Revision:
0:25fa8795676b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/simple-mbed-cloud-client/mbed-cloud-client/mbed-client/mbed-client-classic/mbed-client-classic/m2mconnectionhandlerpimpl.h	Sun Apr 18 15:20:23 2021 +0000
@@ -0,0 +1,336 @@
+/*
+ * Copyright (c) 2015 ARM Limited. All rights reserved.
+ * SPDX-License-Identifier: Apache-2.0
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef M2M_CONNECTION_HANDLER_PIMPL_H__
+#define M2M_CONNECTION_HANDLER_PIMPL_H__
+
+#include "ns_types.h"
+#include "ns_list.h"
+#include "eventOS_event.h"
+#include "mbed-client/m2mconfig.h"
+#include "mbed-client/m2mconstants.h"
+#include "mbed-client/m2minterface.h"
+#include "mbed-client/m2mconnectionobserver.h"
+#include "mbed-client/m2mconnectionsecurity.h"
+#include "nsdl-c/sn_nsdl.h"
+#include "pal.h"
+
+
+class M2MConnectionSecurity;
+class M2MConnectionHandler;
+class M2MSecurity;
+
+/**
+ * @brief M2MConnectionHandlerPimpl.
+ * This class handles the socket connection for LWM2M Client
+ */
+
+
+class M2MConnectionHandlerPimpl {
+public:
+
+    enum SocketEvent {
+        ESocketIdle          = 0x00,
+        ESocketCallback      = 0x02,
+        ESocketConnect       = 0x04,
+        ESocketSend          = 0x08,
+        ESocketDnsResolved   = 0x10,
+        ESocketDnsError      = 0x20,
+        ESocketClose         = 0x40,
+        ESocketTimerCallback = 0x80
+    };
+
+    /**
+    * @brief Constructor
+    */
+    M2MConnectionHandlerPimpl(M2MConnectionHandler* base, M2MConnectionObserver &observer,
+                              M2MConnectionSecurity* sec,
+                              M2MInterface::BindingMode mode,
+                              M2MInterface::NetworkStack /*stack*/);
+
+    /**
+    * @brief Destructor
+    */
+    ~M2MConnectionHandlerPimpl();
+
+    void start_timer(void);
+
+    /**
+    * @brief This binds the socket connection.
+    * @param listen_port Port to listen for incoming connection.
+    * @return true if successful else false.
+    */
+    bool bind_connection(const uint16_t listen_port);
+
+    /**
+    * @brief This resolves the server address. Output is
+    * returned through callback
+    * @param String server address.
+    * @param uint16_t Server port.
+    * @param ServerType, Server Type to be resolved.
+    * @return true if address is valid else false.
+    */
+    bool resolve_server_address(const String& server_address,
+                                const uint16_t server_port,
+                                M2MConnectionObserver::ServerType server_type,
+                                const M2MSecurity* security);
+
+    /**
+    * @brief Sends data, to the connected sent to server.
+    * @param data, Data to be sent.
+    */
+    bool send_data(uint8_t *data_ptr,
+                   uint16_t data_len,
+                   sn_nsdl_addr_s *address_ptr);
+
+    /**
+    * @brief Listens for incoming data from remote server
+    * @return true if successful else false.
+    */
+    bool start_listening_for_data();
+
+    /**
+    * @brief Stops listening for incoming data
+    */
+    void stop_listening();
+
+    /**
+    * @brief Error handling for DTLS connectivity.
+    * @param error, Error code from TLS library
+    */
+    void handle_connection_error(int error);
+
+    /**
+     * \brief Sets the network interface handler that is used by client to connect
+     * to a network over IP..
+     * \param handler A network interface handler that is used by client to connect.
+     *  This API is optional but provides a mechanism for different platforms to
+     * manage usage of underlying network interface by client.
+     */
+    void set_platform_network_handler(void *handler = NULL);
+
+    /**
+    * \brief Claims mutex to prevent thread clashes
+    * in multithreaded environment.
+    */
+    void claim_mutex();
+
+    /**
+    * \brief Releases mutex to prevent thread clashes
+    * in multithreaded environment.
+    */
+    void release_mutex();
+
+    /**
+    * @brief Callback handler for receiving data over socket.
+    */
+    void receive_handler();
+
+    /**
+    * @brief Returns true if DTLS handshake is still ongoing.
+    */
+    bool is_handshake_ongoing() const;
+
+    /**
+    * @brief Sends data to socket through event loop.
+    */
+    void send_socket_data();
+
+    /**
+    * @brief This function is used for generating socket events.
+    */
+    void send_socket_event(SocketEvent event_type);
+
+    /**
+    * @brief Does DNS resolving. Return true if DNS has been resolved
+    * or triggered though DNS thread.
+    */
+    bool address_resolver(void);
+
+    /**
+     * @brief handler for eventloop events. Note, this needs to be public as it is called
+     * from C wrapper.
+     */
+    void event_handler(arm_event_s *event);
+
+    /**
+    * \brief Closes the open connection.
+    * \note This must be called from the same event loop context!
+    */
+    void force_close();
+
+    /**
+     * \brief Unregisters the network interface handler that is set in 'set_platform_network_handler'.
+     */
+    void unregister_network_handler();
+
+private:
+
+    /**
+    * @brief Terminate the DNS thread, if any is used. The #ifdef magic is inside this
+    * method, so it can be used without ifdef guards.
+     */
+    void terminate_dns_thread();
+
+    /**
+    * @brief Handles socket initialization and connect phase.
+    */
+    void socket_connect_handler();
+
+    /**
+    * @brief Callback handler for receiving data for secured connection.
+    */
+    void receive_handshake_handler();
+
+    /**
+    * @brief Callback handler for socket events.
+    */
+    void socket_event();
+
+    /**
+    * @brief Handles the result set by address_resolver.
+    */
+    void handle_dns_result(bool success);
+
+
+    /**
+    * @brief Initialize socket
+    */
+    bool init_socket();
+
+    /**
+    * @brief Check socket type
+    * @return True if TCP connection otherwise false
+    */
+    bool is_tcp_connection() const;
+
+    /**
+    * @brief Close and delete socket
+    */
+    void close_socket();
+
+public:
+
+    /**
+     * @brief Internal helper for sending an event.
+     */
+    bool send_event(SocketEvent event_type);
+
+private:
+    typedef struct send_data_queue {
+        uint8_t *data;
+        uint16_t offset;
+        uint16_t data_len;
+        ns_list_link_t link;
+    } send_data_queue_s;
+
+    /**
+     * @brief Get first item from the queue list.
+     */
+    send_data_queue_s* get_item_from_list();
+
+    /**
+     * @brief Add queue data back to list.
+     */
+    void add_item_to_list(send_data_queue_s* data);
+
+private:
+    enum SocketState {
+
+        /* NOTE: Order of these values does matter, do not make unplanned changes to it. */
+
+        /** Socket has not been initialized/connected yet. */
+        ESocketStateDisconnected,
+
+        /** pal_close() is in progress. */
+        ESocketStateCloseBeingCalled,
+
+        /** DNS resolving in progress. */
+        ESocketStateDNSResolving,
+
+        /** DNS resolving done, connection needs to be initialized.  */
+        EsocketStateInitializeConnection,
+
+        /** pal_connect() is in progress. */
+        ESocketStateConnectBeingCalled,
+
+        /** pal_connect() has been called and we are waiting for asynchronous response. */
+        ESocketStateConnecting,
+
+        /** pal_connect is complete and the (D)TLS handshake is to be done if in secure mode. */
+        ESocketStateConnected,
+
+        /** (D)TLS Handshaking in progress */
+        ESocketStateHandshaking,
+
+        /** Unsecure Connection to the server has been established */
+        ESocketStateUnsecureConnection,
+
+        /** Secure Connection to the server has been established */
+        ESocketStateSecureConnection
+    };
+
+    typedef NS_LIST_HEAD(send_data_queue_s, link) send_data_list_t;
+
+    M2MConnectionHandler                        *_base;
+    M2MConnectionObserver                       &_observer;
+    M2MConnectionSecurity                       *_security_impl; //owned
+    const M2MSecurity                           *_security; //non-owned
+    M2MInterface::BindingMode                   _binding_mode;
+    M2MConnectionObserver::SocketAddress        _address;
+
+    // _address._address will point to one of these two
+    palIpV4Addr_t                               _ipV4Addr;
+    palIpV6Addr_t                               _ipV6Addr;
+
+    palSocket_t                                 _socket;
+    M2MConnectionObserver::ServerType           _server_type;
+    uint16_t                                    _server_port;
+    uint16_t                                    _listen_port;
+    uint32_t                                    _net_iface;
+#if (PAL_DNS_API_VERSION == 0) || (PAL_DNS_API_VERSION == 1)
+    palSocketLength_t                           _socket_address_len;
+#else
+    palDNSQuery_t                               _handler_async_DNS;
+#endif
+    volatile palSocketAddress_t                 _socket_address;
+    static int8_t                               _tasklet_id;
+    String                                      _server_address;
+
+    // A state variable for the socket itself, which is needed to handle the
+    // asynchronous events and callbacks. Note: the state may be accessed from
+    // event sender and receiver threads.
+    SocketState                                 _socket_state;
+    uint8_t                                     _handshake_retry;
+
+    /**
+     * This is a flag which is set before sending a socket callback event
+     * and cleared when the event handler side is started. It is meant to get rid of
+     * event storm which happens whenever one socket transfers data and spurious
+     * events are sent to all the other sockets.
+     */
+    volatile bool                               _suppressable_event_in_flight;
+
+    send_data_list_t                            _linked_list_send_data;
+
+    bool                                        _secure_connection;
+
+friend class Test_M2MConnectionHandlerPimpl;
+friend class Test_M2MConnectionHandlerPimpl_mbed;
+friend class Test_M2MConnectionHandlerPimpl_classic;
+friend class M2MConnection_TestObserver;
+};
+
+#endif //M2M_CONNECTION_HANDLER_PIMPL_H__