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Dependents: GR-PEACH_TFTLCD_8bit
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lcd_base.h
- Committer:
- ttodorov
- Date:
- 2012-12-01
- Revision:
- 0:881ff0b71102
- Child:
- 2:81ed304b7e9b
File content as of revision 0:881ff0b71102:
/** \file lcd_base.h * \brief Base class for all LCD controller implementations. * \copyright GNU Public License, v2. or later * * Generic object painting and screen control. * * This library is based on the Arduino/chipKIT UTFT library by Henning * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52 * * Copyright (C)2010-2012 Henning Karlsen. All right reserved. * Copyright (C)2012 Todor Todorov. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to: * * Free Software Foundation, Inc. * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA * *********************************************************************/ #ifndef LCD_BASE_H #define LCD_BASE_H #include "mbed.h" #include "fonts.h" #define HIGH 1 #define LOW 0 #define swap( type, a, b ) { type tmp = ( a ); ( a ) = ( b ); ( b ) = tmp; } /** \def RGB(r,g,b) * \brief Creates a RGB-565 color value. * * Displays which use 16 bits to assign colors to a specific pixel, use * 5 bits for the red component, 6 bits for the green component and 5 * bits for the blue component. This macro converts the 3 full-size * RGB bytes into one 16-bit RGB-565 value. */ #define RGB( r, g, b ) ( ( ( ( r ) & 248 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 28 ) << 3 ) | ( ( b ) >> 3 ) ) /** \def COLOR_BLACK * \brief Shorthand for RGB( 0, 0, 0 ). */ #define COLOR_BLACK RGB( 0x00, 0x00, 0x00 ) /** \def COLOR_WHITE * \brief Shorthand for RGB( 255, 255, 255 ). */ #define COLOR_WHITE RGB( 0xFF, 0xFF, 0xFF ) /** \def COLOR_RED * \brief Shorthand for RGB( 255, 0, 0 ). */ #define COLOR_RED RGB( 0xFF, 0x00, 0x00 ) /** \def COLOR_GREEN * \brief Shorthand for RGB( 0, 255, 0 ). */ #define COLOR_GREEN RGB( 0x00, 0xFF, 0x00 ) /** \def COLOR_BLUE * \brief Shorthand for RGB( 0, 0, 255 ). */ #define COLOR_BLUE RGB( 0x00, 0x00, 0xFF ) /** \typedef orientation_t * \brief Display orientation. */ typedef enum Orientation_enum { PORTRAIT = 0, /**< Display height is bigger than its width. */ LANDSCAPE = 1, /**< Display width is bigger than its height. */ } orientation_t; /** \typedef align_t * \brief Horizontal text alignment on the line. */ typedef enum Alignment_enum { LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */ CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */ RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */ } align_t; /** \typedef font_metrics_t * \brief Describes fonts and their properties. * \sa Comments in fonts.h */ typedef struct Font_struct { const char* font; /**< A pointer to the first byte in the font. */ unsigned char width; /**< The width of each character, in pixels. */ unsigned char height; /**< Height of each character, in pixels. */ unsigned char offset; /**< Offset of the first character in the font. */ unsigned char numchars; /**< Count of the available characters in the font. */ } font_metrics_t; /** \typedef bitmap_t * \brief Pointer to the start of a block of pixel data, describing a picture. */ typedef unsigned short* bitmap_t; /** Base class for LCD implementations. * * All separate LCD controller implementations have to subclass this one. * * \version 0.1 * \author Todor Todorov */ class LCD { public: /** Initialize display. * * Wakes up the display from sleep, initializes power parameters. * This function must be called first, befor any painting on the * display is done, otherwise the positioning of graphical elements * will not work properly and any paynt operation will not be visible * or produce garbage. * * This function is controller-specific and needs to be implemented * separately for each available implementation. * \param oritentation The display orientation, landscape is default. */ virtual void Initialize( orientation_t orientation ) = 0; /** Set the foreground color for painting. * * This is the default foreground color to be used in painting operations. * If a specific output function allows for a different color to be specified * in place, the new setting will be used for that single operation only and * will not change this value. * * \param color The color to be used. The value must be in RGB-565 format. * \sa #RGB(r,g,b) */ virtual void SetForeground( unsigned short color = COLOR_WHITE ); /** Set the background color for painting. * * This is the default color to be used for "empty" pixels while painting. * If a particular function allows for a different value to be specified * when the function is called, the new value will be used only for this * single call and will not change this setting. * * \param color The background color as RGB-565 value. * \sa #RGB(r,g,b) */ virtual void SetBackground( unsigned short color = COLOR_BLACK ); /** Sets the font to be used for painting of text on the screen. * \param font A pointer to the font data. * \sa Comments in file fonts.h */ virtual void SetFont( const char* font ); /** Gets the display width. * \return Display width in pixels. */ unsigned short GetWidth( void ); /** Gets the display height. * \return Display height in pixels. */ unsigned short GetHeight( void ); /** Fills the whole screen with a single color. * \param color The color to be used. The value must be in RGB-565 format. * \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively. * The backround color is the default. */ virtual void FillScreen( int color = -1 ); /** Clears the screen. * * This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color. */ virtual void ClearScreen( void ); /** Draws a pixel at the specified location. * * By default the function will use the preset foreground color, but the background * or a custom color could be used as well. * * \param x The horizontal offset of the pixel from the upper left corner of the screen. * \param y The vertical offset of the pixel from the upper left corner of the screen. * \param color The color to be used. Must be in RGB-565 format, or -1 for background and -2 for foreground color. */ virtual void DrawPixel( unsigned short x, unsigned short y, int color = -2 ); /** Draws a line. * * \param x1 Horizontal offset of the beginning point of the line. * \param y1 Vertical offset of the beginning point of the line. * \param x2 Horizontal offset of the end point of the line. * \param y2 Verical offset of the end point of the line. * \param color The color to use for painting, in RGB-565 format, or -1 for background, or -2 for foreground. */ virtual void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format. */ virtual void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle and fills it with the paint color. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format. */ virtual void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle with rounded corners. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format. */ virtual void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle with rounded corners and fills it with the paint color. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format. */ virtual void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a circle. * * \param x The offset of the circle's center from the left edge of the screen. * \param y The offset of the circle's center from the top edge of the screen. * \param radius The circle's radius. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format. */ virtual void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 ); /** Paints a circle and fills it with the paint color. * * \param x The offset of the circle's center from the left edge of the screen. * \param y The offset of the circle's center from the top edge of the screen. * \param radius The circle's radius. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format. */ virtual void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 ); /** Print a text on the screen. * * \param str The text. * \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER, * or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment. * \param y The vertical offset of the text from the top of the screen. * \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color. * \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color. * \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate. */ virtual void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 ); /** Draw an image on the screen. * * The pixels of the picture must be in the RGB-565 format. The data can be provided * as an array in a source or a header file. To convert an image file to the appropriate * format, a special utility must be utilized. One such tool is provided by Henning Karlsen, * the author of the UTFT display liberary and can be downloaded for free from his web site: * http://henningkarlsen.com/electronics/library.php?id=52 * * \param x Horizontal offset of the first pixel of the image. * \param y Vertical offset of the first pixel of the image * \param sx Width of the image. * \param sy Height of the image. * \param data Image pixel array. * \param scale A value of 1 will produce an image with its original size, while a different value will scale the image. */ virtual void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned char scale = 1 ); /** Draw an image on the screen. * * The pixels of the picture must be in the RGB-565 format. The data can be provided * as an array in a source or a header file. To convert an image file to the appropriate * format, a special utility must be utilized. One such tool is provided by Henning Karlsen, * the author of the UTFT display liberary and can be downloaded for free from his web site: * http://henningkarlsen.com/electronics/library.php?id=52 * * \param x Horizontal offset of the first pixel of the image. * \param y Vertical offset of the first pixel of the image * \param sx Width of the image. * \param sy Height of the image. * \param data Image pixel array. * \param deg Angle to rotate the image before painting on screen, in degrees. * \param rox * \param roy */ virtual void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned short deg, unsigned short rox, unsigned short roy ); protected: /** Creates an instance of the class. * * \param width Width of the display in pixels. * \param height Height of the display in pixels. * \param CS Pin connected to the CS input of the display. * \param RS Pin connected to the RS input of the display. */ LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS ); /** Sends a command to the display. * * \param cmd The display command. * \remarks Commands are controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void writeCmd( unsigned short cmd ) = 0; /** Sends pixel data to the display. * * \param data The display data. * \remarks Sendin data is controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void writeData( unsigned short data ) = 0; /** Sends both command and data to the display controller. * * This is a helper utility function which combines the 2 functions above * into one single convenience step. * * \param cmd The display command. * \param data The display pixel data. */ virtual void writeCmdData( unsigned short cmd, unsigned short data ); /** Assigns a chunk of the display memory to receive data. * * When data is sent to the display after this function completes, the opertion will * start from the begining of the assigned address (pixel position) and the pointer * will be automatically incremented so that the next data write operation will continue * with the next pixel from the memory block. If more data is written than available * pixels, at the end of the block the pointer will jump back to its beginning and * commence again, until the next address change command is sent to the display. * * \param x1 The X coordinate of the pixel at the beginning of the block. * \param y1 The Y coordinate of the pixel at the beginning of the block. * \param x2 The X coordinate of the pixel at the end of the block. * \param y2 The Y coordinate of the pixel at the end of the block. * \remarks Addressing commands are controller-specific and this function needs to be * implemented separately for each available controller. */ virtual void setXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 ) = 0; /** Resets the memory address for the next display write operation to the screen origins (0,0). */ virtual void clearXY( void ); virtual void drawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 ); virtual void drawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 ); virtual void printChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 ); virtual void rotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 ); protected: unsigned short _disp_width, _disp_height; DigitalOut _lcd_pin_cs, _lcd_pin_rs; orientation_t _orientation; unsigned short _foreground, _background; font_metrics_t _font; }; #endif /* LCD_BASE_H */