Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}
Committer:
robo_ichinoseki_a
Date:
Sat May 02 05:56:48 2020 +0000
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580
update

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kotakku 0:b1ce54272580 1 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
kotakku 0:b1ce54272580 2
kotakku 0:b1ce54272580 3 This software may be distributed and modified under the terms of the GNU
kotakku 0:b1ce54272580 4 General Public License version 2 (GPL2) as published by the Free Software
kotakku 0:b1ce54272580 5 Foundation and appearing in the file GPL2.TXT included in the packaging of
kotakku 0:b1ce54272580 6 this file. Please note that GPL2 Section 2[b] requires that all works based
kotakku 0:b1ce54272580 7 on this software must also be made publicly available under the terms of
kotakku 0:b1ce54272580 8 the GPL2 ("Copyleft").
kotakku 0:b1ce54272580 9
kotakku 0:b1ce54272580 10 Contact information
kotakku 0:b1ce54272580 11 -------------------
kotakku 0:b1ce54272580 12
kotakku 0:b1ce54272580 13 Kristian Lauszus, TKJ Electronics
kotakku 0:b1ce54272580 14 Web : http://www.tkjelectronics.com
kotakku 0:b1ce54272580 15 e-mail : kristianl@tkjelectronics.com
kotakku 0:b1ce54272580 16 */
kotakku 0:b1ce54272580 17
kotakku 0:b1ce54272580 18 #ifndef _xboxenums_h
kotakku 0:b1ce54272580 19 #define _xboxenums_h
kotakku 0:b1ce54272580 20
kotakku 0:b1ce54272580 21 #include "controllerEnums.h"
kotakku 0:b1ce54272580 22
kotakku 0:b1ce54272580 23 /** Enum used to set special LED modes supported by the Xbox controller. */
kotakku 0:b1ce54272580 24 enum LEDModeEnum {
kotakku 0:b1ce54272580 25 ROTATING = 0x0A,
kotakku 0:b1ce54272580 26 FASTBLINK = 0x0B,
kotakku 0:b1ce54272580 27 SLOWBLINK = 0x0C,
kotakku 0:b1ce54272580 28 ALTERNATING = 0x0D,
kotakku 0:b1ce54272580 29 };
kotakku 0:b1ce54272580 30
kotakku 0:b1ce54272580 31 /** Used to set the LEDs on the controllers */
kotakku 0:b1ce54272580 32 const uint8_t XBOX_LEDS[] PROGMEM = {
kotakku 0:b1ce54272580 33 0x00, // OFF
kotakku 0:b1ce54272580 34 0x02, // LED1
kotakku 0:b1ce54272580 35 0x03, // LED2
kotakku 0:b1ce54272580 36 0x04, // LED3
kotakku 0:b1ce54272580 37 0x05, // LED4
kotakku 0:b1ce54272580 38 0x01, // ALL - Used to blink all LEDs
kotakku 0:b1ce54272580 39 };
kotakku 0:b1ce54272580 40 /** Buttons on the controllers */
kotakku 0:b1ce54272580 41 const uint16_t XBOX_BUTTONS[] PROGMEM = {
kotakku 0:b1ce54272580 42 0x0100, // UP
kotakku 0:b1ce54272580 43 0x0800, // RIGHT
kotakku 0:b1ce54272580 44 0x0200, // DOWN
kotakku 0:b1ce54272580 45 0x0400, // LEFT
kotakku 0:b1ce54272580 46
kotakku 0:b1ce54272580 47 0x2000, // BACK
kotakku 0:b1ce54272580 48 0x1000, // START
kotakku 0:b1ce54272580 49 0x4000, // L3
kotakku 0:b1ce54272580 50 0x8000, // R3
kotakku 0:b1ce54272580 51
kotakku 0:b1ce54272580 52 0, 0, // Skip L2 and R2 as these are analog buttons
kotakku 0:b1ce54272580 53 0x0001, // L1
kotakku 0:b1ce54272580 54 0x0002, // R1
kotakku 0:b1ce54272580 55
kotakku 0:b1ce54272580 56 0x0020, // B
kotakku 0:b1ce54272580 57 0x0010, // A
kotakku 0:b1ce54272580 58 0x0040, // X
kotakku 0:b1ce54272580 59 0x0080, // Y
kotakku 0:b1ce54272580 60
kotakku 0:b1ce54272580 61 0x0004, // XBOX
kotakku 0:b1ce54272580 62 0x0008, // SYNC
kotakku 0:b1ce54272580 63 };
kotakku 0:b1ce54272580 64
kotakku 0:b1ce54272580 65 #endif
kotakku 0:b1ce54272580 66