Game for Project 2

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

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GRID Struct Reference

GRID Struct Reference

The structure to store the information of a grid. More...

#include <map_public.h>

Data Fields

int x
 The upper-left corner of the grid. It is the x coordinate on the screen.
int y
 The upper-left corner of the grid. It is the y coordinate on the screen.
GRID_STATUS status
 See enum GRID_STATUS.

Detailed Description

The structure to store the information of a grid.

Definition at line 39 of file map_public.h.


Field Documentation

See enum GRID_STATUS.

Definition at line 42 of file map_public.h.

int x

The upper-left corner of the grid. It is the x coordinate on the screen.

Definition at line 40 of file map_public.h.

int y

The upper-left corner of the grid. It is the y coordinate on the screen.

Definition at line 41 of file map_public.h.