Projectile Library

Revision:
2:b079859c59ba
Parent:
1:2aee0cb1ebf9
Child:
3:70c599d9f191
--- a/Projectile.cpp	Mon Apr 24 13:35:08 2017 +0000
+++ b/Projectile.cpp	Sat Apr 29 13:17:35 2017 +0000
@@ -15,9 +15,10 @@
 {
     _size = 1;
     //Make intial position of projectile = centre of player
-
-
-
+    _velocity.x = 0;
+    _velocity.y = speed;
+    _x = playerx;
+    _y = playery;
 }
 
 void Projectile::draw(N5110 &lcd)
@@ -33,8 +34,8 @@
 
 void Projectile::set_velocity(Vector2D v)
 {
-    _velocity.x = v.x;
-    _velocity.y = v.y;
+    _velocity.x = 3;
+    _velocity.y = 3;
 }
 
 Vector2D Projectile::get_velocity()
@@ -45,8 +46,8 @@
 
 Vector2D Projectile::get_pos()
 {
-    Vector2D p = {_x,_y};
-    return p;
+    Vector2D ppos = {_x,_y};
+    return ppos;
 }
 
 void Projectile::set_pos(Vector2D p)