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Dependencies: mbed SimpleRGB mbed-rtos 4DGL-uLCD-SE SDFileSystem wave_player
main.cpp
- Committer:
- fkhan39
- Date:
- 2016-10-11
- Revision:
- 7:f3eb2b2c295d
- Parent:
- 6:648cd6a6fae2
- Child:
- 8:38419fb4e242
File content as of revision 7:f3eb2b2c295d:
#include "mbed.h" #include "rtos.h" #include <string> #include "uLCD_4DGL.h" #include "SimpleRGB.h" #define SECOND 1000 // used with threads DigitalOut led(LED1); // test led uLCD_4DGL lcd(p9,p10,p11); Mutex stdio_mutex; /* 1 init/declare Ticker first; Ticker second; Ticker third; Ticker fourth; DigitalOut led1(LED1); DigitalOut led2(LED2); DigitalOut led3(LED3); DigitalOut led4(LED4); void one() { // attached to ticker object. will be called after time given led1 = !led1; // flip the value of the led } // nothing returned void two() { led2 = !led2; } void three() { led3 = !led3; } void four() { led4 = !led4; } */// - 1 /* 2 init/declare */ // lcd thread void uLCD_reboot_thread(void const *args) { // show reboot process, associated with clip of apple restart while (true) { // lock, print 'Rebooting!' to uLCD with "progress_bar" underneath stdio_mutex.lock(); lcd.text_string("Rebooting", 2, 5, FONT_7X8, WHITE); // draw progress bar 8 sec for (int i = 0; i < 8; i++) { lcd.text_string("|", 2 + i, 6, FONT_7X8, WHITE); // progress[i+1] += arr[i]; Thread::wait(SECOND); } // draw an ascii 'apple' lcd.text_string(" .:' ", 2, 4, FONT_7X8, WHITE); lcd.text_string(" :' ", 2, 5, FONT_7X8, WHITE); lcd.text_string(" .'` `-' ``. ", 2, 6, FONT_7X8, WHITE); lcd.text_string(": .-' ", 2, 7, FONT_7X8, WHITE); lcd.text_string(": : ", 2, 8, FONT_7X8, WHITE); lcd.text_string(" : `-; ", 2, 9, FONT_7X8, WHITE); lcd.text_string(" `.__.-.__.' ", 2, 10, FONT_7X8, WHITE); // unlock, wait for 52 stdio_mutex.unlock(); Thread::wait(52 * SECOND); // clear screen lcd.cls(); } } // lcd thread void uLCD_status_thread(void const *args) { // show time with smile, frown, sad face at top right set_time(1476146921); while (true) { char buffer[32]; time_t seconds = time(NULL); strftime(buffer, 32, "%I:%M %p\n", localtime(&seconds)); // lock, update time at top right with smiley at top left stdio_mutex.lock(); lcd.text_string(buffer, 5, 1, FONT_7X8, RED); lcd.text_string(":-)", 1, 1, FONT_7X8, WHITE); // unlock, wait for 20 sec stdio_mutex.unlock(); Thread::wait(20 * SECOND); // lock, change to frown stdio_mutex.lock(); lcd.text_string(">:|", 1, 1, FONT_7X8, WHITE); // unlock, wait for 20 sec stdio_mutex.unlock(); Thread::wait(20 * SECOND); // lock, change to sad stdio_mutex.lock(); lcd.text_string(":-(", 1, 1, FONT_7X8, WHITE); // unlock, wait for 20 sec stdio_mutex.unlock(); Thread::wait(20 * SECOND); lcd.cls(); } } void uLCD_video_thread(void const *args) { uLCD.media_init(); uLCD.set_sector_address(0x001D, 0x4C42); uLCD.display_video(0,0); } RGBLed rgbLED(p21, p22, p23); // object to use the RGB LED const LightColor green(0.0, 0.8, 0.0); // adjust brightness for green const LightColor yellow(1.0, 0.8, 0.0); const LightColor orange(1.0, 0.4, 0.0); const LightColor red(1.0,0.0,0.0); const LightColor violet(1.0, 0.0, 0.8); const LightColor blue(0.0, 0.0, 1.0); // rgb led thread void rainbow_led_thread(void const *args) { // reboot with white (6 sec), then cycle through apple colors (54 sec) while (true) { rgbLED.write(1.0, 1.0, 1.0); // bright white Thread::wait(2 * SECOND); // dim to nothing over 4 seconds for (float c = 1.0; c > 0.0; c = c - 0.01) { rgbLED.write(c, c, c); Thread::wait(40); // 40 * 100 = 4000 = 4 secs } // rotate through other colors over 54 seconds rgbLED = green; Thread::wait(9 * SECOND); rgbLED = yellow; Thread::wait(9 * SECOND); rgbLED = orange; Thread::wait(9 * SECOND); rgbLED = red; Thread::wait(9 * SECOND); rgbLED = violet; Thread::wait(9 * SECOND); rgbLED = blue; Thread::wait(9 * SECOND); } } // - 2 int main() { /* 1 calls led1 = 1, led2 = 1, led3 = 1, led4 = 1; first.attach(&one, 1.0); // attach the function and when to call it second.attach(&two, 2.0); third.attach(&three, 3.0); fourth.attach(&four, 4.0); */// - 1 /* 2 calls */ Thread thread2(uLCD_reboot_thread); //Thread thread3(uLCD_status_thread); Thread thread4(rainbow_led_thread); //Thread thread5(uLCD_video_thread); // - 2 led = 1; while(true) { /* 2 speaker 'thread' calls // speaker plays mac reboot sound, error sound occasionally // play reboot sound // wait 20 // error // wait 20 // error // wait 20 */// - 2 // thread testing led = !led; Thread::wait(2000); led = !led; Thread::wait(1000); led = !led; Thread::wait(500); // - test } // interupts will occur automatically }