Player Library
Player.cpp
- Committer:
- ll14c4p
- Date:
- 2017-04-24
- Revision:
- 1:933b7aa73bbc
- Parent:
- 0:a88279bdf8c0
- Child:
- 2:108a1fc56c4c
File content as of revision 1:933b7aa73bbc:
#include "Player.h" Player::Player() { } Player::~Player() { } int sprite[3][3] = { {1,0,1}, {1,1,1}, {1,1,1}, }; void Player::init(int x, int y) { _x = WIDTH/2 - 1; // Middle of screen _y = HEIGHT/2; // Near bottom of screen _speed = 1; // default speed } void Player::draw(N5110 &lcd) { lcd.drawSprite(_x,_y,3,3,(int *)sprite); } void Player::update(Direction d,float mag) { _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future // update y value depending on direction of movement // North is decrement as origin is at the top-left so decreasing moves up if (d == N) { _y-=_speed; } if (d == S) { _y+=_speed; } if (d == E) { _x+=_speed; } if (d ==W) { _x-=_speed; } // check the y origin to ensure that the paddle doesn't go off screen if (_y < 1) { _y = 1; } if (_x < 1) { _x = 1; } if (_x > 81) { _x = 81; } if (_y > 45) { _x = 45; } }