Game for Project 2
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
GRID Struct Reference
The structure to store the information of a grid. More...
#include <map_public.h>
Data Fields | |
int | x |
The upper-left corner of the grid. It is the x coordinate on the screen. | |
int | y |
The upper-left corner of the grid. It is the y coordinate on the screen. | |
GRID_STATUS | status |
See enum GRID_STATUS. |
Detailed Description
The structure to store the information of a grid.
Definition at line 39 of file map_public.h.
Field Documentation
See enum GRID_STATUS.
Definition at line 42 of file map_public.h.
int x |
The upper-left corner of the grid. It is the x coordinate on the screen.
Definition at line 40 of file map_public.h.
int y |
The upper-left corner of the grid. It is the y coordinate on the screen.
Definition at line 41 of file map_public.h.
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