Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}

USB_Host/Wii.h

Committer:
robo_ichinoseki_a
Date:
2020-05-02
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580

File content as of revision 1:da31140f2a1c:

/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.

 This software may be distributed and modified under the terms of the GNU
 General Public License version 2 (GPL2) as published by the Free Software
 Foundation and appearing in the file GPL2.TXT included in the packaging of
 this file. Please note that GPL2 Section 2[b] requires that all works based
 on this software must also be made publicly available under the terms of
 the GPL2 ("Copyleft").

 Contact information
 -------------------

 Kristian Lauszus, TKJ Electronics
 Web      :  http://www.tkjelectronics.com
 e-mail   :  kristianl@tkjelectronics.com

 IR camera support added by Allan Glover (adglover9.81@gmail.com) and Kristian Lauszus
 */

#ifndef _wii_h_
#define _wii_h_

#include "BTD.h"
#include "controllerEnums.h"

/* Wii event flags */
#define WII_FLAG_MOTION_PLUS_CONNECTED          (1 << 0)
#define WII_FLAG_NUNCHUCK_CONNECTED             (1 << 1)
#define WII_FLAG_CALIBRATE_BALANCE_BOARD        (1 << 2)

#define wii_check_flag(flag)  (wii_event_flag & (flag))
#define wii_set_flag(flag)  (wii_event_flag |= (flag))
#define wii_clear_flag(flag)  (wii_event_flag &= ~(flag))

/** Enum used to read the joystick on the Nunchuck. */
enum HatEnum {
        /** Read the x-axis on the Nunchuck joystick. */
        HatX = 0,
        /** Read the y-axis on the Nunchuck joystick. */
        HatY = 1,
};

/** Enum used to read the weight on Wii Balance Board. */
enum BalanceBoardEnum {
        TopRight = 0,
        BotRight = 1,
        TopLeft = 2,
        BotLeft = 3,
};

/**
 * This BluetoothService class implements support for the Wiimote including the Nunchuck and Motion Plus extension.
 *
 * It also support the Wii U Pro Controller.
 */
class WII : public BluetoothService {
public:
        /**
         * Constructor for the WII class.
         * @param  p   Pointer to BTD class instance.
         * @param  pair   Set this to true in order to pair with the Wiimote. If the argument is omitted then it won't pair with it.
         * One can use ::PAIR to set it to true.
         */
        WII(BTD *p, bool pair = false);

        /** @name BluetoothService implementation */
        /** Used this to disconnect any of the controllers. */
        void disconnect();
        /**@}*/

        /** @name Wii Controller functions */
        /**
         * getButtonPress(Button b) will return true as long as the button is held down.
         *
         * While getButtonClick(Button b) will only return it once.
         *
         * So you instance if you need to increase a variable once you would use getButtonClick(Button b),
         * but if you need to drive a robot forward you would use getButtonPress(Button b).
         * @param  b          ::ButtonEnum to read.
         * @return            getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
         */
        bool getButtonPress(ButtonEnum b);
        bool getButtonClick(ButtonEnum b);
        /**@}*/

        /** @name Wii Controller functions */

        /** Call this to start the pairing sequence with a controller */
        void pair(void) {
                if(pBtd)
                        pBtd->pairWithWiimote();
        };
        /**
         * Used to read the joystick of the Nunchuck.
         * @param  a Either ::HatX or ::HatY.
         * @return   Return the analog value in the range from approximately 25-230.
         */
        uint8_t getAnalogHat(HatEnum a);
        /**
         * Used to read the joystick of the Wii U Pro Controller.
         * @param  a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
         * @return   Return the analog value in the range from approximately 800-3200.
         */
        uint16_t getAnalogHat(AnalogHatEnum a);

        /**
         * Pitch calculated from the Wiimote. A complimentary filter is used if the Motion Plus is connected.
         * @return Pitch in the range from 0-360.
         */
        float getPitch() {
                if(motionPlusConnected)
                        return compPitch;
                return getWiimotePitch();
        };

        /**
         * Roll calculated from the Wiimote. A complimentary filter is used if the Motion Plus is connected.
         * @return Roll in the range from 0-360.
         */
        float getRoll() {
                if(motionPlusConnected)
                        return compRoll;
                return getWiimoteRoll();
        };

        /**
         * This is the yaw calculated by the gyro.
         *
         * <B>NOTE:</B> This angle will drift a lot and is only available if the Motion Plus extension is connected.
         * @return The angle calculated using the gyro.
         */
        float getYaw() {
                return gyroYaw;
        };

        /** Used to set all LEDs and rumble off. */
        void setAllOff();
        /** Turn off rumble. */
        void setRumbleOff();
        /** Turn on rumble. */
        void setRumbleOn();
        /** Toggle rumble. */
        void setRumbleToggle();

        /**
         * Set LED value without using the ::LEDEnum.
         * @param value See: ::LEDEnum.
         */
        void setLedRaw(uint8_t value);

        /** Turn all LEDs off. */
        void setLedOff() {
                setLedRaw(0);
        };
        /**
         * Turn the specific ::LEDEnum off.
         * @param a The ::LEDEnum to turn off.
         */
        void setLedOff(LEDEnum a);
        /**
         * Turn the specific ::LEDEnum on.
         * @param a The ::LEDEnum to turn on.
         */
        void setLedOn(LEDEnum a);
        /**
         * Toggle the specific ::LEDEnum.
         * @param a The ::LEDEnum to toggle.
         */
        void setLedToggle(LEDEnum a);
        /**
         * This will set the LEDs, so the user can see which connections are active.
         *
         * The first ::LEDEnum indicate that the Wiimote is connected,
         * the second ::LEDEnum indicate indicate that a Motion Plus is also connected
         * the third ::LEDEnum will indicate that a Nunchuck controller is also connected.
         */
        void setLedStatus();

        /**
         * Return the battery level of the Wiimote.
         * @return The battery level in the range 0-255.
         */
        uint8_t getBatteryLevel();

        /**
         * Return the Wiimote state.
         * @return See: http://wiibrew.org/wiki/Wiimote#0x20:_Status.
         */
        uint8_t getWiiState() {
                return wiiState;
        };
        /**@}*/

        /**@{*/
        /** Variable used to indicate if a Wiimote is connected. */
        bool wiimoteConnected;
        /** Variable used to indicate if a Nunchuck controller is connected. */
        bool nunchuckConnected;
        /** Variable used to indicate if a Nunchuck controller is connected. */
        bool motionPlusConnected;
        /** Variable used to indicate if a Wii U Pro controller is connected. */
        bool wiiUProControllerConnected;
        /** Variable used to indicate if a Wii Balance Board is connected. */
        bool wiiBalanceBoardConnected;
        /**@}*/

        /* IMU Data, might be usefull if you need to do something more advanced than just calculating the angle */

        /**@{*/

        /** Pitch and roll calculated from the accelerometer inside the Wiimote. */
        float getWiimotePitch() {
                return (atan2f(accYwiimote, accZwiimote) + PI) * RAD_TO_DEG;
        };

        float getWiimoteRoll() {
                return (atan2f(accXwiimote, accZwiimote) + PI) * RAD_TO_DEG;
        };
        /**@}*/

        /**@{*/

        /** Pitch and roll calculated from the accelerometer inside the Nunchuck. */
        float getNunchuckPitch() {
                return (atan2f(accYnunchuck, accZnunchuck) + PI) * RAD_TO_DEG;
        };

        float getNunchuckRoll() {
                return (atan2f(accXnunchuck, accZnunchuck) + PI) * RAD_TO_DEG;
        };
        /**@}*/

        /**@{*/
        /** Accelerometer values used to calculate pitch and roll. */
        int16_t accXwiimote, accYwiimote, accZwiimote;
        int16_t accXnunchuck, accYnunchuck, accZnunchuck;
        /**@}*/

        /* Variables for the gyro inside the Motion Plus */
        /** This is the pitch calculated by the gyro - use this to tune WII#pitchGyroScale. */
        float gyroPitch;
        /** This is the roll calculated by the gyro - use this to tune WII#rollGyroScale. */
        float gyroRoll;
        /** This is the yaw calculated by the gyro - use this to tune WII#yawGyroScale. */
        float gyroYaw;

        /**@{*/
        /** The speed in deg/s from the gyro. */
        float pitchGyroSpeed;
        float rollGyroSpeed;
        float yawGyroSpeed;
        /**@}*/

        /**@{*/
        /** You might need to fine-tune these values. */
        uint16_t pitchGyroScale;
        uint16_t rollGyroScale;
        uint16_t yawGyroScale;
        /**@}*/

        /**@{*/
        /** Raw value read directly from the Motion Plus. */
        int16_t gyroYawRaw;
        int16_t gyroRollRaw;
        int16_t gyroPitchRaw;
        /**@}*/

        /**@{*/
        /** These values are set when the controller is first initialized. */
        int16_t gyroYawZero;
        int16_t gyroRollZero;
        int16_t gyroPitchZero;
        /**@}*/

        /** @name Wii Balance Board functions */

        /**
         * Used to get the weight at the specific position on the Wii Balance Board.
         * @param  pos ::BalanceBoardEnum to read from.
         * @return     Returns the weight in kg.
         */
        float getWeight(BalanceBoardEnum pos);

        /**
         * Used to get total weight on the Wii Balance Board.
         * @return Returns the weight in kg.
         */
        float getTotalWeight();

        /**
         * Used to get the raw reading at the specific position on the Wii Balance Board.
         * @param  pos ::BalanceBoardEnum to read from.
         * @return     Returns the raw reading.
         */
        uint16_t getWeightRaw(BalanceBoardEnum pos) {
                return wiiBalanceBoardRaw[pos];
        };
        /**@}*/

#ifdef WIICAMERA
        /** @name Wiimote IR camera functions
         * You will have to set ::ENABLE_WII_IR_CAMERA in settings.h to 1 in order use the IR camera.
         */
        /** Initialises the camera as per the steps from: http://wiibrew.org/wiki/Wiimote#IR_Camera */
        void IRinitialize();

        /**
         * IR object 1 x-position read from the Wii IR camera.
         * @return The x-position of the object in the range 0-1023.
         */
        uint16_t getIRx1() {
                return IR_object_x1;
        };

        /**
         * IR object 1 y-position read from the Wii IR camera.
         * @return The y-position of the object in the range 0-767.
         */
        uint16_t getIRy1() {
                return IR_object_y1;
        };

        /**
         * IR object 1 size read from the Wii IR camera.
         * @return The size of the object in the range 0-15.
         */
        uint8_t getIRs1() {
                return IR_object_s1;
        };

        /**
         * IR object 2 x-position read from the Wii IR camera.
         * @return The x-position of the object in the range 0-1023.
         */
        uint16_t getIRx2() {
                return IR_object_x2;
        };

        /**
         * IR object 2 y-position read from the Wii IR camera.
         * @return The y-position of the object in the range 0-767.
         */
        uint16_t getIRy2() {
                return IR_object_y2;
        };

        /**
         * IR object 2 size read from the Wii IR camera.
         * @return The size of the object in the range 0-15.
         */
        uint8_t getIRs2() {
                return IR_object_s2;
        };

        /**
         * IR object 3 x-position read from the Wii IR camera.
         * @return The x-position of the object in the range 0-1023.
         */
        uint16_t getIRx3() {
                return IR_object_x3;
        };

        /**
         * IR object 3 y-position read from the Wii IR camera.
         * @return The y-position of the object in the range 0-767.
         */
        uint16_t getIRy3() {
                return IR_object_y3;
        };

        /**
         * IR object 3 size read from the Wii IR camera.
         * @return The size of the object in the range 0-15.
         */
        uint8_t getIRs3() {
                return IR_object_s3;
        };

        /**
         * IR object 4 x-position read from the Wii IR camera.
         * @return The x-position of the object in the range 0-1023.
         */
        uint16_t getIRx4() {
                return IR_object_x4;
        };

        /**
         * IR object 4 y-position read from the Wii IR camera.
         * @return The y-position of the object in the range 0-767.
         */
        uint16_t getIRy4() {
                return IR_object_y4;
        };

        /**
         * IR object 4 size read from the Wii IR camera.
         * @return The size of the object in the range 0-15.
         */
        uint8_t getIRs4() {
                return IR_object_s4;
        };

        /**
         * Use this to check if the camera is enabled or not.
         * If not call WII#IRinitialize to initialize the IR camera.
         * @return     True if it's enabled, false if not.
         */
        bool isIRCameraEnabled() {
                return (wiiState & 0x08);
        };
        /**@}*/
#endif

protected:
        /** @name BluetoothService implementation */
        /**
         * Used to pass acldata to the services.
         * @param ACLData Incoming acldata.
         */
        void ACLData(uint8_t* ACLData);
        /** Used to run part of the state machine. */
        void Run();
        /** Use this to reset the service. */
        void Reset();
        /**
         * Called when the controller is successfully initialized.
         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
         * This is useful for instance if you want to set the LEDs in a specific way.
         */
        void onInit();
        /**@}*/

private:

        void L2CAP_task(); // L2CAP state machine

        /* Variables filled from HCI event management */
        bool activeConnection; // Used to indicate if it's already has established a connection

        /* Variables used by high level L2CAP task */
        uint8_t l2cap_state;
        uint8_t wii_event_flag; // Used for Wii flags

        uint32_t ButtonState;
        uint32_t OldButtonState;
        uint32_t ButtonClickState;
        uint16_t hatValues[4];

        uint8_t HIDBuffer[3]; // Used to store HID commands

        uint16_t stateCounter;
        bool unknownExtensionConnected;
        bool extensionConnected;
        bool checkBatteryLevel; // Set to true when getBatteryLevel() is called otherwise if should be false
        bool motionPlusInside; // True if it's a new Wiimote with the Motion Plus extension build into it

        /* L2CAP Channels */
        uint8_t control_scid[2]; // L2CAP source CID for HID_Control
        uint8_t control_dcid[2]; // 0x0060
        uint8_t interrupt_scid[2]; // L2CAP source CID for HID_Interrupt
        uint8_t interrupt_dcid[2]; // 0x0061

        /* HID Commands */
        void HID_Command(uint8_t* data, uint8_t nbytes);
        void setReportMode(bool continuous, uint8_t mode);

        void writeData(uint32_t offset, uint8_t size, uint8_t* data);
        void initExtension1();
        void initExtension2();

        void statusRequest(); // Used to update the Wiimote state and battery level

        void readData(uint32_t offset, uint16_t size, bool EEPROM);
        void readExtensionType();
        void readCalData();
        void readWiiBalanceBoardCalibration(); // Used by the library to read the Wii Balance Board calibration values

        void checkMotionPresent(); // Used to see if a Motion Plus is connected to the Wiimote
        void initMotionPlus();
        void activateMotionPlus();

        uint16_t wiiBalanceBoardRaw[4]; // Wii Balance Board raw values
        uint16_t wiiBalanceBoardCal[3][4]; // Wii Balance Board calibration values

        float compPitch; // Fusioned angle using a complimentary filter if the Motion Plus is connected
        float compRoll; // Fusioned angle using a complimentary filter if the Motion Plus is connected

        bool activateNunchuck;
        bool motionValuesReset; // This bool is true when the gyro values has been reset
        uint32_t timer;

        uint8_t wiiState; // Stores the value in l2capinbuf[12] - (0x01: Battery is nearly empty), (0x02:  An Extension Controller is connected), (0x04: Speaker enabled), (0x08: IR enabled), (0x10: LED1, 0x20: LED2, 0x40: LED3, 0x80: LED4)
        uint8_t batteryLevel;

#ifdef WIICAMERA
        /* Private function and variables for the readings from the IR Camera */
        void enableIRCamera1(); // Sets bit 2 of output report 13
        void enableIRCamera2(); // Sets bit 2 of output report 1A
        void writeSensitivityBlock1();
        void writeSensitivityBlock2();
        void write0x08Value();
        void setWiiModeNumber(uint8_t mode_number);

        uint16_t IR_object_x1; // IR x position 10 bits
        uint16_t IR_object_y1; // IR y position 10 bits
        uint8_t IR_object_s1; // IR size value
        uint16_t IR_object_x2;
        uint16_t IR_object_y2;
        uint8_t IR_object_s2;
        uint16_t IR_object_x3; // IR x position 10 bits
        uint16_t IR_object_y3; // IR y position 10 bits
        uint8_t IR_object_s3; // IR size value
        uint16_t IR_object_x4;
        uint16_t IR_object_y4;
        uint8_t IR_object_s4;
#endif
};
#endif