Hardware testing for M24SR-DISCOVERY demo PCB. as help to others

Dependencies:   mbed

Set up to use MB1138 M24SR-DISCOVERY PCB http://www.st.com/content/st_com/en/products/evaluation-tools/product-evaluation-tools/st25-nfc-rfid-eval-boards/st25-nfc-rfid-eval-boards/m24sr-discovery.html with MBED system. based on https://developer.mbed.org/users/hudakz/code/STM32F103C8T6_Hello/ code and https://developer.mbed.org/users/wim/notebook/m24sr64-nfcrfid-tag-with-i2c-interface/ Which lead me to look at Peter Drescher's work on ILI9341 LCD controller

https://developer.mbed.org/users/dreschpe/code/SPI_TFT_ILI9341/

M24SR-DISCOVERY_hardware/SPI_TFT_ILI9341/GraphicsDisplay.h

Committer:
lloydg
Date:
2016-09-22
Revision:
0:ce5a25daadce

File content as of revision 0:ce5a25daadce:

/* mbed GraphicsDisplay Display Library Base Class
 * Copyright (c) 2007-2009 sford
 * Released under the MIT License: http://mbed.org/license/mit
 *
 * A library for providing a common base class for Graphics displays
 * To port a new display, derive from this class and implement
 * the constructor (setup the display), pixel (put a pixel
 * at a location), width and height functions. Everything else
 * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) 
 * will come for free. You can also provide a specialised implementation
 * of window and putp to speed up the results
 */

#ifndef MBED_GRAPHICSDISPLAY_H
#define MBED_GRAPHICSDISPLAY_H

#include "TextDisplay.h"

class GraphicsDisplay : public TextDisplay {

public:         
          
    GraphicsDisplay(const char* name);
     
    virtual void pixel(int x, int y, int colour) = 0;
    virtual int width() = 0;
    virtual int height() = 0;
        
    virtual void window(unsigned int x,unsigned int y,unsigned int w,unsigned int h);
    virtual void putp(int colour);
    
    virtual void cls();
    virtual void fill(int x, int y, int w, int h, int colour);
    virtual void blit(int x, int y, int w, int h, const int *colour);    
    virtual void blitbit(int x, int y, int w, int h, const char* colour);
    
    virtual void character(int column, int row, int value);
    virtual int columns();
    virtual int rows();
    
protected:

    // pixel location
    short _x;
    short _y;
    
    // window location
    short _x1;
    short _x2;
    short _y1;
    short _y2;

};

#endif