Library to use Arduino USB host shield on mbed
ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。
Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です
シールドについて
3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください
接続例
使い方
Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。
仕様
- Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。
main.cpp
#include "mbed.h" #include <PS3BT.h> #include <usbhub.h> Serial pc(USBTX, USBRX, 115200); //Nucleo f303k8用 USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr BTD Btd(&Usb); PS3BT PS3(&Btd); int main() { bool printAngle = false; if (Usb.Init() == -1) { pc.printf("\r\nOSC did not start"); while (1); // Halt } pc.printf("\r\nPS3 USB Library Started"); while (1) { Usb.Task(); if (PS3.PS3Connected || PS3.PS3NavigationConnected) { if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) { pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX)); pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY)); if (PS3.PS3Connected) { // The Navigation controller only have one joystick pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX)); pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY)); } } // Analog button values can be read from almost all buttons if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) { pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2)); if (!PS3.PS3NavigationConnected) { pc.printf("\tR2: %d", PS3.getAnalogButton(R2)); } } if (PS3.getButtonClick(PS)) { PS3.disconnect(); pc.printf("\r\nPS"); } if (PS3.getButtonClick(TRIANGLE)) pc.printf("\r\nTriangle"); if (PS3.getButtonClick(CIRCLE)) pc.printf("\r\nCircle"); if (PS3.getButtonClick(CROSS)) pc.printf("\r\nCross"); if (PS3.getButtonClick(SQUARE)) pc.printf("\r\nSquare"); if (PS3.getButtonClick(UP)) { pc.printf("\r\nUp"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED4); } if (PS3.getButtonClick(RIGHT)) { pc.printf("\r\nRight"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED1); } if (PS3.getButtonClick(DOWN)) { pc.printf("\r\nDown"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED2); } if (PS3.getButtonClick(LEFT)) { pc.printf("\r\nLeft"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED3); } if (PS3.getButtonClick(L1)) pc.printf("\r\nL1"); if (PS3.getButtonClick(L3)) pc.printf("\r\nL3"); if (PS3.getButtonClick(R1)) pc.printf("\r\nR1"); if (PS3.getButtonClick(R3)) pc.printf("\r\nR3"); if (PS3.getButtonClick(SELECT)) { pc.printf("\r\nSelect - "); PS3.printStatusString(); } if (PS3.getButtonClick(START)) { pc.printf("\r\nStart"); printAngle = !printAngle; } if (printAngle) { pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch)); pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll)); } } else { pc.printf("not connect\n"); } } }
USB_Host/xboxEnums.h
- Committer:
- kotakku
- Date:
- 2020-01-18
- Revision:
- 0:b1ce54272580
File content as of revision 0:b1ce54272580:
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _xboxenums_h #define _xboxenums_h #include "controllerEnums.h" /** Enum used to set special LED modes supported by the Xbox controller. */ enum LEDModeEnum { ROTATING = 0x0A, FASTBLINK = 0x0B, SLOWBLINK = 0x0C, ALTERNATING = 0x0D, }; /** Used to set the LEDs on the controllers */ const uint8_t XBOX_LEDS[] PROGMEM = { 0x00, // OFF 0x02, // LED1 0x03, // LED2 0x04, // LED3 0x05, // LED4 0x01, // ALL - Used to blink all LEDs }; /** Buttons on the controllers */ const uint16_t XBOX_BUTTONS[] PROGMEM = { 0x0100, // UP 0x0800, // RIGHT 0x0200, // DOWN 0x0400, // LEFT 0x2000, // BACK 0x1000, // START 0x4000, // L3 0x8000, // R3 0, 0, // Skip L2 and R2 as these are analog buttons 0x0001, // L1 0x0002, // R1 0x0020, // B 0x0010, // A 0x0040, // X 0x0080, // Y 0x0004, // XBOX 0x0008, // SYNC }; #endif