finished p2-2
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
player_public.h
- Committer:
- levelsnake3
- Date:
- 2021-04-26
- Revision:
- 2:7abebe259d59
- Parent:
- 1:05e3f86df6d5
File content as of revision 2:7abebe259d59:
//================================================================= // The header file is for module "player" // // Copyright 2020 Georgia Tech. All rights reserved. // The materials provided by the instructor in this course are for // the use of the students currently enrolled in the course. // Copyrighted course materials may not be further disseminated. // This file must not be made publicly available anywhere. //================================================================== #ifndef PLAYER_PUBLIC_H #define PLAYER_PUBLIC_H #include "doubly_linked_list.h" typedef struct{ int id; int kPos; int PHK; // The knife status: 0->In the air 1->With Player boundingBox kbb; }KNIFE; typedef struct { int score; // Current score int lives; int combo; int misses; int y; KNIFE knife[2]; } PLAYER; typedef void (*DrawFunc)(boundingBox b); void miss(void); void hurt(void); bool dead(int n ); /** getter for user to acquire info without accessing structure */ PLAYER player_get_info(void); /** Initialize all values in the PLAYER struct, then draw the player */ void player_init(void); /** Check if player's current location is valid, then move the player * "player.height" pixels up */ void player_moveUp(void); int returnMiss(void); /** Check if player's current location is valid, then move the player * "player.height" pixels down */ void player_moveDown(void); /** Throw knife by only by changing a value in the PLAYER struct */ void player_throw(void); /** Check the status of the knife in the PLAYER struct and draw the knife * accordingly */ void player_knife_draw(void); /** Draw the player */ void player_draw(int color); KNIFE getKnifeInfo(int n); /** Reset knife's coordinates so that it comes back to the player's position, * then redraw the knife */ void player_knife_return(int n); /** Increment the score by 1 */ void player_score_inc(int n); void knifeInit(int n); int returnKnife(int n); int getLives(void); void knifeInit(int n); void activeKnife(int n, int a); void doReturnK(int n, int m); #endif //PLAYER_PUBLIC_H