Lab1

Dependencies:   mbed C12832

Committer:
kwstasfane1
Date:
Wed Nov 25 08:54:44 2020 +0000
Revision:
11:aa8de6ff4003
Parent:
7:45e908a56319
code to be submitted

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kwstasfane1 0:cb8d734a17f1 1 static char sprite1[] =
kwstasfane1 0:cb8d734a17f1 2 {0x20,0x80,0x11,0x00,0x3F,0x80,0x6E,0xC0,0xFF,0xE0,0xBF,0xA0,0xA0,0xA0,0x1B ,0x00} ;
kwstasfane1 0:cb8d734a17f1 3 static char sprite2[] =
kwstasfane1 0:cb8d734a17f1 4 {0x20,0x80,0x91,0x20,0xBF,0xA0,0xEE,0xE0,0xFF,0xE0,0x3F,0x80,0x20,0x80,0x1B ,0x00} ;
kwstasfane1 0:cb8d734a17f1 5
kwstasfane1 0:cb8d734a17f1 6 static char shooter[] =
kwstasfane1 0:cb8d734a17f1 7 {0x04,0x00,0x0E,0x00,0x0E,0x00,0x7F,0xC0,0xFF,0xE0,0xFF,0xE0,0xFF,0xE0,0xFF ,0xE0} ;
kwstasfane1 0:cb8d734a17f1 8
kwstasfane1 0:cb8d734a17f1 9 struct sprite{
kwstasfane1 0:cb8d734a17f1 10 char snum; //sprite number
kwstasfane1 0:cb8d734a17f1 11 int xpos; // x position
kwstasfane1 0:cb8d734a17f1 12 int ypos; // y position
kwstasfane1 0:cb8d734a17f1 13 int oldy; // prvious y pos
kwstasfane1 0:cb8d734a17f1 14 char active; // 1 = sprite displayed 0 = sprite destroyed
kwstasfane1 0:cb8d734a17f1 15 char *type; //sprite1 or 2
kwstasfane1 0:cb8d734a17f1 16 };
kwstasfane1 0:cb8d734a17f1 17
kwstasfane1 0:cb8d734a17f1 18
kwstasfane1 0:cb8d734a17f1 19 sprite spritetab[] = {
kwstasfane1 0:cb8d734a17f1 20 {0,1,0,0,1,sprite1},
kwstasfane1 0:cb8d734a17f1 21 {1,16,0,0,1,sprite2},
kwstasfane1 0:cb8d734a17f1 22 {2,32,0,0,1,sprite1},
kwstasfane1 0:cb8d734a17f1 23 {3,48,0,0,1,sprite2},
kwstasfane1 0:cb8d734a17f1 24 {4,64,0,0,1,sprite1},
kwstasfane1 0:cb8d734a17f1 25 {5,80,0,0,1,sprite2},
kwstasfane1 0:cb8d734a17f1 26 {6,96,0,0,1,sprite1},
kwstasfane1 0:cb8d734a17f1 27 {7,112,0,0,1,sprite2}
kwstasfane1 0:cb8d734a17f1 28 };
kwstasfane1 7:45e908a56319 29
kwstasfane1 0:cb8d734a17f1 30 // Some defines
kwstasfane1 0:cb8d734a17f1 31 #define WIN 1
kwstasfane1 0:cb8d734a17f1 32 #define LOSE 0
kwstasfane1 0:cb8d734a17f1 33 #define BASE 24 // the display baseline Y location for the shooter
kwstasfane1 0:cb8d734a17f1 34 //LCD display
kwstasfane1 0:cb8d734a17f1 35 C12832 lcd(p5, p7, p6, p8, p11);
kwstasfane1 0:cb8d734a17f1 36 // The 4 on board LEDs
kwstasfane1 0:cb8d734a17f1 37 DigitalOut myled(LED1);
kwstasfane1 0:cb8d734a17f1 38 DigitalOut myled2(LED2);
kwstasfane1 0:cb8d734a17f1 39 DigitalOut myled3(LED3);
kwstasfane1 0:cb8d734a17f1 40 DigitalOut myled4(LED4);
kwstasfane1 0:cb8d734a17f1 41 // RGB LED
kwstasfane1 0:cb8d734a17f1 42 PwmOut r (p23);
kwstasfane1 0:cb8d734a17f1 43 PwmOut g (p24);
kwstasfane1 0:cb8d734a17f1 44 //PwmOut b (p25);
kwstasfane1 0:cb8d734a17f1 45 //joystick
kwstasfane1 0:cb8d734a17f1 46 DigitalIn joyD(p12);
kwstasfane1 0:cb8d734a17f1 47 DigitalIn joyL(p13);
kwstasfane1 0:cb8d734a17f1 48 DigitalIn joyC(p14);
kwstasfane1 0:cb8d734a17f1 49 DigitalIn joyU(p15);
kwstasfane1 0:cb8d734a17f1 50 DigitalIn joyR(p16);