Library containing the Game Engine
GameEngine.cpp
- Committer:
- ll14c4p
- Date:
- 2017-04-24
- Revision:
- 0:5997fa876927
- Child:
- 1:13a97de95e46
File content as of revision 0:5997fa876927:
#include "GameEngine.h" GameEngine::GameEngine() { } GameEngine::~GameEngine() { } void GameEngine::init() { } void GameEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void GameEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // player _p.draw(lcd); } void GameEngine::update(Gamepad &pad) { // important to update paddles and ball before checking collisions so can // correct for it before updating the display _p.update(_d,_mag); }