1st Fork
Dependencies: mbed QEI DmTftLibrary
Diff: SWPos/SWPos.cpp
- Revision:
- 23:b9d23a2f390e
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SWPos/SWPos.cpp Thu Feb 10 09:39:01 2022 +0000 @@ -0,0 +1,1019 @@ + +/* LA: Theory of Operation. +// ======================== +// +// once Encoder/Axis is Homed and Cycle Condition's Sussist, AC_Pos_Positioning is alloweed to take Control. +// This is done by keeping "STW1_Control" true. +// +// if Servolock is off, The Axis is then Set to "Free Wheel Axis" +// Otherwise, the System Keeps Actual Position (ServLock works inside the Tolerance window, if there's move), +// or a New Move is Started if Target is != Actual Position. +// +// if ServoLock is true and movement is alloweed, after the positioning will have Actual = Target, Tolerance +// flags active and a constant control to keep this. +// +// if "Axis" is Not Homed, All Positioning Flag(s) are kept clear +*/ + +/* LA: Verifica di coerenza del Profilo: +// ================================= +// +// Se Lo spazio di Accelerazione sommato a quello di Decelerazione, ad INIZIO MOVIMENTO, supera la distanza (in Modulo) da percorrere, +// allora il profilo và corretto (Non è più un trapezio ma diventa un triangolo). +// +// Per correggere il profilo occorre: +// +// 1) Calcolare le equazioni di entrambe le rette (Accelerazione e Decelerazione) +// 2) Ricavare il punto di intersezione delle due rette (La cui "Ascissa" sarà la velocità massima raggiungibile, l'"Ordinata" il punto a cui la raggiungerà) +// 3) Sostituire all'Accelerazione il valore "Ordinata"- Punto di Partenza (Verificando il segno dell'operazione in base al verso) +// 4) Sostituire alla Decelerazione il valore Destinazione - "Ordinata" (Verificando il segno dell'operazione in base al verso) +// 5) Sostituire alla Velocità di Movimento l'"Ascissa" +// +// Avendo già le equazioni di RettaxAcc e RettaxDec: +// ================================================= +// +// RettaxAcc: Y = (m * X)+ q +// RettaxDec: Y = (n * X)+ t +// +// Il punto X a cui le Y si equivalgono è X = (t- q)/ (m- n), la Y è ricavabile, indifferentemente, da entrambe le equazioni al punto X. +// Questo permetterà la corretta esecuzione del "Triangolo", col vertice alla "velocità massima calcolata" e rampe teoriche equivalenti a quelle programmate. +// +// **** +// **** +// **** +// **** +// +// Se non ho il "tempo" per calcolarlo uso un trucco: +// Se il profilo è da correggere (Acc+ Dec > Distance) carico in ActualSpeed la Velocità di Servolock e lascio che l'asse si muova alla "Minima". +// +*/ + +// LA: Includes +#include "mbed.h" +#include <stdio.h> +#include <stdlib.h> + +#include "SWPos.h" +#include "Timers.h" + +//in_sPosizionatoreSW in_PosizionatoreSW; +//out_sPosizionatoreSW out_PosizionatoreSW; + +// LA: Basic Function's Integration +void PosizionatoreSW (const in_sPosizionatoreSW &in, out_sPosizionatoreSW &out) { +static bool InProgress = false; + +static int64_t i64_TargetPosition_Prec; +static bool b_AuxCalculateProfile_003; +static bool b_AuxCalculateProfile_002; +static bool b_AuxCalculateProfile_001; +static bool b_AuxCalculateProfile_000; +static int32_t i32_ServoLockSpeed_FW; +static int32_t i32_ServoLockSpeed_BW; + +static double d_X1; +static double d_X2; +static double d_Y1; +static double d_Y2; +static double d_Y2_meno_Y1; +static double d_X2_meno_X1; +static double d_X2_per_Y1; +static double d_X1_per_Y2; +static double d_m; +static double d_q; +static double d_n; +static double d_t; + +static int32_t i32_ActualSpeed; +static int64_t i64_AccelerationWindow_Local; +static int64_t i64_DecelerationWindow_Local; +static int32_t i32_MaximumSpeed_FW; +static int32_t i32_MaximumSpeed_BW; +static int32_t i32_MaximumSpeed_Local; +static int64_t i64_StartPosition_Local; +static int64_t i64_Distance_Local; +static bool b_GoingFW; +static bool b_GoingBW; +static bool b_Accelerating_Local; +static bool b_Decelerating_Local; +static bool b_JogFW_Prec_Local; +static bool b_JogBW_Prec_Local; +static int32_t i32_Aux_ms2Acc; +static int32_t i32_Aux_ms2Dec; +static float f_Aux_AccelAnyms; +static float f_Aux_DecelAnyms; +static float f_MaximumJogSpeed_xW; + +static uint32_t ui32_PreviousStep_ms_Local; +uint32_t ui32_ActualStepSampled_ms_Local; +uint32_t ui32_PassedActual_ms_Local; + + if (InProgress) + return; + else { + InProgress = true; + + // LA: Generazione del millisecondo Attuale + // ==================================== + // + // Invoca il timer di sistema (TimersTimerValue) e lo confronta col suo precedente. + // Una volta elaborato e "scevrato" l'eventuale "Rollover" la sezione ritorna "ui32_PassedActual_ms_Local". + // "ui32_PassedActual_ms_Local" rappresenta i [ms] passati tra una chiamata e l'altra del Posizionatore SW. + // + ui32_ActualStepSampled_ms_Local = TimersTimerValue(); // Freezes the Actual Sample. + if (ui32_ActualStepSampled_ms_Local >= ui32_PreviousStep_ms_Local) + ui32_PassedActual_ms_Local = (ui32_ActualStepSampled_ms_Local- ui32_PreviousStep_ms_Local); // Result => Actual- Previous + else + ui32_PassedActual_ms_Local = ui32_ActualStepSampled_ms_Local+ (0x7fffffff- ui32_PreviousStep_ms_Local); // Result => Actual+ (Rollover- Previous) + // + ui32_PreviousStep_ms_Local = ui32_ActualStepSampled_ms_Local; // Store(s)&Hold(s) actual msSample + + // LA: Test pourposes ... + // + out.ui32_PreviousStep_ms = ui32_PreviousStep_ms_Local; + out.ui32_ActualStepSampled_ms = ui32_ActualStepSampled_ms_Local; + out.ui32_PassedActual_ms = ui32_PassedActual_ms_Local; + + // LA: Valutazione della Distanza (Rimanente) + // ====================================== + // + if (in.i64_ActualPosition > in.i64_TargetPosition) + i64_Distance_Local = (in.i64_ActualPosition- in.i64_TargetPosition); + else + i64_Distance_Local = (in.i64_TargetPosition- in.i64_ActualPosition); + + // LA: Entering SWPositioner + // ===================== + // + if (in.b_AxisPowered) { + if (in.b_JogMode) { + + // JOG Mode Engaged + // + if (in.b_JogFW) { + if (!b_JogFW_Prec_Local) { + + // JOG Mode FW "Just" Engaged + // + b_JogFW_Prec_Local = in.b_JogFW; + i32_Aux_ms2Acc = in.i32_JogAccel_ms; + // + f_MaximumJogSpeed_xW = (((in.f_JogSpeed_x100_FW)* (float)(in.i32_Max_Speed- i32_ActualSpeed)/ 100)); // LA: Speed to be Reached + f_Aux_AccelAnyms = (f_MaximumJogSpeed_xW/ (float)in.i32_JogAccel_ms); // LA: Any ms Increment o'Speed + + b_Accelerating_Local = true; + b_Decelerating_Local = false; + out.b_MaxSpeedReached = false; + } + + // JOG Move FW + // + if (i32_Aux_ms2Acc > 0) { + i32_Aux_ms2Acc = (i32_Aux_ms2Acc- ui32_PassedActual_ms_Local); // LA: Ms Passed @ this Trip + i32_ActualSpeed = (int32_t)((float)(in.i32_JogAccel_ms- i32_Aux_ms2Acc)* f_Aux_AccelAnyms); // LA: Acc Checkpoint + } + else { + i32_ActualSpeed = (int32_t)((in.f_JogSpeed_x100_FW)* (float)(in.i32_Max_Speed- in.i32_ZeroSpeed)/ 100); // LA: Maximum Speed Reached + + b_Accelerating_Local = false; + b_Decelerating_Local = false; + out.b_MaxSpeedReached = true; + } + b_GoingFW = true; // LA: Moves ... + b_GoingBW = false; // + } + else { + if (b_JogFW_Prec_Local) { + if (!b_Decelerating_Local) { + + // JOG Mode FW "Just" Released + // + i32_Aux_ms2Dec = in.i32_JogDecel_ms; + f_MaximumJogSpeed_xW = (((in.f_JogSpeed_x100_FW)* (float)(i32_ActualSpeed- in.i32_ZeroSpeed)/ 100)); // LA: Speed to be Reached + f_Aux_DecelAnyms = (f_MaximumJogSpeed_xW/ (float)in.i32_JogDecel_ms); // LA: Any ms Increment o'Speed + + b_Accelerating_Local = false; + b_Decelerating_Local = true; + out.b_MaxSpeedReached = false; + } + + // JOG Move FW, Decelerating to Zero + // + if (i32_Aux_ms2Dec > 0) { + i32_Aux_ms2Dec = (i32_Aux_ms2Dec- ui32_PassedActual_ms_Local); // LA: Ms Passed @ this Trip + i32_ActualSpeed = (int32_t)(f_MaximumJogSpeed_xW- (float)(in.i32_JogDecel_ms- i32_Aux_ms2Dec)* f_Aux_DecelAnyms); // LA: Dec Checkpoint + + b_GoingFW = true; // LA: Moves ... + b_GoingBW = false; // + } + else { + i32_ActualSpeed = in.i32_ZeroSpeed; // LA: Zero Speed Reached + + b_Accelerating_Local = false; + b_Decelerating_Local = false; + out.b_MaxSpeedReached = false; + // + b_JogFW_Prec_Local = false; // LA: Move is Terminated, NOW + b_GoingFW = false; // + b_GoingBW = false; // + } + } + } + + if (in.b_JogBW) { + if (!b_JogBW_Prec_Local) { + + // JOG Mode BW "Just" Engaged + // + b_JogBW_Prec_Local = in.b_JogBW; + i32_Aux_ms2Acc = in.i32_JogAccel_ms; + // + f_MaximumJogSpeed_xW = (((in.f_JogSpeed_x100_BW)* (float)(in.i32_Max_Speed- i32_ActualSpeed)/ 100)); // LA: Speed to be Reached + f_Aux_AccelAnyms = (f_MaximumJogSpeed_xW/ (float)in.i32_JogAccel_ms); // LA: Any ms Increment o'Speed + + b_Accelerating_Local = true; + b_Decelerating_Local = false; + out.b_MaxSpeedReached = false; + } + + // JOG Move BW + // + if (i32_Aux_ms2Acc > 0) { + i32_Aux_ms2Acc = (i32_Aux_ms2Acc- ui32_PassedActual_ms_Local); // LA: Ms Passed @ this Trip + i32_ActualSpeed = (int32_t)((float)(in.i32_JogAccel_ms- i32_Aux_ms2Acc)* f_Aux_AccelAnyms); // LA: Acc Checkpoint + } + else { + i32_ActualSpeed = (int32_t)((in.f_JogSpeed_x100_BW)* (float)(in.i32_Max_Speed- in.i32_ZeroSpeed)/ 100); // LA: Maximum Speed Reached + + b_Accelerating_Local = false; + b_Decelerating_Local = false; + out.b_MaxSpeedReached = true; + } + + b_GoingBW = true; // LA: Moves ... + b_GoingFW = false; // + } + else { + if (b_JogBW_Prec_Local) { + if (!b_Decelerating_Local) { + + // JOG Mode BW "Just" Released + // + i32_Aux_ms2Dec = in.i32_JogDecel_ms; + f_MaximumJogSpeed_xW = (((in.f_JogSpeed_x100_BW)* (float)(i32_ActualSpeed- in.i32_ZeroSpeed)/ 100)); // LA: Speed to be Reached + f_Aux_DecelAnyms = (f_MaximumJogSpeed_xW/ (float)(in.i32_JogDecel_ms)); // LA: Any ms Increment o'Speed + + b_Accelerating_Local = false; + b_Decelerating_Local = true; + out.b_MaxSpeedReached = false; + } + + // JOG Move FW, Decelerating to Zero + // + if (i32_Aux_ms2Dec > 0) { + i32_Aux_ms2Dec = (i32_Aux_ms2Dec- ui32_PassedActual_ms_Local); // LA: Ms Passed @ this Trip + i32_ActualSpeed = (int32_t)(f_MaximumJogSpeed_xW- (float)(in.i32_JogDecel_ms- i32_Aux_ms2Dec)* f_Aux_DecelAnyms); // LA: Dec Checkpoint + + b_GoingBW = true; // LA: Moves ... + b_GoingFW = false; // + } + else { + i32_ActualSpeed = in.i32_ZeroSpeed; // LA: Zero Speed Reached + + b_Accelerating_Local = false; + b_Decelerating_Local = false; + out.b_MaxSpeedReached = false; + // + b_JogBW_Prec_Local = false; // LA: Move is Terminated, NOW + b_GoingBW = false; // + b_GoingFW = false; // + } + } + } + out.b_Accelerating = b_Accelerating_Local; + out.b_Decelerating = b_Decelerating_Local; + } + + else { + // !in.b_JogMode + + // JOG Mode NOT Engaged + // Axis Powered + // + b_JogFW_Prec_Local = false; + b_JogBW_Prec_Local = false; + + if (in.b_ACPos_Homed) { + if ( + (in.rtServoLock_Q && (in.i64_TargetPosition != in.i64_ActualPosition)) || + (in.b_ServoLock && (in.i64_TargetPosition != i64_TargetPosition_Prec)) + ) { + + // LA: An Issue to the Motion to Start is then Present & Valid + // + i64_TargetPosition_Prec = in.i64_TargetPosition; + i64_StartPosition_Local = in.i64_ActualPosition; + + // wAccelerationWindow è già la Finestra di Accelerazione + // wDecelerationWindow è già la Finestra di Decelerazione + // wToleranceWindow è già la Finestra di Tolleranza di Posizionamento + // + i32_MaximumSpeed_FW = (int32_t)(((in.f_MaximumSpeed_x100_FW)* (float)(in.i32_Max_Speed- in.i32_ZeroSpeed)/ 100)); + i32_ServoLockSpeed_FW = (int32_t)(((in.f_ServoLockSpeed_x100_FW)* (float)(in.i32_Max_Speed- in.i32_ZeroSpeed)/ 100)); + i32_MaximumSpeed_BW = (int32_t)(((in.f_MaximumSpeed_x100_BW)* (float)(in.i32_Max_Speed- in.i32_ZeroSpeed)/ 100)); + i32_ServoLockSpeed_BW = (int32_t)(((in.f_ServoLockSpeed_x100_BW)* (float)(in.i32_Max_Speed- in.i32_ZeroSpeed)/ 100)); + + // LA: Verifica del Profilo (Trapezio o Triangolo) + // + if (i64_Distance_Local < (in.i64_AccelerationWindow+ in.i64_DecelerationWindow)) { + + // LA: Attenzione, il Profilo è Triangolare + // + if (in.i64_ActualPosition < in.i64_TargetPosition) { + + // LA: Going FW + // LA: Calcolare Entrambi i Profili, + // Trovare il Punto di Intersezione + // Aggiornare Acc/Dec/VMax in Accordo + + // Punto 1) Ricavo Y = mX+ q + // ================ + // + // Retta x due punti, partendo da (wStartPosition, i32_ZeroSpeed) + // (x1, Y1) + // x Giungere a (wStartPosition+ wAccelerationWindow, MaximumSpeed) + // (x2, Y2) + // + // Y = mX + q + // + // X = wActualPosition + // Y = ActualSpeed + // + // m = (y2- y1)/(x2- x1) + // q = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)i64_StartPosition_Local; + d_X2 = (double)(i64_StartPosition_Local+ in.i64_AccelerationWindow); + d_Y1 = (double)in.i32_ZeroSpeed; + d_Y2 = (double)i32_MaximumSpeed_FW; + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Zero to Max + d_X2_meno_X1 = (d_X2- d_X1); // LA: Acceleration EndPoint + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_m = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_q = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + // Punto 2) Ricavo Y = nX+ t + // ================ + // + // Retta x due punti, partendo da (wTargetPosition- wDecelerationWindow, MaximumSpeed) + // (x1, Y1) + // x Giungere a (wTargetPosition, i32_ZeroSpeed) + // (x2, Y2) + // + // Y = nX + t + // + // X = wActualPosition + // Y = ActualSpeed + // + // n = (y2- y1)/(x2- x1) + // t = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)(in.i64_TargetPosition- in.i64_DecelerationWindow); + d_X2 = (double)in.i64_TargetPosition; + d_Y1 = (double)i32_ActualSpeed; // LA: Maximum Speed Planned MIGHT have NOT been Reached + d_Y2 = (double)in.i32_ZeroSpeed; + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Max to Zero + d_X2_meno_X1 = (d_X2- d_X1); // LA: Deceleration EndPoint + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_n = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_t = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + // Punto 3) Rilevo il punto di Intersezione x la X + // Ricavo conseguentemente Y dall'equazione + // ======================================== + // + // X = (t- q)/ (m- n) + // Y = mX+ q (o Y = nX+ t, che in quel punto è equivalente ...) + // + // Y Rappresenterà la Massima Velocità raggiungibile, con le attuali pendenze + // X Rappresenta il punto a cui ridurre Accelerazioni e Decelerazioni di profilo. + // + // PQM: + // + // Accwindow = ((t- q)/ (m- n))- StartPosition + // Decwindow = FinishPosition- ((t- q)/ (m- n)) + // MaxSpeed = (m* ((t- q)/ (m- n))) + q + + i64_AccelerationWindow_Local = (long)(((d_t- d_q)/ (d_m- d_n))- (double)i64_StartPosition_Local); + i64_DecelerationWindow_Local = (long)((double)i64_StartPosition_Local- ((d_t- d_q)/ (d_m- d_n))); + i32_MaximumSpeed_Local = (int32_t)((d_m* ((d_t- d_q)/ (d_m- d_n)))+ d_q); + } + + else { + + // uui64_ActualPosition >= uui64_TargetPosition + // LA: Going BW + // LA: Calcolare Entrambi i Profili, + // Trovare il Punto di Intersezione + // Aggiornare Acc/Dec/VMax in Accordo + + // Punto 1) Ricavo Y = mX+ q + // ================ + // + // Retta x due punti, partendo da (wStartPosition, i32_ZeroSpeed) + // (x1, Y1) + // x Giungere a (wStartPosition- wAccelerationWindow, MaximumSpeed) + // (x2, Y2) + // + // Y = mX + q + // + // X = wActualPosition + // Y = ActualSpeed + // + // m = (y2- y1)/(x2- x1) + // q = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)i64_StartPosition_Local; + d_X2 = (double)(i64_StartPosition_Local- in.i64_AccelerationWindow); + d_Y1 = (double)in.i32_ZeroSpeed; + d_Y2 = (double)i32_MaximumSpeed_BW; + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Zero to Max + d_X2_meno_X1 = (d_X2- d_X1); // LA: Acceleration EndPoint + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_m = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_q = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + b_AuxCalculateProfile_002 = true; + + // Punto 2) Ricavo Y = nX+ t + // ================ + // + // Retta x due punti, partendo da (wTargetPosition+ wDecelerationWindow, MaximumSpeed) + // (x1, Y1) + // x Giungere a (wTargetPosition, i32_ZeroSpeed) + // (x2, Y2) + // + // Y = mX + q + // + // X = wActualPosition + // Y = ActualSpeed + // + // m = (y2- y1)/(x2- x1) + // q = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)(in.i64_TargetPosition + in.i64_DecelerationWindow); + d_X2 = (double)(in.i64_TargetPosition); + d_Y1 = (double)(i32_ActualSpeed); // LA: Maximum Speed Planned MIGHT have NOT been Reached + d_Y2 = (double)(in.i32_ZeroSpeed); + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Max to Zero + d_X2_meno_X1 = (d_X2- d_X1); // LA: Deceleration EndPoint + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_n = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_t = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + // Punto 3) Rilevo il punto di Intersezione x la X + // Ricavo conseguentemente Y dall'equazione + // ======================================== + // + // X = (t- q)/ (m- n) + // Y = mX+ q (o Y = nX+ t, che in quel punto è equivalente ...) + // + // Y Rappresenterà la Massima Velocità raggiungibile, con le attuali pendenze + // X Rappresenta il punto a cui ridurre Accelerazioni e Decelerazioni di profilo. + // + // PQM: + // + // Accwindow = StartPosition- ((t- q)/ (m- n)) + // Decwindow = ((t- q)/ (m- n))- FinishPosition + // MaxSpeed = (m* ((t- q)/ (m- n))) + q + + i64_AccelerationWindow_Local = (long)((double)i64_StartPosition_Local- ((d_t- d_q)/ (d_m- d_n))); + i64_DecelerationWindow_Local = (long)(((d_t- d_q)/ (d_m- d_n))- (double)i64_StartPosition_Local); + i32_MaximumSpeed_Local = (int32_t)((d_m* ((d_t- d_q)/ (d_m- d_n)))+ d_q); + } + } + else { + + // LA: il Profilo è Trapeziodale, Nullaltro da fare che assegnare i valori ai contenitori locali. + // + i64_AccelerationWindow_Local = in.i64_AccelerationWindow; + i64_DecelerationWindow_Local = in.i64_DecelerationWindow; + + if (in.i64_ActualPosition < in.i64_TargetPosition) + i32_MaximumSpeed_Local = i32_MaximumSpeed_FW; // LA: Going FW + else + i32_MaximumSpeed_Local = i32_MaximumSpeed_BW; // LA: Going BW + } + + b_GoingFW = false; + out.b_InToleranceFW = false; + b_GoingBW = false; + out.b_InToleranceBW = false; + + out.b_Accelerating = false; + out.b_MaxSpeedReached = false; + out.b_Decelerating = false; + out.b_InPosition = false; + + b_AuxCalculateProfile_000 = false; + b_AuxCalculateProfile_001 = false; + b_AuxCalculateProfile_002 = false; + b_AuxCalculateProfile_003 = false; + } + + if (!in.b_ServoLock) { + + // LA: Stop the Motion + // + i32_ActualSpeed = in.i32_ZeroSpeed; + b_GoingFW = false; + b_GoingBW = false; + + out.b_STW1_On = false; + out.b_STW1_NoCStop = false; + out.b_STW1_NoQStop = false; + out.b_STW1_Enable = false; + + // LA: i64_TargetPosition_Prec è ritentiva, per cui è bene inizializzarla != uui64_TargetPosition. + // + if (in.i64_TargetPosition > 0) // LA: E' Possibile Decrementare senza rollare? + i64_TargetPosition_Prec = in.i64_TargetPosition- 1; // LA: Si, Di certo Diverso, Di certo Coerente. + else + i64_TargetPosition_Prec = in.i64_TargetPosition+ 1; // LA: No, Incremento. Di certo è Diverso e Coerente. + + // ======================== + // ======================== + // Axis is Now "Free Wheel" + // ======================== + // ======================== + + } + + else { + + // LA: Issue to <Start the Motion> + // LA: Keep the present Motion <Active> + // + out.b_STW1_On = true; + out.b_STW1_NoCStop = true; + out.b_STW1_NoQStop = true; + out.b_STW1_Enable = true; + + // Positioner + // + if (in.i64_ActualPosition < in.i64_TargetPosition) { + + // LA: Going FW + // + out.b_InToleranceBW = false; + b_GoingFW = true; + b_GoingBW = false; + + // Case is: Acceleration is Alloweed + // ======================== + // + if ( + (in.i64_ActualPosition >= i64_StartPosition_Local) && + (in.i64_ActualPosition < (i64_StartPosition_Local+ i64_AccelerationWindow_Local)) + ) { + + out.b_Accelerating = true; + out.b_Decelerating = false; + out.b_MaxSpeedReached = false; + + out.b_InPosition = false; + out.b_InToleranceFW = false; + + // Line Profile [m, q] is to be Calculated only once + // + if (! b_AuxCalculateProfile_000) { + + // Retta x due punti, partendo da (wStartPosition, i32_ZeroSpeed) + // (x1, Y1) + // x Giungere a (wStartPosition+ wAccelerationWindow, MaximumSpeed) + // (x2, Y2) + // + // Y = mX + q + // + // X = wActualPosition + // Y = ActualSpeed + // + // m = (y2- y1)/(x2- x1) + // q = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)i64_StartPosition_Local; + d_X2 = (double)(i64_StartPosition_Local+ i64_AccelerationWindow_Local); + d_Y1 = (double)in.i32_ZeroSpeed; + d_Y2 = (double)i32_MaximumSpeed_Local; + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Zero to Max + d_X2_meno_X1 = (d_X2- d_X1); // LA: Acceleration EndPoint */ + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_m = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_q = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + b_AuxCalculateProfile_000 = true; + } + + i32_ActualSpeed = (int)((d_m * (double)in.i64_ActualPosition)+ d_q); + } + + // Case is: MiddleWalking @ Planned-Full Speed + // ================================== + // + if ( + (in.i64_ActualPosition >= (i64_StartPosition_Local+ i64_AccelerationWindow_Local)) && + (in.i64_ActualPosition < (in.i64_TargetPosition - i64_DecelerationWindow_Local)) + ) { + + out.b_Accelerating = false; + out.b_Decelerating = false; + out.b_MaxSpeedReached = true; + + out.b_InPosition = false; + out.b_InToleranceFW = false; + + i32_ActualSpeed = i32_MaximumSpeed_Local; + } + + // Case is: Need to Decelerate, up to the Tolerance Window + // ============================================== + // + if ( + (in.i64_ActualPosition >= (in.i64_TargetPosition- i64_DecelerationWindow_Local)) && + (in.i64_ActualPosition < (in.i64_TargetPosition- in.i64_diToleranceWindow)) + ) { + + out.b_Accelerating = false; + out.b_Decelerating = true; + out.b_MaxSpeedReached = false; + + out.b_InPosition = false; + out.b_InToleranceFW = false; + + // Line Profile [m, q] is to be Calculated only once + // + if (! b_AuxCalculateProfile_001) { + + // Retta x due punti, partendo da (wTargetPosition- wDecelerationWindow, MaximumSpeed) + // (x1, Y1) + // x Giungere a (wTargetPosition, i32_ZeroSpeed) + // (x2, Y2) + // + // Y = mX + q + // + // X = wActualPosition + // Y = ActualSpeed + // + // m = (y2- y1)/(x2- x1) + // q = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)(in.i64_TargetPosition- i64_DecelerationWindow_Local); + d_X2 = (double)in.i64_TargetPosition; + d_Y1 = (double)i32_ActualSpeed; // LA: Maximum Speed Planned MIGHT have NOT been Reached + d_Y2 = (double)in.i32_ZeroSpeed; + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Max to Zero + d_X2_meno_X1 = (d_X2- d_X1); // LA: Deceleration EndPoint + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_m = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_q = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + b_AuxCalculateProfile_001 = true; + } + + i32_ActualSpeed = abs((int)((d_m * (double)in.i64_ActualPosition)+ d_q)); + } + + // Case is: Tolerance Reached while Going FW + // ================================ + // + if (in.i64_ActualPosition >= (in.i64_TargetPosition- in.i64_diToleranceWindow)) { + out.b_Accelerating = false; + out.b_Decelerating = false; + out.b_MaxSpeedReached = false; + + out.b_InPosition = true; + out.b_InToleranceFW = true; + + i64_StartPosition_Local = in.i64_ActualPosition; + i32_ActualSpeed = i32_ServoLockSpeed_FW; + } + } + + else if (in.i64_ActualPosition > in.i64_TargetPosition) { + + // LA: Going Bw + // + out.b_InToleranceFW = false; + b_GoingBW = true; + b_GoingFW = false; + + // Case is: Acceleration is Alloweed + // ======================== + // + if ( + (in.i64_ActualPosition <= i64_StartPosition_Local) && + (in.i64_ActualPosition > (i64_StartPosition_Local- i64_AccelerationWindow_Local)) + ) { + + out.b_Accelerating = true; + out.b_Decelerating = false; + out.b_MaxSpeedReached = false; + + out.b_InPosition = false; + out.b_InToleranceBW = false; + + // Line Profile [m, q] is to be Calculated only once + // + if (! b_AuxCalculateProfile_002) { + + // Retta x due punti, partendo da (wStartPosition, i32_ZeroSpeed) + // (x1, Y1) + // x Giungere a (wStartPosition- wAccelerationWindow, MaximumSpeed) + // (x2, Y2) + // + // Y = mX + q + // + // X = wActualPosition + // Y = ActualSpeed + // + // m = (y2- y1)/(x2- x1) + // q = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)i64_StartPosition_Local; + d_X2 = (double)(i64_StartPosition_Local- i64_AccelerationWindow_Local); + d_Y1 = (double)in.i32_ZeroSpeed; + d_Y2 = (double)i32_MaximumSpeed_Local; + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Zero to Max + d_X2_meno_X1 = (d_X2- d_X1); // LA: Acceleration EndPoint + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_m = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_q = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + b_AuxCalculateProfile_002 = true; + } + + i32_ActualSpeed = (int)((d_m * (double)in.i64_ActualPosition)+ d_q); + } + + // Case is: MiddleWalking @ Planned-Full Speed + // ================================== + // + if ( + (in.i64_ActualPosition <= (i64_StartPosition_Local- i64_AccelerationWindow_Local)) && + (in.i64_ActualPosition > (in.i64_TargetPosition+ i64_DecelerationWindow_Local)) + ) { + + out.b_Accelerating = false; + out.b_Decelerating = false; + out.b_MaxSpeedReached = true; + + out.b_InPosition = false; + out.b_InToleranceBW = false; + + i32_ActualSpeed = i32_MaximumSpeed_Local; + } + + // Case is: Need to Decelerate, up to the Tolerance Window + // ============================================== + // + if ( + (in.i64_ActualPosition <= (in.i64_TargetPosition+ i64_DecelerationWindow_Local)) && + (in.i64_ActualPosition > (in.i64_TargetPosition+ in.i64_diToleranceWindow)) + ) { + + out.b_Accelerating = false; + out.b_Decelerating = true; + out.b_MaxSpeedReached = false; + + out.b_InPosition = false; + out.b_InToleranceBW = false; + + // Line Profile [m, q] is to be Calculated only once + // + if (! b_AuxCalculateProfile_003) { + + // Retta x due punti, partendo da (wTargetPosition+ wDecelerationWindow, MaximumSpeed) + // (x1, Y1) + // x Giungere a (wTargetPosition, i32_ZeroSpeed) + // (x2, Y2) + // + // Y = mX + q + // + // X = wActualPosition + // Y = ActualSpeed + // + // m = (y2- y1)/(x2- x1) + // q = ((x2* y1)- (x1* y2))/ (x2- x1) + // + // ================================== + // ================================== + + d_X1 = (double)(in.i64_TargetPosition + i64_DecelerationWindow_Local); + d_X2 = (double)in.i64_TargetPosition; + d_Y1 = (double)i32_ActualSpeed; // LA: Maximum Speed Planned MIGHT have NOT been Reached + d_Y2 = (double)in.i32_ZeroSpeed; + + d_Y2_meno_Y1 = (d_Y2- d_Y1); // LA: From Max to Zero + d_X2_meno_X1 = (d_X2- d_X1); // LA: Deceleration EndPoint + d_X2_per_Y1 = (d_X2* d_Y1); + d_X1_per_Y2 = (d_X1* d_Y2); + + d_m = (d_Y2_meno_Y1)/ (d_X2_meno_X1); + d_q = ((d_X2_per_Y1)- (d_X1_per_Y2))/ (d_X2_meno_X1); + + b_AuxCalculateProfile_003 = true; + } + + i32_ActualSpeed = abs((int)((d_m* (double)(in.i64_ActualPosition))+ d_q)); + } + + // Case is: Tolerance Reached while Going BW + // ================================ + // + if (in.i64_ActualPosition <= (in.i64_TargetPosition + in.i64_diToleranceWindow)) { + out.b_Accelerating = false; + out.b_Decelerating = false; + out.b_MaxSpeedReached = false; + + out.b_InPosition = true; + out.b_InToleranceBW = true; + + i64_StartPosition_Local = in.i64_ActualPosition; + i32_ActualSpeed = i32_ServoLockSpeed_BW; + } + } + + else { + + // LA: In Position + // =========== + // + b_GoingBW = false; + out.b_InToleranceBW = true; + b_GoingFW = false; + out.b_InToleranceFW = true; + + out.b_Accelerating = false; + out.b_Decelerating = false; + out.b_MaxSpeedReached = false; + + out.b_InPosition = true; + + i64_StartPosition_Local = in.i64_ActualPosition; + i32_ActualSpeed = in.i32_ZeroSpeed; + } + + // Arrivato Qui 07/02/2022 + // Arrivato Qui 07/02/2022 + // Arrivato Qui 07/02/2022 + // Arrivato Qui 07/02/2022 + + // =========================== + // =========================== + // LA: Managing the Speed Limit(s) + // =========================== + // =========================== + + if (i64_Distance_Local >= in.i64_diToleranceWindow) { + // i64_Distance_Local >= in.i64_diToleranceWindow + + if (in.i64_ActualPosition < in.i64_TargetPosition) { + + // LA: Going FW + // + if (i32_ActualSpeed > i32_MaximumSpeed_FW) + i32_ActualSpeed = i32_MaximumSpeed_FW; + if (i32_ActualSpeed < i32_ServoLockSpeed_FW) + i32_ActualSpeed = i32_ServoLockSpeed_FW; + } + else { + + // LA: Going BW + // + if (i32_ActualSpeed > i32_MaximumSpeed_BW) + i32_ActualSpeed = i32_MaximumSpeed_BW; + if (i32_ActualSpeed < i32_ServoLockSpeed_BW) + i32_ActualSpeed = i32_ServoLockSpeed_BW; + } + } + + else { + // i64_Distance_Local < in.i64_diToleranceWindow + + // LA: Attenzione, questo esegue un OVERRIDE alle assegnazioni precedenti. + // =================================================================== + // + // Se il controllo di distanza vede che l'asse è in Anello di tolleranza forza a Zerospeed la velocità. + // Il comportamento conseguente è che l'asse rimane in quiete, senza correnti applicate, fintanto che resta all'interno della finestra. + // Se dovesse uscire, il sistema lo riporterebbe in tolleranza (o cercherebbe di farlo) a "ServolockSpeed". + // + + i32_ActualSpeed = in.i32_ZeroSpeed; + } + } + } + + else { + // !in.b_ACPos_Homed + + // LA: if Not Homed, Positioning Flag(s) are Kept Clear + // + b_GoingFW = false; + out.b_InToleranceFW = false; + b_GoingBW = false; + out.b_InToleranceBW = false; + + out.b_Accelerating = false; + out.b_MaxSpeedReached = false; + out.b_Decelerating = false; + out.b_InPosition = false; + + b_AuxCalculateProfile_000 = false; + b_AuxCalculateProfile_001 = false; + b_AuxCalculateProfile_002 = false; + b_AuxCalculateProfile_003 = false; + + i32_ActualSpeed = in.i32_ZeroSpeed; + } + } + } + else { + // !in.b_AxisPowered + + // LA: if Not Powered, Motion Flag(s) are Kept Clear + // + b_GoingFW = false; + out.b_InToleranceFW = false; + b_GoingBW = false; + out.b_InToleranceBW = false; + + out.b_Accelerating = false; + out.b_MaxSpeedReached = false; + out.b_Decelerating = false; + out.b_InPosition = false; + + b_AuxCalculateProfile_000 = false; + b_AuxCalculateProfile_001 = false; + b_AuxCalculateProfile_002 = false; + b_AuxCalculateProfile_003 = false; + + i32_ActualSpeed = in.i32_ZeroSpeed; + } + + // =================== + // =================== + // LA: Finally, RAW Output + // =================== + // =================== + + out.i32_ATVSpeed = i32_ActualSpeed; + out.b_ATVDirectionFW = b_GoingFW; + out.b_ATVDirectionBW = b_GoingBW; + + out.i64_StartPosition = i64_StartPosition_Local; + out.i64_Distance = i64_Distance_Local; + } + InProgress = false; +}