Adjusts the great pinscape controller to work with a cheap linear potentiometer instead of the expensive CCD array

Dependencies:   USBDevice mbed

Fork of Pinscape_Controller by Mike R

Revision:
2:c174f9ee414a
Parent:
1:d913e0afb2ac
Child:
3:3514575d4f86
--- a/tsl410r.cpp	Wed Jul 16 23:33:12 2014 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,74 +0,0 @@
-#include "mbed.h"
-#include "tsl1410r.h"
-
-TSL1410R::TSL1410R(PinName siPort, PinName clockPort, PinName aoPort)
-    : si(siPort), clock(clockPort), ao(aoPort)
-{
-    // clear out power-on noise by clocking through all pixels twice
-    clear();
-    clear();
-}
-
-void TSL1410R::clear()
-{
-    // clock in an SI pulse
-    si = 1;
-    clock = 1;
-    clock = 0;
-    si = 0;
-    
-    // clock out all pixels
-    for (int i = 0 ; i < nPix+1 ; ++i) {
-        clock = 1;
-        clock = 0;
-    }
-}
-
-void TSL1410R::read(uint16_t *pix, int n, int integrate_us)
-{
-    // Start an integration cycle - pulse SI, then clock all pixels.  The
-    // CCD will integrate light starting 18 clocks after the SI pulse, and
-    // continues integrating until the next SI pulse, which cannot occur
-    // until all pixels have been clocked.
-    si = 1;
-    clock = 1;
-    clock = 0;
-    si = 0;
-    for (int i = 0 ; i < nPix+1 ; ++i) {
-        clock = 1;
-        clock = 0;
-    }
-        
-    // delay by the specified additional integration time
-    wait_us(integrate_us);
-    
-    // end the current integration cycle and hold the integrated values
-    si = 1;
-    clock = 1;
-    clock = 0;
-    si = 0;
-    
-    // figure how many pixels to skip on each read
-    int skip = nPix/n - 1;
-
-    // read the pixels
-    for (int src = 0, dst = 0 ; src < nPix ; ++src)
-    {
-        // read this pixel
-        pix[dst++] = ao.read_u16();
-        
-        // clock in the next pixel
-        clock = 1;
-        clock = 0;
-        
-        // clock skipped pixels
-        for (int i = 0 ; i < skip ; ++i, ++src) {
-            clock = 1;
-            clock = 0;
-        }
-    }
-    
-    // clock out one extra pixel to make sure the device is ready for another go
-    clock = 1;
-    clock = 0;
-}