Projectile Library

Revision:
4:977109f7b9f6
Parent:
3:70c599d9f191
Child:
5:023fe92d6384
--- a/Projectile.cpp	Tue May 02 09:43:19 2017 +0000
+++ b/Projectile.cpp	Tue May 02 10:30:06 2017 +0000
@@ -12,8 +12,11 @@
 }
 
 
-void Projectile::init()
+void Projectile::init(int playerx, int playery)
 {
+    printf("playerxy proj = %d %d \n", playerx, playery);
+    _playerx = playerx;
+    _playery = playery;
     //Make intial position of projectile = centre of player
 
 }
@@ -23,8 +26,10 @@
 void Projectile::draw(N5110 &lcd)
 {   
     _velocity.x = 0;
-    _velocity.y = -4;
+    _velocity.y = -1;
     
+
+    printf("playerxy projdraw = %d %d \n", _playerx, _playery);
     
     
     if(_x <= -1){
@@ -43,13 +48,13 @@
         
         
     if(m == 0){
-        _x = WIDTH/2;  // Middle of screen // Change these values to change starting position
-        _y = HEIGHT/2; // Near bottom of screen
+        _x = _playerx +1;  // Middle of screen // Change these values to change starting position
+        _y = _playery +1; // Near bottom of screen
         m = m+1;  
         }
     lcd.drawRect(_x,_y,1,1,FILL_BLACK);
     printf("projdrawn %d %d \n", _x, _y);
-    printf("playerpos in proj = %d %d \n", playerx, playery);
+    //printf("playerpos in proj = %d %d \n", playerx, playery);
     
 }
 
@@ -74,6 +79,6 @@
 Vector2D Projectile::get_pos()
 {
     Vector2D projpos = {_x,_y};
-    printf("projpos = %f %f \n", projpos.x, projpos.y);
+    //printf("projpos = %f %f \n", projpos.x, projpos.y);
     return projpos;
 }
\ No newline at end of file