Target Library
Dependents: GameProject_Prototype
Diff: Target.cpp
- Revision:
- 12:855610bdba49
- Parent:
- 11:5b2be6934e1b
- Child:
- 13:828ede9cf8a5
--- a/Target.cpp Tue May 02 16:25:54 2017 +0000 +++ b/Target.cpp Wed May 03 13:33:40 2017 +0000 @@ -10,17 +10,18 @@ } -int sprite2[5][5] = { - {1,0,1,0,1}, - {0,1,0,1,0}, - {1,0,1,0,1}, - {0,1,0,1,0}, - {1,0,1,0,1}, +int sprite2[8][10] = { + {1,1,1,1,1,1,1,1,1,1}, + {1,1,0,1,0,1,0,1,0,1}, + {1,0,1,0,1,0,1,0,1,1}, + {1,1,0,1,0,1,0,1,0,1}, + {1,0,1,0,1,0,1,0,1,1}, + {1,1,0,1,0,1,0,1,0,1}, + {1,0,1,0,1,0,1,0,1,1}, + {1,1,1,1,1,1,1,1,1,1}, }; int n = 0; -int b = 0; -int v = 0; void Target::init() //Delete Int { @@ -31,19 +32,31 @@ void Target::draw(N5110 &lcd) { - _velocity.x = 0; + //_velocity.x = 1; _velocity.y = 1; + /* int random = rand() % 3; + if(random == 0){ + _velocity.x = 0; + } + if(random == 1){ + _velocity.x = 2; + } + if(random == 2){ + _velocity.x = -2; + } + if(random == 3){ + _velocity.x = -2; + } + */ + if(_x <= -1){ - n = 0; - } - if(_x >= 85){ - n = 0; + _x = 0; } - if(_y <= -1){ - n = 0; + if(_x >= 75){ + _x = 74; } - if(_y >= 49){ + if(_y >= 48){ n = 0; } @@ -53,7 +66,7 @@ n = n+1; } - lcd.drawSprite(_x,_y,5,5,(int *)sprite2); + lcd.drawSprite(_x,_y,8,10,(int *)sprite2); }