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Dependencies:   mbed SimpleRGB mbed-rtos 4DGL-uLCD-SE SDFileSystem wave_player

main.cpp

Committer:
kswanson31
Date:
2016-10-09
Revision:
0:51d88b4e2b23
Child:
1:ff69d2d97a2c

File content as of revision 0:51d88b4e2b23:

#include "mbed.h"
#include "rtos.h"

/* 1 init/declare
Ticker first;
Ticker second;
Ticker third;
Ticker fourth;
DigitalOut led1(LED1);
DigitalOut led2(LED2);
DigitalOut led3(LED3);
DigitalOut led4(LED4);

void one() {      // attached to ticker object. will be called after time given
    led1 = !led1; // flip the value of the led
}                 // nothing returned

void two() {
    led2 = !led2;
}

void three() {
    led3 = !led3;
}

void fourth() {
    led4 = !led4;
}
*/// - 1

/* 2 init/declare */
void uLCD_reboot_thread(void const *args) {
    // show reboot process, associated with clip of apple restart
    while (1) {
        // lock, print 'Rebooting!' to uLCD with "progress_bar" underneath
        // draw progress bar 8 sec
        // draw an ascii 'apple'
        // unlock, wait for 52
    }
}

void uLCD_status_thread(void const *args) {
    // show time with smile, frown, sad face at top right
    while (1) {
        // lock, update time at top right with smiley at top left
        // unlock, wait for 20 sec
        // lock, change to frown
        // unlock, wait for 20 sec
        // lock, change to sad
        // unlock, wait for 20 sec
    }
}

void rainbow_led_thread(void const *args) {
    // reboot with white, then cycle through apple rainbow colors
    while (1) {
        // bright white, dim to nothing over 4 sec
        // green
        // yellow
        // orange
        // red
        // purple
        // blue
    }
}
// - 2

int main() {
    /* 1 calls
    led1 = 1, led2 = 1, led3 = 1, led4 = 1;
    
    first.attach(&one, 1.0);   // attach the function and when to call it
    second.attach(&two, 2.0);
    third.attach(&three, 3.0);
    fourth.attach(&four, 4.0);
    */// - 1
    
    while(1) {
        /* 2 speaker 'thread' calls */
        // speaker plays mac reboot sound, error sound occasionally
        // play reboot sound
        // wait 20
        // error
        // wait 20
        // error
        // wait 20
    }                // interupts will occur automatically
}