Library containing the Game Engine
GameEngine.cpp@5:6224122fc07c, 2017-05-02 (annotated)
- Committer:
- ll14c4p
- Date:
- Tue May 02 10:30:34 2017 +0000
- Revision:
- 5:6224122fc07c
- Parent:
- 4:e78f5bcddb01
- Child:
- 6:c710fbc0f48e
Player Position now passes through to the Projectile library
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ll14c4p | 0:5997fa876927 | 1 | #include "GameEngine.h" |
ll14c4p | 0:5997fa876927 | 2 | |
ll14c4p | 0:5997fa876927 | 3 | GameEngine::GameEngine() |
ll14c4p | 0:5997fa876927 | 4 | { |
ll14c4p | 0:5997fa876927 | 5 | |
ll14c4p | 0:5997fa876927 | 6 | } |
ll14c4p | 0:5997fa876927 | 7 | |
ll14c4p | 0:5997fa876927 | 8 | GameEngine::~GameEngine() |
ll14c4p | 0:5997fa876927 | 9 | { |
ll14c4p | 0:5997fa876927 | 10 | |
ll14c4p | 0:5997fa876927 | 11 | } |
ll14c4p | 0:5997fa876927 | 12 | |
ll14c4p | 0:5997fa876927 | 13 | void GameEngine::init() |
ll14c4p | 0:5997fa876927 | 14 | { |
ll14c4p | 0:5997fa876927 | 15 | |
ll14c4p | 0:5997fa876927 | 16 | } |
ll14c4p | 0:5997fa876927 | 17 | |
ll14c4p | 0:5997fa876927 | 18 | |
ll14c4p | 0:5997fa876927 | 19 | |
ll14c4p | 0:5997fa876927 | 20 | void GameEngine::read_input(Gamepad &pad) |
ll14c4p | 0:5997fa876927 | 21 | { |
ll14c4p | 0:5997fa876927 | 22 | _d = pad.get_direction(); |
ll14c4p | 0:5997fa876927 | 23 | _mag = pad.get_mag(); |
ll14c4p | 0:5997fa876927 | 24 | } |
ll14c4p | 0:5997fa876927 | 25 | |
ll14c4p | 0:5997fa876927 | 26 | void GameEngine::draw(N5110 &lcd) |
ll14c4p | 0:5997fa876927 | 27 | { |
ll14c4p | 0:5997fa876927 | 28 | // draw the elements in the LCD buffer |
ll14c4p | 0:5997fa876927 | 29 | // player |
ll14c4p | 0:5997fa876927 | 30 | _p.draw(lcd); |
ll14c4p | 3:2f8f003ce4fd | 31 | _proj.draw(lcd); |
ll14c4p | 0:5997fa876927 | 32 | } |
ll14c4p | 0:5997fa876927 | 33 | |
ll14c4p | 3:2f8f003ce4fd | 34 | |
ll14c4p | 0:5997fa876927 | 35 | void GameEngine::update(Gamepad &pad) |
ll14c4p | 0:5997fa876927 | 36 | { |
ll14c4p | 0:5997fa876927 | 37 | _p.update(_d,_mag); |
ll14c4p | 3:2f8f003ce4fd | 38 | _proj.update(); |
ll14c4p | 0:5997fa876927 | 39 | |
ll14c4p | 0:5997fa876927 | 40 | } |
ll14c4p | 1:13a97de95e46 | 41 | |
ll14c4p | 1:13a97de95e46 | 42 | void GameEngine::get_pos() |
ll14c4p | 1:13a97de95e46 | 43 | { |
ll14c4p | 1:13a97de95e46 | 44 | Vector2D player_pos = _p.get_pos(); |
ll14c4p | 5:6224122fc07c | 45 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
ll14c4p | 4:e78f5bcddb01 | 46 | // 81.000000 0.000000 top right |
ll14c4p | 4:e78f5bcddb01 | 47 | // 0.000000 0.000000 is top left |
ll14c4p | 4:e78f5bcddb01 | 48 | // 81.000000 45.000000 bottom right |
ll14c4p | 4:e78f5bcddb01 | 49 | Vector2D proj_pos = _proj.get_pos(); |
ll14c4p | 5:6224122fc07c | 50 | //printf("proj pos = %f %f \n", proj_pos.x, proj_pos.y); |
ll14c4p | 5:6224122fc07c | 51 | |
ll14c4p | 5:6224122fc07c | 52 | playerx = player_pos.x; |
ll14c4p | 5:6224122fc07c | 53 | playery = player_pos.y; |
ll14c4p | 5:6224122fc07c | 54 | printf("playerxy in GAME = %d %d \n", playerx, playery); |
ll14c4p | 5:6224122fc07c | 55 | _proj.init(playerx,playery); |
ll14c4p | 1:13a97de95e46 | 56 | |
ll14c4p | 1:13a97de95e46 | 57 | } |