ROS Serial library for Mbed platforms for ROS Melodic Morenia. Check http://wiki.ros.org/rosserial_mbed/ for more information.
shape_msgs/Mesh.h
- Committer:
- Gary Servin
- Date:
- 2019-11-08
- Revision:
- 0:04ac6be8229a
File content as of revision 0:04ac6be8229a:
#ifndef _ROS_shape_msgs_Mesh_h #define _ROS_shape_msgs_Mesh_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" #include "shape_msgs/MeshTriangle.h" #include "geometry_msgs/Point.h" namespace shape_msgs { class Mesh : public ros::Msg { public: uint32_t triangles_length; typedef shape_msgs::MeshTriangle _triangles_type; _triangles_type st_triangles; _triangles_type * triangles; uint32_t vertices_length; typedef geometry_msgs::Point _vertices_type; _vertices_type st_vertices; _vertices_type * vertices; Mesh(): triangles_length(0), triangles(NULL), vertices_length(0), vertices(NULL) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; *(outbuffer + offset + 0) = (this->triangles_length >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (this->triangles_length >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (this->triangles_length >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (this->triangles_length >> (8 * 3)) & 0xFF; offset += sizeof(this->triangles_length); for( uint32_t i = 0; i < triangles_length; i++){ offset += this->triangles[i].serialize(outbuffer + offset); } *(outbuffer + offset + 0) = (this->vertices_length >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (this->vertices_length >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (this->vertices_length >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (this->vertices_length >> (8 * 3)) & 0xFF; offset += sizeof(this->vertices_length); for( uint32_t i = 0; i < vertices_length; i++){ offset += this->vertices[i].serialize(outbuffer + offset); } return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; uint32_t triangles_lengthT = ((uint32_t) (*(inbuffer + offset))); triangles_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); triangles_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); triangles_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); offset += sizeof(this->triangles_length); if(triangles_lengthT > triangles_length) this->triangles = (shape_msgs::MeshTriangle*)realloc(this->triangles, triangles_lengthT * sizeof(shape_msgs::MeshTriangle)); triangles_length = triangles_lengthT; for( uint32_t i = 0; i < triangles_length; i++){ offset += this->st_triangles.deserialize(inbuffer + offset); memcpy( &(this->triangles[i]), &(this->st_triangles), sizeof(shape_msgs::MeshTriangle)); } uint32_t vertices_lengthT = ((uint32_t) (*(inbuffer + offset))); vertices_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); vertices_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); vertices_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); offset += sizeof(this->vertices_length); if(vertices_lengthT > vertices_length) this->vertices = (geometry_msgs::Point*)realloc(this->vertices, vertices_lengthT * sizeof(geometry_msgs::Point)); vertices_length = vertices_lengthT; for( uint32_t i = 0; i < vertices_length; i++){ offset += this->st_vertices.deserialize(inbuffer + offset); memcpy( &(this->vertices[i]), &(this->st_vertices), sizeof(geometry_msgs::Point)); } return offset; } const char * getType(){ return "shape_msgs/Mesh"; }; const char * getMD5(){ return "1ffdae9486cd3316a121c578b47a85cc"; }; }; } #endif