Final Version of GameProject
Dependencies: GameEngine Gamepad HealthBar Joystick N5110 Player Projectile Target mbed
main.cpp@6:464ebc3f10fa, 2017-04-28 (annotated)
- Committer:
- ll14c4p
- Date:
- Fri Apr 28 15:29:46 2017 +0000
- Revision:
- 6:464ebc3f10fa
- Parent:
- 5:33e76ad2cf2b
- Child:
- 10:68384c797cfe
+Get Pos functional
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll14c4p | 2:7ffa02ae8b8d | 1 | ///////// pre-processor directives //////// |
ll14c4p | 0:3bc1df655a9c | 2 | #include "mbed.h" |
ll14c4p | 0:3bc1df655a9c | 3 | #include "Gamepad.h" |
ll14c4p | 0:3bc1df655a9c | 4 | #include "N5110.h" |
ll14c4p | 2:7ffa02ae8b8d | 5 | #include "GameEngine.h" |
ll14c4p | 0:3bc1df655a9c | 6 | |
ll14c4p | 2:7ffa02ae8b8d | 7 | /////////////// structs ///////////////// |
ll14c4p | 2:7ffa02ae8b8d | 8 | struct UserInput { |
ll14c4p | 2:7ffa02ae8b8d | 9 | Direction d; |
ll14c4p | 2:7ffa02ae8b8d | 10 | float mag; |
ll14c4p | 2:7ffa02ae8b8d | 11 | }; |
ll14c4p | 2:7ffa02ae8b8d | 12 | /////////////// objects /////////////// |
ll14c4p | 2:7ffa02ae8b8d | 13 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
ll14c4p | 2:7ffa02ae8b8d | 14 | Gamepad pad; |
ll14c4p | 2:7ffa02ae8b8d | 15 | GameEngine game; |
ll14c4p | 2:7ffa02ae8b8d | 16 | ///////////// prototypes /////////////// |
ll14c4p | 2:7ffa02ae8b8d | 17 | void init(); |
ll14c4p | 2:7ffa02ae8b8d | 18 | void update_game(UserInput input); |
ll14c4p | 2:7ffa02ae8b8d | 19 | void render(); |
ll14c4p | 2:7ffa02ae8b8d | 20 | void welcome(); |
ll14c4p | 2:7ffa02ae8b8d | 21 | ///////////// functions //////////////// |
ll14c4p | 2:7ffa02ae8b8d | 22 | int main() |
ll14c4p | 2:7ffa02ae8b8d | 23 | { |
ll14c4p | 4:e5c5ff1282d8 | 24 | int fps = 10; // frames per second |
ll14c4p | 0:3bc1df655a9c | 25 | |
ll14c4p | 2:7ffa02ae8b8d | 26 | init(); |
ll14c4p | 2:7ffa02ae8b8d | 27 | welcome(); |
ll14c4p | 0:3bc1df655a9c | 28 | |
ll14c4p | 2:7ffa02ae8b8d | 29 | render(); // draw initial frame |
ll14c4p | 2:7ffa02ae8b8d | 30 | wait(1.0f/fps); |
ll14c4p | 2:7ffa02ae8b8d | 31 | |
ll14c4p | 2:7ffa02ae8b8d | 32 | // game loop - read input, update the game state and render the display |
ll14c4p | 2:7ffa02ae8b8d | 33 | while (1) { |
ll14c4p | 2:7ffa02ae8b8d | 34 | game.read_input(pad); |
ll14c4p | 2:7ffa02ae8b8d | 35 | game.update(pad); |
ll14c4p | 2:7ffa02ae8b8d | 36 | render(); |
ll14c4p | 2:7ffa02ae8b8d | 37 | wait(1.0f/fps); |
ll14c4p | 2:7ffa02ae8b8d | 38 | } |
ll14c4p | 2:7ffa02ae8b8d | 39 | } |
ll14c4p | 2:7ffa02ae8b8d | 40 | |
ll14c4p | 2:7ffa02ae8b8d | 41 | void init() |
ll14c4p | 2:7ffa02ae8b8d | 42 | { |
ll14c4p | 2:7ffa02ae8b8d | 43 | // need to initialise LCD and Gamepad |
ll14c4p | 2:7ffa02ae8b8d | 44 | lcd.init(); |
ll14c4p | 2:7ffa02ae8b8d | 45 | pad.init(); |
ll14c4p | 2:7ffa02ae8b8d | 46 | |
ll14c4p | 2:7ffa02ae8b8d | 47 | // initialise the game |
ll14c4p | 2:7ffa02ae8b8d | 48 | game.init(); |
ll14c4p | 2:7ffa02ae8b8d | 49 | |
ll14c4p | 2:7ffa02ae8b8d | 50 | } |
ll14c4p | 2:7ffa02ae8b8d | 51 | |
ll14c4p | 2:7ffa02ae8b8d | 52 | void render() |
ll14c4p | 2:7ffa02ae8b8d | 53 | { |
ll14c4p | 2:7ffa02ae8b8d | 54 | // clear screen, re-draw and refresh |
ll14c4p | 2:7ffa02ae8b8d | 55 | lcd.clear(); |
ll14c4p | 2:7ffa02ae8b8d | 56 | game.draw(lcd); |
ll14c4p | 6:464ebc3f10fa | 57 | game.get_pos(); |
ll14c4p | 2:7ffa02ae8b8d | 58 | lcd.refresh(); |
ll14c4p | 2:7ffa02ae8b8d | 59 | } |
ll14c4p | 2:7ffa02ae8b8d | 60 | |
ll14c4p | 2:7ffa02ae8b8d | 61 | void welcome() { |
ll14c4p | 0:3bc1df655a9c | 62 | |
ll14c4p | 5:33e76ad2cf2b | 63 | lcd.printString(" Game ",0,1); |
ll14c4p | 5:33e76ad2cf2b | 64 | lcd.printString(" Press Start ",0,4); |
ll14c4p | 2:7ffa02ae8b8d | 65 | lcd.refresh(); |
ll14c4p | 2:7ffa02ae8b8d | 66 | |
ll14c4p | 2:7ffa02ae8b8d | 67 | // wait flashing LEDs until start button is pressed |
ll14c4p | 2:7ffa02ae8b8d | 68 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
ll14c4p | 2:7ffa02ae8b8d | 69 | pad.leds_on(); |
ll14c4p | 2:7ffa02ae8b8d | 70 | wait(0.1); |
ll14c4p | 2:7ffa02ae8b8d | 71 | pad.leds_off(); |
ll14c4p | 2:7ffa02ae8b8d | 72 | wait(0.1); |
ll14c4p | 2:7ffa02ae8b8d | 73 | } |
ll14c4p | 2:7ffa02ae8b8d | 74 | |
ll14c4p | 2:7ffa02ae8b8d | 75 | } |