Final Version of GameProject
Dependencies: GameEngine Gamepad HealthBar Joystick N5110 Player Projectile Target mbed
main.cpp@21:276a24801583, 2017-05-04 (annotated)
- Committer:
- ll14c4p
- Date:
- Thu May 04 11:54:02 2017 +0000
- Revision:
- 21:276a24801583
- Parent:
- 17:7786ccffb009
Final Published Version
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll14c4p | 2:7ffa02ae8b8d | 1 | ///////// pre-processor directives //////// |
ll14c4p | 0:3bc1df655a9c | 2 | #include "mbed.h" |
ll14c4p | 0:3bc1df655a9c | 3 | #include "Gamepad.h" |
ll14c4p | 0:3bc1df655a9c | 4 | #include "N5110.h" |
ll14c4p | 2:7ffa02ae8b8d | 5 | #include "GameEngine.h" |
ll14c4p | 0:3bc1df655a9c | 6 | |
ll14c4p | 2:7ffa02ae8b8d | 7 | /////////////// structs ///////////////// |
ll14c4p | 2:7ffa02ae8b8d | 8 | struct UserInput { |
ll14c4p | 2:7ffa02ae8b8d | 9 | Direction d; |
ll14c4p | 2:7ffa02ae8b8d | 10 | float mag; |
ll14c4p | 2:7ffa02ae8b8d | 11 | }; |
ll14c4p | 2:7ffa02ae8b8d | 12 | /////////////// objects /////////////// |
ll14c4p | 2:7ffa02ae8b8d | 13 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
ll14c4p | 2:7ffa02ae8b8d | 14 | Gamepad pad; |
ll14c4p | 2:7ffa02ae8b8d | 15 | GameEngine game; |
ll14c4p | 2:7ffa02ae8b8d | 16 | ///////////// prototypes /////////////// |
ll14c4p | 2:7ffa02ae8b8d | 17 | void init(); |
ll14c4p | 2:7ffa02ae8b8d | 18 | void update_game(UserInput input); |
ll14c4p | 2:7ffa02ae8b8d | 19 | void render(); |
ll14c4p | 2:7ffa02ae8b8d | 20 | void welcome(); |
ll14c4p | 2:7ffa02ae8b8d | 21 | ///////////// functions //////////////// |
ll14c4p | 2:7ffa02ae8b8d | 22 | int main() |
ll14c4p | 2:7ffa02ae8b8d | 23 | { |
ll14c4p | 16:85e23bae5bb1 | 24 | int fps = 15; // frames per second |
ll14c4p | 0:3bc1df655a9c | 25 | |
ll14c4p | 2:7ffa02ae8b8d | 26 | init(); |
ll14c4p | 2:7ffa02ae8b8d | 27 | welcome(); |
ll14c4p | 0:3bc1df655a9c | 28 | |
ll14c4p | 2:7ffa02ae8b8d | 29 | render(); // draw initial frame |
ll14c4p | 2:7ffa02ae8b8d | 30 | wait(1.0f/fps); |
ll14c4p | 2:7ffa02ae8b8d | 31 | |
ll14c4p | 2:7ffa02ae8b8d | 32 | // game loop - read input, update the game state and render the display |
ll14c4p | 2:7ffa02ae8b8d | 33 | while (1) { |
ll14c4p | 2:7ffa02ae8b8d | 34 | game.read_input(pad); |
ll14c4p | 2:7ffa02ae8b8d | 35 | game.update(pad); |
ll14c4p | 2:7ffa02ae8b8d | 36 | render(); |
ll14c4p | 16:85e23bae5bb1 | 37 | |
ll14c4p | 12:81d939d439e9 | 38 | |
ll14c4p | 11:0a703ecb50cf | 39 | |
ll14c4p | 2:7ffa02ae8b8d | 40 | wait(1.0f/fps); |
ll14c4p | 16:85e23bae5bb1 | 41 | |
ll14c4p | 16:85e23bae5bb1 | 42 | |
ll14c4p | 16:85e23bae5bb1 | 43 | |
ll14c4p | 2:7ffa02ae8b8d | 44 | } |
ll14c4p | 2:7ffa02ae8b8d | 45 | } |
ll14c4p | 2:7ffa02ae8b8d | 46 | |
ll14c4p | 2:7ffa02ae8b8d | 47 | void init() |
ll14c4p | 2:7ffa02ae8b8d | 48 | { |
ll14c4p | 2:7ffa02ae8b8d | 49 | // need to initialise LCD and Gamepad |
ll14c4p | 2:7ffa02ae8b8d | 50 | lcd.init(); |
ll14c4p | 2:7ffa02ae8b8d | 51 | pad.init(); |
ll14c4p | 2:7ffa02ae8b8d | 52 | |
ll14c4p | 2:7ffa02ae8b8d | 53 | // initialise the game |
ll14c4p | 2:7ffa02ae8b8d | 54 | game.init(); |
ll14c4p | 2:7ffa02ae8b8d | 55 | |
ll14c4p | 2:7ffa02ae8b8d | 56 | } |
ll14c4p | 2:7ffa02ae8b8d | 57 | |
ll14c4p | 2:7ffa02ae8b8d | 58 | void render() |
ll14c4p | 2:7ffa02ae8b8d | 59 | { |
ll14c4p | 2:7ffa02ae8b8d | 60 | // clear screen, re-draw and refresh |
ll14c4p | 2:7ffa02ae8b8d | 61 | lcd.clear(); |
ll14c4p | 13:bbb6d6106d8c | 62 | game.draw(lcd, pad); |
ll14c4p | 6:464ebc3f10fa | 63 | game.get_pos(); |
ll14c4p | 2:7ffa02ae8b8d | 64 | lcd.refresh(); |
ll14c4p | 2:7ffa02ae8b8d | 65 | } |
ll14c4p | 2:7ffa02ae8b8d | 66 | |
ll14c4p | 2:7ffa02ae8b8d | 67 | void welcome() { |
ll14c4p | 0:3bc1df655a9c | 68 | |
ll14c4p | 16:85e23bae5bb1 | 69 | lcd.printString(" Professional ",0,1); |
ll14c4p | 16:85e23bae5bb1 | 70 | lcd.printString(" Boxing ",0,2); |
ll14c4p | 5:33e76ad2cf2b | 71 | lcd.printString(" Press Start ",0,4); |
ll14c4p | 2:7ffa02ae8b8d | 72 | lcd.refresh(); |
ll14c4p | 2:7ffa02ae8b8d | 73 | |
ll14c4p | 2:7ffa02ae8b8d | 74 | // wait flashing LEDs until start button is pressed |
ll14c4p | 2:7ffa02ae8b8d | 75 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
ll14c4p | 2:7ffa02ae8b8d | 76 | pad.leds_on(); |
ll14c4p | 2:7ffa02ae8b8d | 77 | wait(0.1); |
ll14c4p | 2:7ffa02ae8b8d | 78 | pad.leds_off(); |
ll14c4p | 2:7ffa02ae8b8d | 79 | wait(0.1); |
ll14c4p | 2:7ffa02ae8b8d | 80 | } |
ll14c4p | 2:7ffa02ae8b8d | 81 | |
ll14c4p | 2:7ffa02ae8b8d | 82 | } |