Forked to initiate the Current Loop Gain

Dependencies:   mbed QEI DmTftLibraryEx

Revision:
27:654100855f5c
Parent:
24:9f96fd6764d2
Child:
30:e45282a70a4d
--- a/Display/DisplayDriver.cpp	Thu Feb 10 13:46:17 2022 +0000
+++ b/Display/DisplayDriver.cpp	Tue Feb 15 07:22:09 2022 +0000
@@ -19,7 +19,6 @@
 #include "DmTouch.h"
 #include "DmTouchCalibration.h"
 
-
 //If DISPLAY_INVERT is defined as 1 then the display will be inverted from its native orientation
 #define DISPLAY_INVERT      1
 
@@ -44,7 +43,6 @@
 MenuSettings_t MenuSettings;
 char GoTmpString[MAX_GO_STRING];
 
-
 static int BmpWidth;
 static int BmpHeight;
 static uint8_t BmpImageoffset;
@@ -55,20 +53,19 @@
 static void DrawBmpFromFlash( uint8_t *thisBmp, int x, int y );
 
 
-void DisplayDriverInit( void )
-{
-    Tft.init( );
-    Touch.init( );
+void    DisplayDriverInit   (void) {
+    Tft.init();
+    Touch.init();
 
-    DisplayDriverCalibrate( );
-    Tft.clearScreen( );
+    DisplayDriverCalibrate();
+    Tft.clearScreen();
 
-    for( uint8_t i = 0; i < MAX_GO_STRING; i++) GoTmpString[i] = SPACE_ASCII;
+    for (uint8_t i = 0; i < MAX_GO_STRING; i++)
+        GoTmpString[i] = SPACE_ASCII;
 }
 
 // Calibrates the touch screen
-void DisplayDriverCalibrate( void )
-{
+void    DisplayDriverCalibrate  (void) {
     uint16_t x, y = 0;
     bool touched = false;
 
@@ -103,8 +100,7 @@
             Tft.clearScreen( );
             Tft.drawString( 5, 5, "Calibration failed" );
             Tft.drawString( 5, 25, "Please try again." );
-//            delay( 2000 );
-            wait(2000);
+            delay( 2000 );
 
             Tft.clearScreen( );
             return;
@@ -480,3 +476,50 @@
     }
 }
 
+void    LCM_ClearScreen (uint16_t color) {
+    Tft.clearScreen (color);
+}
+
+void    LCM_DrawString  (uint16_t x, uint16_t y, const char *p) {
+    Tft.drawString  (x, y, (char *)p);
+}
+
+void    LCM_SetTextColor    (uint16_t background, uint16_t foreground) {
+    Tft.setTextColor    (background, foreground);
+}
+
+// LA:  Color RGB Component(s)
+//      ======================
+//
+//  RED     0000 1000 0000 0000     min     0x0800  02048
+//          1111 1000 0000 0000     max     0xf800  63488
+//
+//  GREEN   0000 0000 0010 0000     min     0x0020  00032   Real
+//          0000 0111 1110 0000     max     0x07e0  02016
+//
+//  GREEN   0000 0000 0100 0000     min     0x0040  00064   This
+//          0000 0111 1100 0000     max     0x07c0  01984
+//
+//  BLUE    0000 0000 0000 0001     min     0x0001  00001
+//          0000 0000 0001 1111     max     0x001f  00031
+//
+//  La componente ROSSA ha  5 bit di escursione (0.. 31),
+//  La componente VERDE ha  6 bit di escursione (0.. 63),   Normalmente
+//  La componente VERDE ha  5 bit di escursione (0.. 31),   In qst applicazione
+//  La componente BLU ha    5 bit di escursione (0.. 31),
+//
+//  Le componenti RGB di "Color" sono quindi scritte negli appropriati registri come segue:
+//
+//  writeReg(RED,   (Color & 0xf800) >> 11);
+//  writeReg(GREEN, (Color & 0x07e0) >> 5);
+//  writeReg(BLUE,  (Color & 0x001f));
+//
+uint16_t    Scale2RGBColor   (uint16_t R, uint16_t G, uint16_t B) {
+
+    R = ((R& 0x1f)<< 11)& 0xf800;
+    G = ((G& 0x1f)<< 6)& 0x07c0;
+    B &=    0x001f;
+    //
+    return  (R+ G+ B);
+}
+