Player Library

Revision:
6:79a9c37a0b80
Parent:
5:cd9699b836c3
Child:
7:6987a8d682a3
--- a/Player.cpp	Fri Apr 28 15:29:17 2017 +0000
+++ b/Player.cpp	Fri Apr 28 15:52:27 2017 +0000
@@ -16,17 +16,25 @@
     {1,0,1},
     };
     
+int m = 0;
+    
+
 void Player::init(int x, int y)
 {
-    _x = WIDTH/2;  // Middle of screen // DOESNT FUCKING CAHNGE STARTING LOCATION
-    _y = HEIGHT/2;  // Near bottom of screen
+
     _speed = 0.3;  // default speed 
     
 }
 
 
 void Player::draw(N5110 &lcd)
-{
+{   
+    if(m == 0){
+        _x = WIDTH/2;  // Middle of screen // Change these values to change starting position
+        _y = HEIGHT/2; // Near bottom of screen
+        m = m+1;  
+        }
+    printf("SPRITE %d %d \n", _x, _y); 
     lcd.drawSprite(_x,_y,3,3,(int *)sprite);
 }