Library containing the Game Engine

Revision:
10:df8ea4e747e2
Parent:
9:0f359bc0922f
Child:
11:832eb031310b
--- a/GameEngine.cpp	Wed May 03 13:33:23 2017 +0000
+++ b/GameEngine.cpp	Wed May 03 15:51:10 2017 +0000
@@ -12,6 +12,8 @@
 
 void GameEngine::init()
 {
+    int HP = 8;
+    _hb.init(HP);
     
 }
 
@@ -33,6 +35,8 @@
     _t.draw(lcd);
     _tt.draw(lcd);
     _ttt.draw(lcd);
+    _hb.draw(lcd);
+    
 }
 
 
@@ -45,6 +49,9 @@
     _ttt.update();
     CheckProjTargetCollision(pad);
     CheckPlayerTargetCollision(pad);
+    CheckTargetFloorCollision(pad);
+    _hb.update();
+    
 }
 
 void GameEngine::get_pos()
@@ -64,10 +71,51 @@
     
     }
     
+
+/////////////////////////////////////////////
+/////////////////////////////////////////////
+/////////////////////////////////////////////  
+
+void GameEngine::CheckTargetFloorCollision(Gamepad &pad)
+{   
+    Vector2D t_pos = _t.get_pos();
+    Vector2D tt_pos = _tt.get_pos();
+    Vector2D ttt_pos = _ttt.get_pos();
+    
+    //printf("%f t_pos \n", t_pos.y);
+    //printf("%f tt_pos \n", tt_pos.y);
+    //printf("%f ttt_pos \n", ttt_pos.y);
+    
+    if(t_pos.y == 47){
+        printf("t floor \n");
+        HPLost2 = HPLost2 - 1;
+        }
+    if(tt_pos.y == 47){
+        printf("tt floor \n");
+        HPLost2 = HPLost2 - 1;
+        }
+    if(ttt_pos.y == 47){
+        printf("ttt floor \n");
+        HPLost2 = HPLost2 - 1;
+        }
+        
+        printf("%d HP \n", HPLost2);
+        
+        _hb.MinusHP2(HPLost2);
+
+    }
+/////////////////////////////////////////////
+/////////////////////////////////////////////
+/////////////////////////////////////////////  
+    
+    
+    
+    
     
     
 void GameEngine::CheckProjTargetCollision(Gamepad &pad)
 {
+    
     Vector2D proj_pos = _proj.get_pos();
     Vector2D t_pos = _t.get_pos();
     Vector2D tt_pos = _tt.get_pos();
@@ -229,11 +277,16 @@
     }
     
     
-    
+/////////////////////////////////////////////
+/////////////////////////////////////////////
+/////////////////////////////////////////////
     
     
 void GameEngine::CheckPlayerTargetCollision(Gamepad &pad)
     {
+        
+        
+        
         Vector2D t_pos = _t.get_pos();
         Vector2D tt_pos = _tt.get_pos();
         Vector2D ttt_pos = _ttt.get_pos();
@@ -281,12 +334,14 @@
         (player_pos.x + 5 == t_pos.x + 10))
     ) {
         
-        //printf("collision working \n");
+        //printf("collision working3 \n");
         // audio feedback
         //pad.tone(1000.0,0.1);
         t_pos.x = rand() % 79;
         t_pos.y = 0;
-        printf("hit");
+        
+        HPLost1 = HPLost1 - 1;
+        
     }
     
     if (
@@ -330,12 +385,14 @@
         (player_pos.x + 5 == tt_pos.x + 10))
     ) {
         
-        //printf("collision working \n");
+        //printf("collision working2 \n");
         // audio feedback
         //pad.tone(1000.0,0.1);
         tt_pos.x = rand() % 79;
         tt_pos.y = 0;
-        printf("hit");
+        
+        HPLost1 = HPLost1 - 1;
+        
     }
     
     if (
@@ -379,17 +436,21 @@
         (player_pos.x + 5 == ttt_pos.x + 10))
     ) {
         
-        //printf("collision working \n");
+        //printf("collision working1 \n");
         // audio feedback
         //pad.tone(1000.0,0.1);
         ttt_pos.x = rand() % 79;
         ttt_pos.y = 0;
-        printf("hit");
+        
+        HPLost1 = HPLost1 - 1;
+        
     }
 
+    //printf("%d", HPLost1); //Kind of working??
     _t.set_pos(t_pos);
     _tt.set_pos(tt_pos);
     _ttt.set_pos(ttt_pos);
+    _hb.MinusHP1(HPLost1);
     }