Game for Project 2
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Diff: map/map_public.h
- Revision:
- 0:7fe3c940e4b5
diff -r 000000000000 -r 7fe3c940e4b5 map/map_public.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/map/map_public.h Thu Jun 25 14:35:52 2015 +0000 @@ -0,0 +1,77 @@ +/* Gatech ECE2035 2015 SPRING PAC MAN + * Copyright (c) 2015 Gatech ECE2035 + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +/** @file map_public.h */ +#ifndef MAP_PUBLIC_H +#define MAP_PUBLIC_H + +/// The enum define the status of a grid on the map +typedef enum { + GRID_SIDE_WALK=0, //Side_walk + GRID_CANDY, ///< A candy + GRID_BIG_CANDY, // Bigger candy! + GRID_ROAD_L, //Road left + GRID_ROAD, + GRID_ROAD_R, + GRID_V_LINE, //V_line + GRID_SIDE_WALK_2, +} GRID_STATUS; + +/// The structure to store the information of a grid +typedef struct { + int x; ///< The upper-left corner of the grid. It is the x coordinate on the screen. + int y; ///< The upper-left corner of the grid. It is the y coordinate on the screen. + GRID_STATUS status; ///< See enum GRID_STATUS +} GRID; + +/** Call map_init() once at the begining of your code + @brief It initialize the map structure and draw the map. +*/ +void map_init(void); + +/** Remove the cookie/super-cookie from map + @brief It could be called by Pacman when it eat the cookie. + @param grid_x The horizontal position in the grid. + @param grid_y The vertical position in the grid. + @return 1:There is a cookie be eaten. 0:The is no cookie at the grid. +*/ +bool map_eat_candy(int grid_x, int grid_y); + +/** Get the information about the grid + @param grid_x The horizontal position in the grid. + @param grid_y The vertical position in the grid. + @return The data structure of the grid. You could access the contents by using the_grid.x , the_grid.status ... etc. +*/ +GRID map_get_grid_status(int grid_x, int grid_y); + +/** Draw the grid + @param grid_x The horizontal position in the grid. + @param grid_y The vertical position in the grid. +*/ +void map_draw_grid(unsigned grid_x, unsigned grid_y); + +/** Get the number of remaining cookie. + @brief The game should be ended when there is no cookie. + @return The number of remaining cookie. +*/ +int map_remaining_candy(void); + +#endif //MAP_H \ No newline at end of file