Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}

USB_Host/PS4Parser.cpp

Committer:
robo_ichinoseki_a
Date:
2020-05-02
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580

File content as of revision 1:da31140f2a1c:

/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.

 This software may be distributed and modified under the terms of the GNU
 General Public License version 2 (GPL2) as published by the Free Software
 Foundation and appearing in the file GPL2.TXT included in the packaging of
 this file. Please note that GPL2 Section 2[b] requires that all works based
 on this software must also be made publicly available under the terms of
 the GPL2 ("Copyleft").

 Contact information
 -------------------

 Kristian Lauszus, TKJ Electronics
 Web      :  http://www.tkjelectronics.com
 e-mail   :  kristianl@tkjelectronics.com
 */

#include "PS4Parser.h"

enum DPADEnum {
        DPAD_UP = 0x0,
        DPAD_UP_RIGHT = 0x1,
        DPAD_RIGHT = 0x2,
        DPAD_RIGHT_DOWN = 0x3,
        DPAD_DOWN = 0x4,
        DPAD_DOWN_LEFT = 0x5,
        DPAD_LEFT = 0x6,
        DPAD_LEFT_UP = 0x7,
        DPAD_OFF = 0x8,
};

// To enable serial debugging see "settings.h"
//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller

bool PS4Parser::checkDpad(ButtonEnum b) {
        switch (b) {
                case UP:
                        return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT;
                case RIGHT:
                        return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN;
                case DOWN:
                        return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT;
                case LEFT:
                        return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP;
                default:
                        return false;
        }
}

bool PS4Parser::getButtonPress(ButtonEnum b) {
        if (b <= LEFT) // Dpad
                return checkDpad(b);
        else
                return ps4Data.btn.val & (1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]));
}

bool PS4Parser::getButtonClick(ButtonEnum b) {
        uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
        bool click = buttonClickState.val & mask;
        buttonClickState.val &= ~mask; // Clear "click" event
        return click;
}

uint8_t PS4Parser::getAnalogButton(ButtonEnum b) {
        if (b == L2) // These are the only analog buttons on the controller
                return ps4Data.trigger[0];
        else if (b == R2)
                return ps4Data.trigger[1];
        return 0;
}

uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) {
        return ps4Data.hatValue[(uint8_t)a];
}

void PS4Parser::Parse(uint8_t len, uint8_t *buf) {
        if (len > 1 && buf)  {
#ifdef PRINTREPORT
                Notify(PSTR("\r\n"), 0x80);
                for (uint8_t i = 0; i < len; i++) {
                        D_PrintHex<uint8_t > (buf[i], 0x80);
                        Notify(PSTR(" "), 0x80);
                }
#endif

                if (buf[0] == 0x01) // Check report ID
                        memcpy(&ps4Data, buf + 1, min((uint8_t)(len - 1), MFK_CASTUINT8T sizeof(ps4Data)));
                else if (buf[0] == 0x11) { // This report is send via Bluetooth, it has an offset of 2 compared to the USB data
                        if (len < 4) {
#ifdef DEBUG_USB_HOST
                                Notify(PSTR("\r\nReport is too short: "), 0x80);
                                D_PrintHex<uint8_t > (len, 0x80);
#endif
                                return;
                        }
                        memcpy(&ps4Data, buf + 3, min((uint8_t)(len - 3), MFK_CASTUINT8T sizeof(ps4Data)));
                } else {
#ifdef DEBUG_USB_HOST
                        Notify(PSTR("\r\nUnknown report id: "), 0x80);
                        D_PrintHex<uint8_t > (buf[0], 0x80);
#endif
                        return;
                }

                if (ps4Data.btn.val != oldButtonState.val) { // Check if anything has changed
                        buttonClickState.val = ps4Data.btn.val & ~oldButtonState.val; // Update click state variable
                        oldButtonState.val = ps4Data.btn.val;

                        // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
                        uint8_t newDpad = 0;
                        if (checkDpad(UP))
                                newDpad |= 1 << UP;
                        if (checkDpad(RIGHT))
                                newDpad |= 1 << RIGHT;
                        if (checkDpad(DOWN))
                                newDpad |= 1 << DOWN;
                        if (checkDpad(LEFT))
                                newDpad |= 1 << LEFT;
                        if (newDpad != oldDpad) {
                                buttonClickState.dpad = newDpad & ~oldDpad; // Override values
                                oldDpad = newDpad;
                        }
                }
        }

        if (ps4Output.reportChanged)
                sendOutputReport(&ps4Output); // Send output report
}

void PS4Parser::Reset() {
        uint8_t i;
        for (i = 0; i < sizeof(ps4Data.hatValue); i++)
                ps4Data.hatValue[i] = 127; // Center value
        ps4Data.btn.val = 0;
        oldButtonState.val = 0;
        for (i = 0; i < sizeof(ps4Data.trigger); i++)
                ps4Data.trigger[i] = 0;
        for (i = 0; i < sizeof(ps4Data.xy)/sizeof(ps4Data.xy[0]); i++) {
                for (uint8_t j = 0; j < sizeof(ps4Data.xy[0].finger)/sizeof(ps4Data.xy[0].finger[0]); j++)
                        ps4Data.xy[i].finger[j].touching = 1; // The bit is cleared if the finger is touching the touchpad
        }

        ps4Data.btn.dpad = DPAD_OFF;
        oldButtonState.dpad = DPAD_OFF;
        buttonClickState.dpad = 0;
        oldDpad = 0;

        ps4Output.bigRumble = ps4Output.smallRumble = 0;
        ps4Output.r = ps4Output.g = ps4Output.b = 0;
        ps4Output.flashOn = ps4Output.flashOff = 0;
        ps4Output.reportChanged = false;
};