Projectile Library
Projectile.h@11:aa2ca5b358fe, 2017-05-04 (annotated)
- Committer:
- ll14c4p
- Date:
- Thu May 04 11:36:22 2017 +0000
- Revision:
- 11:aa2ca5b358fe
- Parent:
- 10:ee3c4bb4ce37
+Deoxygen
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll14c4p | 0:6914458c54cd | 1 | #ifndef PROJECTILE_H |
ll14c4p | 0:6914458c54cd | 2 | #define PROJECTILE_H |
ll14c4p | 0:6914458c54cd | 3 | |
ll14c4p | 0:6914458c54cd | 4 | #include "mbed.h" |
ll14c4p | 0:6914458c54cd | 5 | #include "N5110.h" |
ll14c4p | 0:6914458c54cd | 6 | #include "Gamepad.h" |
ll14c4p | 2:b079859c59ba | 7 | #include "Player.h" |
ll14c4p | 0:6914458c54cd | 8 | |
ll14c4p | 0:6914458c54cd | 9 | class Projectile |
ll14c4p | 0:6914458c54cd | 10 | { |
ll14c4p | 0:6914458c54cd | 11 | public: |
ll14c4p | 0:6914458c54cd | 12 | Projectile(); |
ll14c4p | 0:6914458c54cd | 13 | ~Projectile(); |
ll14c4p | 11:aa2ca5b358fe | 14 | |
ll14c4p | 11:aa2ca5b358fe | 15 | /** Initialise Projectile |
ll14c4p | 11:aa2ca5b358fe | 16 | * |
ll14c4p | 11:aa2ca5b358fe | 17 | * This function initialises the projectile library. |
ll14c4p | 11:aa2ca5b358fe | 18 | */ |
ll14c4p | 4:977109f7b9f6 | 19 | void init(int playerx, int playery); |
ll14c4p | 11:aa2ca5b358fe | 20 | |
ll14c4p | 11:aa2ca5b358fe | 21 | /** Draw |
ll14c4p | 11:aa2ca5b358fe | 22 | * |
ll14c4p | 11:aa2ca5b358fe | 23 | * This function draws the projectile on screen when called. |
ll14c4p | 11:aa2ca5b358fe | 24 | */ |
ll14c4p | 1:2aee0cb1ebf9 | 25 | void draw(N5110 &lcd); |
ll14c4p | 11:aa2ca5b358fe | 26 | |
ll14c4p | 11:aa2ca5b358fe | 27 | /** Get Position |
ll14c4p | 11:aa2ca5b358fe | 28 | * |
ll14c4p | 11:aa2ca5b358fe | 29 | * This function obtains the coordinates of the top-left pixel in the projectile. |
ll14c4p | 11:aa2ca5b358fe | 30 | */ |
ll14c4p | 1:2aee0cb1ebf9 | 31 | Vector2D get_pos(); |
ll14c4p | 11:aa2ca5b358fe | 32 | |
ll14c4p | 11:aa2ca5b358fe | 33 | /** Update |
ll14c4p | 11:aa2ca5b358fe | 34 | * |
ll14c4p | 11:aa2ca5b358fe | 35 | * This function updates changes in position of the projectile on screen. |
ll14c4p | 11:aa2ca5b358fe | 36 | */ |
ll14c4p | 1:2aee0cb1ebf9 | 37 | void update(); |
ll14c4p | 2:b079859c59ba | 38 | int playerx; |
ll14c4p | 2:b079859c59ba | 39 | int playery; |
ll14c4p | 4:977109f7b9f6 | 40 | int _playerx; |
ll14c4p | 4:977109f7b9f6 | 41 | int _playery; |
ll14c4p | 11:aa2ca5b358fe | 42 | |
ll14c4p | 11:aa2ca5b358fe | 43 | /** Set Position |
ll14c4p | 11:aa2ca5b358fe | 44 | * |
ll14c4p | 11:aa2ca5b358fe | 45 | * This function is used to set the position of the projectile to a specific coordinate on screen. |
ll14c4p | 11:aa2ca5b358fe | 46 | */ |
ll14c4p | 6:70b35ebfa8c8 | 47 | void set_pos(Vector2D p); |
ll14c4p | 0:6914458c54cd | 48 | |
ll14c4p | 0:6914458c54cd | 49 | private: |
ll14c4p | 3:70c599d9f191 | 50 | int m; |
ll14c4p | 1:2aee0cb1ebf9 | 51 | Vector2D _velocity; |
ll14c4p | 1:2aee0cb1ebf9 | 52 | int _size; |
ll14c4p | 1:2aee0cb1ebf9 | 53 | int _x; |
ll14c4p | 1:2aee0cb1ebf9 | 54 | int _y; |
ll14c4p | 2:b079859c59ba | 55 | |
ll14c4p | 0:6914458c54cd | 56 | }; |
ll14c4p | 0:6914458c54cd | 57 | #endif |