Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}

Arduino_lib/itoa.c

Committer:
robo_ichinoseki_a
Date:
2020-05-02
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580

File content as of revision 1:da31140f2a1c:

/*
  Copyright (c) 2011 Arduino.  All right reserved.

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
  See the GNU Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include "itoa.h"
#include <string.h>

#ifdef __cplusplus
extern "C"{
#endif // __cplusplus

#if 0
/* reverse:  reverse string s in place */
static void reverse( char s[] )
{
  int i, j ;
  char c ;

  for ( i = 0, j = strlen(s)-1 ; i < j ; i++, j-- )
  {
    c = s[i] ;
    s[i] = s[j] ;
    s[j] = c ;
  }
}

/* itoa:  convert n to characters in s */
extern void itoa( int n, char s[] )
{
  int i, sign ;

  if ( (sign = n) < 0 )  /* record sign */
  {
    n = -n;          /* make n positive */
  }

  i = 0;
  do
  {       /* generate digits in reverse order */
    s[i++] = n % 10 + '0';   /* get next digit */
  } while ((n /= 10) > 0) ;     /* delete it */

  if (sign < 0 )
  {
    s[i++] = '-';
  }

  s[i] = '\0';

  reverse( s ) ;
}

#else

extern char* itoa( int value, char *string, int radix )
{
  return ltoa( value, string, radix ) ;
}

extern char* ltoa( long value, char *string, int radix )
{
  char tmp[33];
  char *tp = tmp;
  long i;
  unsigned long v;
  int sign;
  char *sp;

  if ( string == NULL )
  {
    return 0 ;
  }

  if (radix > 36 || radix <= 1)
  {
    return 0 ;
  }

  sign = (radix == 10 && value < 0);
  if (sign)
  {
    v = -value;
  }
  else
  {
    v = (unsigned long)value;
  }

  while (v || tp == tmp)
  {
    i = v % radix;
    v = v / radix;
    if (i < 10)
      *tp++ = i+'0';
    else
      *tp++ = i + 'a' - 10;
  }

  sp = string;

  if (sign)
    *sp++ = '-';
  while (tp > tmp)
    *sp++ = *--tp;
  *sp = 0;

  return string;
}

extern char* utoa( unsigned long value, char *string, int radix )
{
  return ultoa( value, string, radix ) ;
}

extern char* ultoa( unsigned long value, char *string, int radix )
{
  char tmp[33];
  char *tp = tmp;
  long i;
  unsigned long v = value;
  char *sp;

  if ( string == NULL )
  {
    return 0;
  }

  if (radix > 36 || radix <= 1)
  {
    return 0;
  }
 
  while (v || tp == tmp)
  {
    i = v % radix;
    v = v / radix;
    if (i < 10)
      *tp++ = i+'0';
    else
      *tp++ = i + 'a' - 10;
  }

  sp = string;

 
  while (tp > tmp)
    *sp++ = *--tp;
  *sp = 0;

  return string;
}
#endif /* 0 */

#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus