This project was school project with special shield with LED matrix. So sorry but comments are in my language because I think this program is unusable for others when they haven't this special shield. But functions are simple for understanding ;-).
Revision 0:a837349b0219, committed 2015-01-17
- Comitter:
- lamaking
- Date:
- Sat Jan 17 19:57:58 2015 +0000
- Commit message:
- This projekt was school projekt for special shield with LED matrix, so comments are in my language because I think this program is unusable for others.
Changed in this revision
diff -r 000000000000 -r a837349b0219 MMA8451Q.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MMA8451Q.lib Sat Jan 17 19:57:58 2015 +0000 @@ -0,0 +1,1 @@ +http://developer.mbed.org/users/emilmont/code/MMA8451Q/#c4d879a39775
diff -r 000000000000 -r a837349b0219 main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Sat Jan 17 19:57:58 2015 +0000 @@ -0,0 +1,581 @@ +#include "mbed.h" +#include "MMA8451Q.h" //kniznica akcelerometra + +#define MMA8451_I2C_ADDRESS (0x1d<<1) //definicia pre akcelerometer + +Ticker disptick; //definovanie casoveho prerusenia pre volanie funkcie vysvietenia +AnalogIn randAdc(A3); +// definovanie pinov pre zelenu farbu +DigitalOut gr0(PTC7); +DigitalOut gr1(PTC6); +DigitalOut gr2(PTC5); +DigitalOut gr3(PTC4); +DigitalOut gr4(PTC3); +DigitalOut gr5(PTC2); +DigitalOut gr6(PTC1); +DigitalOut gr7(PTC0); + +//definovanie pinov pre cervenu farbu +DigitalOut rd0(PTC17); +DigitalOut rd1(PTC16); +DigitalOut rd2(PTC13); +DigitalOut rd3(PTC12); +DigitalOut rd4(PTC11); +DigitalOut rd5(PTC10); +DigitalOut rd6(PTC9); +DigitalOut rd7(PTC8); + +//definovanie pinov pre adresaciu riadkov +DigitalOut ln0(PTB0); +DigitalOut ln1(PTB1); +DigitalOut ln2(PTB2); + +// prototypy funkcii +short RandSegment(void); //funkcia nahodne vybera novy segment pomocou citania A/D vstupu +void SegmentInit(void); //prida jednotlivym segmentom informacie o ich vlastnostiach - pocet riadkov, stlpcov, rotovany segment, priradi pole s vlastnostou farby +void SegmentCopy(struct segments *psgm, int segmentIn[2][4]); //v SegmentInit skopiruje vytvorene pole segmentu do pola v strukture (struct segments) +void MoveDown(int array[8][16], int line); //posun pola smerom dole po odstranení zaplneneho riadku +void LineCheck(void); //funkcia kontroluje zaplneny riadok +void SegmentMove(struct segments *psgm); //funkcia sa stara o pohyby segmentu +void WriteClrSeg(int wrtEnab, struct segments *psgm); //zmazanie alebo zapis segmentu pri pohybe maticou +int DecLvl(void); //obsluha akcelerometra (preco prave Dec som zabudol) +void LineAdd(int line); //adresacia riadkov +void Display(void); //rozsvecovanie farieb v riadkoch podla hlavnej matice +void OutPortInit(void); //nastavenie portov do pociatocneho stavu - vypnutie/zhasnutie + +//_____________________________________________________ +int collision = 0; //globalna premenna zaznamenania kolizie pricom dany segment ostane ulozeny na danom mieste a vyberie sa novy +short choice = 0; //globálna premenna vybranej struktury segmentu (pr. seg[choice]) + +//nasledujuce segmenty si nesu o sebe vlastnost farby(nulovy a parny stlpec v 1 - svieti zelena, neparny - cervena, obe - oranzova), neskor su priradene do struktury a su pridane dalsie vlastnosti +//____________________________________________________kocka +int segment0[2][4] = {{1,1, 1,1}, //oranzova + {1,1, 1,1},}; +int segment1[2][4] = {{1,0, 1,0}, //zelena + {1,0, 1,0},}; +int segment2[2][4] = {{0,1, 0,1}, //cervena + {0,1, 0,1},}; +//_____________________________________________________bodka + +int segment3[2][4] = {{1,1, 0,0}, //oranzova + {0,0, 0,0},}; +int segment4[2][4] = {{1,0, 0,0}, //zelena + {0,0, 0,0},}; +int segment5[2][4] = {{0,1, 0,0}, //cervena + {0,0, 0,0},}; +//____________________________________________________I + +int segment6[2][4] = {{1,1, 1,1}, //oranzova + {0,0, 0,0},}; +int segment61[2][4] = {{1,1, 0,0}, //oranzova rot1 + {1,1, 0,0},}; + +int segment7[2][4] = {{1,0, 1,0}, //zelena + {0,0, 0,0},}; +int segment71[2][4] = {{1,0, 0,0}, //zelena rot1 + {1,0, 0,0},}; + +int segment8[2][4] = {{0,1, 0,1}, //cervena + {0,0, 0,0},}; +int segment81[2][4] = {{0,1, 0,0}, //cervena rot1 + {0,1, 0,0},}; +//______________________________________________________L + +int segment9[2][4] = {{1,1, 1,1}, //oranzova + {1,1, 0,0},}; +int segment91[2][4] = {{1,1, 1,1}, //oranzova rot1 + {0,0, 1,1},}; +int segment92[2][4] = {{0,0, 1,1}, //oranzova rot2 + {1,1, 1,1},}; +int segment93[2][4] = {{1,1, 0,0}, //oranzova rot3 + {1,1, 1,1},}; + +int segment10[2][4] = {{1,0, 1,0}, //zelena + {1,0, 0,0},}; +int segment101[2][4] = {{1,0, 1,0}, //zelena rot1 + {0,0, 1,0},}; +int segment102[2][4] = {{0,0, 1,0}, //zelena rot2 + {1,0, 1,0},}; +int segment103[2][4] = {{1,0, 0,0}, //zelena rot3 + {1,0, 1,0},}; + +int segment11[2][4] = {{0,1, 0,1}, //cervena + {0,1, 0,0},}; +int segment111[2][4] = {{0,1, 0,1}, //cervena rot1 + {0,0, 0,1},}; +int segment112[2][4] = {{0,0, 0,1}, //cervena rot2 + {0,1, 0,1},}; +int segment113[2][4] = {{0,1, 0,0}, //cervena rot3 + {0,1, 0,1},}; +//________________________________________________________________ +struct segments { //struktura segmentov + char line; //pocet riadkov + char colum; //pocet stlpcov + char nextRot; //cislo noveho rotovaneho segmentu + int segmentx[2][4]; //pole pre segmnet +}seg[30]; +//_________________________________________________________________ + // | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | +int dispArray[8][16] = { //pracovne pole, v ktorom sa vsetko odohrava, nulovy a parny stlpec v 1 - svieti zelena, neparny - cervena, obe - oranzova + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, //1 + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, //2 + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, //3 + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, //4 + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, //5 + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, //6 + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, //7 + {0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0}, };//8 + +/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/ +/*+++ MAIN +++*/ +/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/ + +int main() { + SegmentInit(); //nahranie informacii do struktur segmentov (struct segments) + OutPortInit(); //porty vypnute - zhasnuta matica + disptick.attach(&Display, 0.002); //nastavenie prerusenia pre vysvecovanie displeja + while(1) { + choice = RandSegment(); //nahodny vyber segmentu + while(collision != 1){ //pokial nenastane kolizia spodnej hrany segmentu + SegmentMove(&seg[choice]); //pohybuj segmentov - v pravo, v lavo, dole, rotacia + } + LineCheck(); //skontroluje riadoky ci nie su zaplnene ak hej posunie sa vrchna cast dole + collision = 0; + } +} +/*--------------------------------------------------------*/ +/*--- MAIN ---*/ +/*--------------------------------------------------------*/ + +/*___________________________________________________________________________________________*/ + + +/*++++++++++++++++++++++RandSegment+++++++++++++++++++++++*/ +//funkcia nahodne vybera novy segment pomocou citania A/D vstupu +short RandSegment(void){ + static short num = 0; + num = randAdc.read_u16()%12; //precitanie A/D s %12 - zvysok od 0 do 11 <-> zakladne segmenty od 0 do 11 + return(num); +} +/*---------------------RandSegment-----------------------*/ + +/*++++++++++++++++++++++SegmentInit+++++++++++++++++++++++*/ +//prida jednotlivym segmentom informacie o ich vlastnostiach - pocet riadkov, stlpcov, rotovany segment, priradi pole s vlastnostou farby +void SegmentInit(void){ + seg[0].line = 2; + seg[0].colum = 4; + seg[0].nextRot = 0; + SegmentCopy(&seg[0], segment0); //oranzova kocka 2x2 + seg[1].line = 2; + seg[1].colum = 4; + seg[1].nextRot = 1; + SegmentCopy(&seg[1], segment1); //zelena kocka 2x2 + seg[2].line = 2; + seg[2].colum = 4; + seg[2].nextRot = 2; + SegmentCopy(&seg[2], segment2); //cervena kocka 2x2 +//_________________________________________________________________ + seg[3].line = 1; + seg[3].colum = 2; + seg[3].nextRot = 3; + SegmentCopy(&seg[3], segment3); //oranzova bodka + seg[4].line = 1; + seg[4].colum = 2; + seg[4].nextRot = 4; + SegmentCopy(&seg[4], segment4); //zelena bodka + seg[5].line = 1; + seg[5].colum = 2; + seg[5].nextRot = 5; + SegmentCopy(&seg[5], segment5); //cervena bodka +//__________________________________________________________________ + seg[6].line = 1; + seg[6].colum = 4; + seg[6].nextRot = 12; + SegmentCopy(&seg[6], segment6); //oranzova ciara + seg[12].line = 2; + seg[12].colum = 2; + seg[12].nextRot = 6; + SegmentCopy(&seg[12], segment61); //oranzova ciara rot + + seg[7].line = 1; + seg[7].colum = 4; + seg[7].nextRot = 13; + SegmentCopy(&seg[7], segment7); //zelena ciara + seg[13].line = 2; + seg[13].colum = 2; + seg[13].nextRot = 7; + SegmentCopy(&seg[13], segment71); //zelena ciara rot + + seg[8].line = 1; + seg[8].colum = 4; + seg[8].nextRot = 14; + SegmentCopy(&seg[8], segment8); //cervena ciara + seg[14].line = 2; + seg[14].colum = 2; + seg[14].nextRot = 8; + SegmentCopy(&seg[14], segment81); //cervena ciara rot +//__________________________________________________________________ + seg[9].line = 2; + seg[9].colum = 4; + seg[9].nextRot = 15; + SegmentCopy(&seg[9], segment9); //oranzova L + seg[15].line = 2; + seg[15].colum = 4; + seg[15].nextRot = 16; + SegmentCopy(&seg[15], segment91); //oranzova L rot1 + seg[16].line = 2; + seg[16].colum = 4; + seg[16].nextRot = 17; + SegmentCopy(&seg[16], segment92); //oranzova L rot2 + seg[17].line = 2; + seg[17].colum = 4; + seg[17].nextRot = 9; + SegmentCopy(&seg[17], segment93); //oranzova L rot3 + + seg[10].line = 2; + seg[10].colum = 4; + seg[10].nextRot = 18; + SegmentCopy(&seg[10], segment10); //zelena L + seg[18].line = 2; + seg[18].colum = 4; + seg[18].nextRot = 19; + SegmentCopy(&seg[18], segment101); //zelena L rot1 + seg[19].line = 2; + seg[19].colum = 4; + seg[19].nextRot = 20; + SegmentCopy(&seg[19], segment102); //zelena L rot2 + seg[20].line = 2; + seg[20].colum = 4; + seg[20].nextRot = 10; + SegmentCopy(&seg[20], segment103); //zelena L rot3 + + seg[11].line = 2; + seg[11].colum = 4; + seg[11].nextRot = 21; + SegmentCopy(&seg[11], segment11); //cervena L + seg[21].line = 2; + seg[21].colum = 4; + seg[21].nextRot = 22; + SegmentCopy(&seg[21], segment111); //cervena L rot1 + seg[22].line = 2; + seg[22].colum = 4; + seg[22].nextRot = 23; + SegmentCopy(&seg[22], segment112); //cervena L rot2 + seg[23].line = 2; + seg[23].colum = 4; + seg[23].nextRot = 11; + SegmentCopy(&seg[23], segment113); //cervena L rot3 + +} +/*----------------------SegmentInit-----------------------*/ + +/*++++++++++++++++++++++SegmentCopy+++++++++++++++++++++++*/ +//v SegmentInit skopiruje vytvorene pole segmentu do pola v strukture (struct segments) +void SegmentCopy(struct segments *psgm, int segmentIn[2][4]){ + static int i,j; + for(i = 0 ; i < (psgm->line); i++){ //riadok + for(j = 0 ; j < (psgm->colum); j++ ){ //slpec + psgm->segmentx[i][j] = segmentIn[i][j]; + } + } +} +/*--------------------SegmentCopy------------------------*/ + +/*++++++++++++++++++++++LineCheck+++++++++++++++++++++++*/ +//funkcia kontroluje zaplneny riadok +void LineCheck(void){ + static int ch=0; + static int lnCh, colCh; + + for(lnCh = 0; lnCh < 8; lnCh++){ + ch = 0; + for(colCh=0; colCh < 15; colCh+=2){ + if((dispArray[lnCh][colCh]==1) || (dispArray[lnCh][colCh+1]==1)){ //ak je bod vysvieteny + ch++;} //pripocita k premennej + else { + colCh = 15; //ak bod v riadku nie je vysvieteny nema cenu ho cely kontrolovat a skoci sa tak na dalsi riadok + ch = 0; + } + } + if((ch == 8)){ //ak je cely riadok vysvieteny + for(colCh=0; colCh < 16; colCh++){ //nuluj riadok + dispArray[lnCh][colCh] = 0; + } + MoveDown(dispArray, lnCh); //posunie zvysok pola dole a kontroluje sa zvysok a teda proces sa opakuje kym sa neskontroluje cele pole + } + } +} + +/*-------------------------LineCheck----------------------------*/ + +/*++++++++++++++++++++++++MoveDown++++++++++++++++++++++++++++++*/ +//posun pola smerom dole po odstranení zaplneneho riadku +void MoveDown(int dispArray[8][16], int line){ + static int ln, col; + for(ln = line; ln>=0; ln--){ + for(col=0; col < 16; col++){ + if(ln>=1){ + dispArray[ln][col] = dispArray[ln-1][col]; + } + if(ln<1){ + dispArray[ln][col] = 0; + } + } + } +} + +/*-----------------------MoveDown-------------------------------*/ + +/*+++++++++++++++++++++SegmentMove++++++++++++++++++++++++*/ +//funkcia sa stara o pohyby segmentu +static int x=6, y=0; //suradnice segmentu pricom hodnotu na suradnici x,y je vzdy lavy horny roh segmentu + +void SegmentMove(struct segments *psgm){ + static long int counter=0; //vytvara zdrzanie pri pohybe + static int col, ln, dm; //col, ln - premenne v cykloch pri kontrole kolizii, dm detekcia kolizie, zakaze pohyb danym smerom + + if( ((x == 6) && (y == 0)) && counter == 0){ //kontrola pri novom segmente ci nedojde ku kolizii + for(ln = 0; ln < psgm->line; ln++){ //skontroluje ci v priestore nedojde ku kolizii + for(col=0; col < psgm->colum; col+=2){ + if((dispArray[y+ln][x+col] | dispArray[y+ln][x+col+1]) & (psgm->segmentx[ln][col] | psgm->segmentx[ln][col+1]) == 1){ //zistuje ci nie je v danom bode kolizia so segmentom + ln = psgm->line; //ak je kolizia nema cenu kontrolovat zvysok + col = psgm->colum; // + static int lnclr, colclr; //vynulovanie celeho pola + for(lnclr = 0; lnclr < 8; lnclr++){ // + for(colclr=0; colclr < 16; colclr++){ // + dispArray[lnclr][colclr] = 0; // + } + } + } + } + } + } + + WriteClrSeg(1, &seg[choice]); //zapise segment do pola + counter++; //counter zacina pocitat + if((counter%4000 == 0)){ //ak je counter nasobkom 4000 je umozneny pohyb pomocou akcelerometra + if(DecLvl()==3) { //podmienka pre pohyb v pravo + WriteClrSeg(0, &seg[choice]); //zmaze segment z pola, inak by za sebou nechaval zapisane hodnoty + for(ln = 0; ln < psgm->line; ln++){ //skontroluje ci v priestore pohybu nedojde ku kolizii + for(col=0; col < psgm->colum; col+=2){ + if((dispArray[y+ln][x+col+2] | dispArray[y+ln][x+col+1+2]) & (psgm->segmentx[ln][col] | psgm->segmentx[ln][col+1]) == 1){ + ln = psgm->line; + col = psgm->colum; + dm = 1; //doslo ku kolizii + } + } + } + if (dm == 0){ //nedoslo ku kolizii, segment sa moze pohnut + x+=2; + if (x>16-(psgm->colum)){ + x=16-(psgm->colum); + } + } + dm = 0; //po kolizii sa premenna vynuluje + WriteClrSeg(1, &seg[choice]); //opatovne zapisanie segmentu do pola + } + if((DecLvl()==4) ){ //opodmienka pre pohohyb v lavo - analogia s pohybom v pravo + WriteClrSeg(0, &seg[choice]); + for(ln = 0; ln < psgm->line; ln++){ //skontroluje ci v priestore pohybu nedojde ku kolizii + for(col=0; col < psgm->colum; col+=2){ + if((dispArray[y+ln][x+col-2] | dispArray[y+ln][x+col+1-2]) & (psgm->segmentx[ln][col] | psgm->segmentx[ln][col+1]) == 1){ + ln = psgm->line; + col = psgm->colum; + dm = 1; + } + } + } + if (dm == 0){ + x-=2; + if (x<0){ + x=0; + } + } + dm = 0; + WriteClrSeg(1, &seg[choice]); + } + if(DecLvl()==1){ //pohyb k sebe - segment pada zrychlene dole + counter = 40001; + } + if(DecLvl()==2){ //pohyb od seba - rotacia segmentu + WriteClrSeg(0, &seg[choice]); //zmaze segment z pola + for(ln = 0; ln < seg[psgm->nextRot].line; ln++){ //skontroluje ci v priestore rotovaneho segmentu nedojde ku kolizii + for(col=0; col < seg[psgm->nextRot].colum; col+=2){ + if(((dispArray[y+ln][x+col] | dispArray[y+ln][x+col+1]) & (seg[psgm->nextRot].segmentx[ln][col] | seg[psgm->nextRot].segmentx[ln][col+1]) == 1) || ((seg[psgm->nextRot].line-1+y) > 7) || ((seg[psgm->nextRot].colum-1+x) > 15)){ + ln = seg[psgm->nextRot].line; //parametre orotovaneho segmentu + col = seg[psgm->nextRot].colum; // + dm = 1; //premenna naznacujuca koliziu + } + } + } + if (dm == 0){ + choice = psgm->nextRot; //nahradi segment za rotovany + } + dm = 0; + WriteClrSeg(1, &seg[choice]); //zapise segment do pola + } + } + + if(counter >= 40001){ //zdrzanie + WriteClrSeg(0, &seg[choice]); //zmaze segment z pola + counter = 0; //vynuluje counter + y++; //segment sa posunie dole ak splni podmnienku nizsie + for(ln = 0; ln < psgm->line; ln++){ //skontroluje ci v priestore pohybu nedojde ku kolizii + for(col=0; col < psgm->colum; col+=2){ + if(((dispArray[y+ln][x+col] | dispArray[y+ln][x+col+1]) & (psgm->segmentx[ln][col] | psgm->segmentx[ln][col+1]) == 1) || ((y+psgm->line-1) > 7) ){ + y--; //segment sa dostal mimo pola alebo sa dostal do kolizie, suradnica sa vracia + ln = psgm->line; //aby sa nemusel kontrolovat pripadne zvysok + col = psgm->colum; // + dm = 1; + collision = 1; //detekuje sa kolizia a vyberie sa novy segment + } + } + } + WriteClrSeg(1, &seg[choice]); + if (dm == 1){ //po detekcii kolizie sa nastavia pociatocne suradnice + y = 0; + x = 6; + dm = 0; + } + } +} +/*---------------------------SegmentMove---------------------------*/ + +/*+++++++++++++++++++++++++++WriteClrSeg+++++++++++++++++++++++++++*/ +//zmazanie alebo zapis segmentu pri pohybe maticou +void WriteClrSeg(int wrtEnab, struct segments *psgm){ //ak je wrtEnab 0 zmaze sa ak 1 zapise sa dany segment do pola, segment sa cita zo struktury vybranej randomom + static int ln, col; + + for(ln = 0; ln < psgm->line; ln++){ + for(col=0; col < psgm->colum; col++){ + if(wrtEnab == 1){ + dispArray[ln+y][col+x] |= psgm->segmentx[ln][col];} + else{ + dispArray[ln+y][col+x] = (psgm->segmentx[ln][col] == 1 ? 0:dispArray[ln+y][col+x] );} + } + } +} +/*-------------------------WriteClrSeg-----------------------------*/ + +/*++++++++++++++++++++++++++++++DecLvl+++++++++++++++++++++++++++++*/ +//obsluha akcelerometra +MMA8451Q acc(PTE25, PTE24, MMA8451_I2C_ADDRESS); + +int DecLvl(void){ + + static float ax, ay; + static float point = 0.34; //nastavenie uhla...cca 30° +- nieco + + ax = float(acc.getAccX()); //citanie hodnoty v x-ovej osi akcelerometra + ay = float(acc.getAccY()); //citanie hodnoty v y-ovej osi akcelerometra + + if((ax > point)){ //k sebe + return(1); + } + else if((ax < -point)){ //od seba + return(2); + } + else if((ay > point)){ //naklon v pravo + return(3); + } + else if((ay < -point)){ //naklon v lavo + return(4); + } + return 0; +} +/*--------------------------------DecLvl-------------------------------*/ + +/*++++++++++++++++++++++++++++++Display+++++++++++++++++++++++++++++*/ +//rozsvecovanie farieb v riadkoch podla hlavnej matice +void Display(void){ + static int line = 0; + + LineAdd(line); //adresacia riadku pomocou funkcie, + gr0 = !dispArray[line][0]; //parny a nulovy stlpec znaci zelenu farbu (dany bod svieti po pripojeni na zem, ale zapis svietecej casti v poli je pomocou 1) + gr1 = !dispArray[line][2]; + gr2 = !dispArray[line][4]; + gr3 = !dispArray[line][6]; + gr4 = !dispArray[line][8]; + gr5 = !dispArray[line][10]; + gr6 = !dispArray[line][12]; + gr7 = !dispArray[line][14]; + + rd0 = !dispArray[line][1]; //neparny riadok znaci cervenu farbu + rd1 = !dispArray[line][3]; + rd2 = !dispArray[line][5]; + rd3 = !dispArray[line][7]; + rd4 = !dispArray[line][9]; + rd5 = !dispArray[line][11]; + rd6 = !dispArray[line][13]; + rd7 = !dispArray[line][15]; + //ak su vysvietene obe, svieti oranzova + wait(0.001); + line++; //nasledujuci riadok + if(line == 8){ + line = 0; + } +} +/*--------------------------------Display-------------------------------*/ + +/*++++++++++++++++++++++++++++++++LineAdd++++++++++++++++++++++++++++++++++*/ +//adresacia riadkov +void LineAdd(int line){ + switch(line){ + case 0: ln0 = 0; + ln1 = 0; + ln2 = 0; + break; + case 1: ln0 = 1; + ln1 = 0; + ln2 = 0; + break; + case 2: ln0 = 0; + ln1 = 1; + ln2 = 0; + break; + case 3: ln0 = 1; + ln1 = 1; + ln2 = 0; + break; + case 4: ln0 = 0; + ln1 = 0; + ln2 = 1; + break; + case 5: ln0 = 1; + ln1 = 0; + ln2 = 1; + break; + case 6: ln0 = 0; + ln1 = 1; + ln2 = 1; + break; + case 7: ln0 = 1; + ln1 = 1; + ln2 = 1; + break; + default: break; + } +} +/*-----------------------LineAdd------------------------*/ + +/*+++++++++++++++++++++++OutPortInit++++++++++++++++++++*/ +//nastavenie portov do pociatocneho stavu - vypnutie/zhasnutie +void OutPortInit(void){ + rd0 = 1; + rd1 = 1; + rd2 = 1; + rd3 = 1; + rd4 = 1; + rd5 = 1; + rd6 = 1; + rd7 = 1; + gr0 = 1; + gr1 = 1; + gr2 = 1; + gr3 = 1; + gr4 = 1; + gr5 = 1; + gr6 = 1; + gr7 = 1; +} +/*---------------------OutPortInit--------------------*/ \ No newline at end of file
diff -r 000000000000 -r a837349b0219 mbed.bld --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Sat Jan 17 19:57:58 2015 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/4fc01daae5a5 \ No newline at end of file