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Dependents: GR-PEACH_TFTLCD_8bit
Fork of TFTLCD_8bit by
hx8340bs.h
- Committer:
- ttodorov
- Date:
- 2012-12-21
- Revision:
- 20:4bdca8d8dadc
- Parent:
- 12:d0978272a340
- Child:
- 22:4c169297f374
File content as of revision 20:4bdca8d8dadc:
/** \file hx8340b.h
* \brief mbed TFT LCD controller for displays with the HX8340-B IC (serial interface).
* \copyright GNU Public License, v2. or later
*
* A known display with this type of controller chip is the ITDB02-2.2SP
* from http://imall.iteadstudio.com
*
* This library is based on the Arduino/chipKIT UTFT library by Henning
* Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
*
* Copyright (C)2010-2012 Henning Karlsen. All right reserved.
*
* Copyright (C)2012 Todor Todorov.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to:
*
* Free Software Foundation, Inc.
* 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
*
*********************************************************************/
#ifndef TFTLCD_HX8340B_H
#define TFTLCD_HX8340B_H
#include "lcd_base.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Represents a LCD instance.
*
* This is the utility class, through which the display can be manipulated
* and graphics objects can be shown to the user. A known display, which
* works with this library is the ITDB02-2.2SP from iTeadStudio - a RGB TFT
* with 176x220 pixels resolution and 65K/256K colors, using serial interface.
*
* The display needs 4 or 5 pins to work with mbed. As it uses +3.3V for power
* and logic, as well as the backlight, interfacing could happen directly
* to the mbed without the need of shields or level shifters as with Arduino.
*
* How to use:
* \code
* // include the library, this will also pull in the header for the provided fonts
* #include "hx8340bs.h"
*
* // create the lcd instance
* HX8340S_LCD lcd( p14, p13, p12, p11 ); // control pins
*
* int main()
* {
* // initialize display - place it in standard portrait mode and set background to black and
* // foreground to white color.
* lcd.Initialize();
* // set current font to the smallest 8x12 pixels font.
* lcd.SetFont( Font8x12 );
* // print something on the screen
* lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
*
* while ( 1 ) { }
* }
*
* \endcode
* \version 0.1
* \author Todor Todorov
*/
class HX8340S_LCD : public LCD
{
public:
/** Creates a new instance of the class.
*
* \param CS Pin for the ChipSelect signal.
* \param RESET Pin for the RESET line.
* \param SCL Pin for the serial clock signal.
* \param SDI Pin for the serial data signal.
* \param BL Pin for controlling the backlight. By default not used.
*/
HX8340S_LCD( PinName CS, PinName RESET, PinName SCL, PinName SDI, PinName BL = NC );
/** Initialize display.
*
* Wakes up the display from sleep, initializes power parameters.
* This function must be called first, befor any painting on the
* display is done, otherwise the positioning of graphical elements
* will not work properly and any paynt operation will not be visible
* or produce garbage.
*
* \param oritentation The display orientation, landscape is default.
* \param colors The correct color depth to use for the pixel data.
*/
virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
/** Puts the display to sleep.
*
* When the display is in sleep mode, its power consumption is
* minimized. Before new pixel data can be written to the display
* memory, the controller needs to be brought out of sleep mode.
* \sa #WakeUp( void );
* \remarks The result of this operation might not be exactly as
* expected. Putting the display to sleep will cause the
* controller to switch to the standard color of the LCD,
* so depending on whether the display is normally white,
* or normally dark, the screen might or might not go
* dark. Additional power saving can be achieved, if
* the backlight of the used display is not hardwired on
* the PCB and can be controlled via the BL pin.
*/
virtual void Sleep( void );
/** Wakes up the display from sleep mode.
*
* This function needs to be called before any other, when the
* display has been put into sleep mode by a previois call to
* #Sleep( void ).
*/
virtual void WakeUp( void );
protected:
/** Sends a command to the display.
*
* \param cmd The display command.
* \remarks Commands are controller-specific and this function needs to
* be implemented separately for each available controller.
*/
virtual void WriteCmd( unsigned short cmd );
/** Sends pixel data to the display.
*
* \param data The display data.
* \remarks Sendin data is controller-specific and this function needs to
* be implemented separately for each available controller.
*/
virtual void WriteData( unsigned short data );
/** Writes a single byte of pixel data to the display.
*
* \param data The data to be written.
* \remarks Sendin data is controller-specific and this function needs to
* be implemented separately for each available controller.
*/
virtual void WriteByteData( unsigned char data );
/** Assigns a chunk of the display memory to receive data.
*
* When data is sent to the display after this function completes, the opertion will
* start from the begining of the assigned address (pixel position) and the pointer
* will be automatically incremented so that the next data write operation will continue
* with the next pixel from the memory block. If more data is written than available
* pixels, at the end of the block the pointer will jump back to its beginning and
* commence again, until the next address change command is sent to the display.
*
* \param x1 The X coordinate of the pixel at the beginning of the block.
* \param y1 The Y coordinate of the pixel at the beginning of the block.
* \param x2 The X coordinate of the pixel at the end of the block.
* \param y2 The Y coordinate of the pixel at the end of the block.
* \remarks Addressing commands are controller-specific and this function needs to be
* implemented separately for each available controller.
*/
virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 );
/** Sets the color of the pixel at the address pointer of the controller.
*
* This function is to be provided by each implementation separately in
* order to account for different color depth used by the controller.
* \param color The color of the pixel.
* \param mode The depth (palette) of the color.
*/
virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 );
private:
void serializeByte( unsigned char data );
private:
DigitalOut _lcd_pin_scl, _lcd_pin_sdi;
DigitalOut* _lcd_pin_bl;
};
#ifdef __cplusplus
}
#endif
#endif /* TFTLCD_HX8340B_H */
