Library to use Arduino USB host shield on mbed
ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。
Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です
シールドについて
3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください
接続例
使い方
Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。
仕様
- Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。
main.cpp
#include "mbed.h" #include <PS3BT.h> #include <usbhub.h> Serial pc(USBTX, USBRX, 115200); //Nucleo f303k8用 USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr BTD Btd(&Usb); PS3BT PS3(&Btd); int main() { bool printAngle = false; if (Usb.Init() == -1) { pc.printf("\r\nOSC did not start"); while (1); // Halt } pc.printf("\r\nPS3 USB Library Started"); while (1) { Usb.Task(); if (PS3.PS3Connected || PS3.PS3NavigationConnected) { if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) { pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX)); pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY)); if (PS3.PS3Connected) { // The Navigation controller only have one joystick pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX)); pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY)); } } // Analog button values can be read from almost all buttons if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) { pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2)); if (!PS3.PS3NavigationConnected) { pc.printf("\tR2: %d", PS3.getAnalogButton(R2)); } } if (PS3.getButtonClick(PS)) { PS3.disconnect(); pc.printf("\r\nPS"); } if (PS3.getButtonClick(TRIANGLE)) pc.printf("\r\nTriangle"); if (PS3.getButtonClick(CIRCLE)) pc.printf("\r\nCircle"); if (PS3.getButtonClick(CROSS)) pc.printf("\r\nCross"); if (PS3.getButtonClick(SQUARE)) pc.printf("\r\nSquare"); if (PS3.getButtonClick(UP)) { pc.printf("\r\nUp"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED4); } if (PS3.getButtonClick(RIGHT)) { pc.printf("\r\nRight"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED1); } if (PS3.getButtonClick(DOWN)) { pc.printf("\r\nDown"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED2); } if (PS3.getButtonClick(LEFT)) { pc.printf("\r\nLeft"); PS3.setLedOff(); PS3.setLedOn(CONTROLLER_LED3); } if (PS3.getButtonClick(L1)) pc.printf("\r\nL1"); if (PS3.getButtonClick(L3)) pc.printf("\r\nL3"); if (PS3.getButtonClick(R1)) pc.printf("\r\nR1"); if (PS3.getButtonClick(R3)) pc.printf("\r\nR3"); if (PS3.getButtonClick(SELECT)) { pc.printf("\r\nSelect - "); PS3.printStatusString(); } if (PS3.getButtonClick(START)) { pc.printf("\r\nStart"); printAngle = !printAngle; } if (printAngle) { pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch)); pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll)); } } else { pc.printf("not connect\n"); } } }
Diff: USB_Host/PS4USB.h
- Revision:
- 0:b1ce54272580
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/USB_Host/PS4USB.h Sat Jan 18 15:06:35 2020 +0000 @@ -0,0 +1,132 @@ +/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web : http://www.tkjelectronics.com + e-mail : kristianl@tkjelectronics.com + */ + +#ifndef _ps4usb_h_ +#define _ps4usb_h_ + +#include "hiduniversal.h" +#include "PS4Parser.h" + +#define PS4_VID 0x054C // Sony Corporation +#define PS4_PID 0x05C4 // PS4 Controller +#define PS4_PID_SLIM 0x09CC // PS4 Slim Controller + +/** + * This class implements support for the PS4 controller via USB. + * It uses the HIDUniversal class for all the USB communication. + */ +class PS4USB : public HIDUniversal, public PS4Parser { +public: + /** + * Constructor for the PS4USB class. + * @param p Pointer to the USB class instance. + */ + PS4USB(USB *p) : + HIDUniversal(p) { + PS4Parser::Reset(); + }; + + /** + * Used to check if a PS4 controller is connected. + * @return Returns true if it is connected. + */ + bool connected() { + return HIDUniversal::isReady() && HIDUniversal::VID == PS4_VID && (HIDUniversal::PID == PS4_PID || HIDUniversal::PID == PS4_PID_SLIM); + }; + + /** + * Used to call your own function when the device is successfully initialized. + * @param funcOnInit Function to call. + */ + void attachOnInit(void (*funcOnInit)(void)) { + pFuncOnInit = funcOnInit; + }; + +protected: + /** @name HIDUniversal implementation */ + /** + * Used to parse USB HID data. + * @param hid Pointer to the HID class. + * @param is_rpt_id Only used for Hubs. + * @param len The length of the incoming data. + * @param buf Pointer to the data buffer. + */ + virtual void ParseHIDData(USBHID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) { + if (HIDUniversal::VID == PS4_VID && (HIDUniversal::PID == PS4_PID || HIDUniversal::PID == PS4_PID_SLIM)) + PS4Parser::Parse(len, buf); + }; + + /** + * Called when a device is successfully initialized. + * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. + * This is useful for instance if you want to set the LEDs in a specific way. + */ + virtual uint8_t OnInitSuccessful() { + if (HIDUniversal::VID == PS4_VID && (HIDUniversal::PID == PS4_PID || HIDUniversal::PID == PS4_PID_SLIM)) { + PS4Parser::Reset(); + if (pFuncOnInit) + pFuncOnInit(); // Call the user function + else + setLed(Blue); + }; + return 0; + }; + /**@}*/ + + /** @name PS4Parser implementation */ + virtual void sendOutputReport(PS4Output *output) { // Source: https://github.com/chrippa/ds4drv + uint8_t buf[32]; + memset(buf, 0, sizeof(buf)); + + buf[0] = 0x05; // Report ID + buf[1]= 0xFF; + + buf[4] = output->smallRumble; // Small Rumble + buf[5] = output->bigRumble; // Big rumble + + buf[6] = output->r; // Red + buf[7] = output->g; // Green + buf[8] = output->b; // Blue + + buf[9] = output->flashOn; // Time to flash bright (255 = 2.5 seconds) + buf[10] = output->flashOff; // Time to flash dark (255 = 2.5 seconds) + + output->reportChanged = false; + + // The PS4 console actually set the four last bytes to a CRC32 checksum, but it seems like it is actually not needed + + pUsb->outTransfer(bAddress, epInfo[epInterruptOutIndex].epAddr, sizeof(buf), buf); + }; + /**@}*/ + + /** @name USBDeviceConfig implementation */ + /** + * Used by the USB core to check what this driver support. + * @param vid The device's VID. + * @param pid The device's PID. + * @return Returns true if the device's VID and PID matches this driver. + */ + virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { + return (vid == PS4_VID && (pid == PS4_PID || HIDUniversal::PID == PS4_PID_SLIM)); + }; + /**@}*/ + +private: + void (*pFuncOnInit)(void); // Pointer to function called in onInit() +}; +#endif +