9); |
| lmayencou | 0:649b2fe69f16 | 51 | |
| lmayencou | 0:649b2fe69f16 | 52 | // then we print to screen what is in the Quotation marks "" |
| lmayencou | 0:649b2fe69f16 | 53 | //arduboy.printf("Hello, world!"); |
| lmayencou | 0:649b2fe69f16 | 54 | // wait_ms(2000); |
| lmayencou | 0:649b2fe69f16 | 55 | // led2 = 1; |
| lmayencou | 0:649b2fe69f16 | 56 | |
| lmayencou | 0:649b2fe69f16 | 57 | // then we finaly we tell the arduboy to display what we just wrote to the display |
| lmayencou | 0:649b2fe69f16 | 58 | // arduboy.display(); |
| lmayencou | 0:649b2fe69f16 | 59 | } |