Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}
Committer:
robo_ichinoseki_a
Date:
Sat May 02 05:56:48 2020 +0000
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580
update

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kotakku 0:b1ce54272580 1 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
kotakku 0:b1ce54272580 2
kotakku 0:b1ce54272580 3 This software may be distributed and modified under the terms of the GNU
kotakku 0:b1ce54272580 4 General Public License version 2 (GPL2) as published by the Free Software
kotakku 0:b1ce54272580 5 Foundation and appearing in the file GPL2.TXT included in the packaging of
kotakku 0:b1ce54272580 6 this file. Please note that GPL2 Section 2[b] requires that all works based
kotakku 0:b1ce54272580 7 on this software must also be made publicly available under the terms of
kotakku 0:b1ce54272580 8 the GPL2 ("Copyleft").
kotakku 0:b1ce54272580 9
kotakku 0:b1ce54272580 10 Contact information
kotakku 0:b1ce54272580 11 -------------------
kotakku 0:b1ce54272580 12
kotakku 0:b1ce54272580 13 Kristian Lauszus, TKJ Electronics
kotakku 0:b1ce54272580 14 Web : http://www.tkjelectronics.com
kotakku 0:b1ce54272580 15 e-mail : kristianl@tkjelectronics.com
kotakku 0:b1ce54272580 16
kotakku 0:b1ce54272580 17 getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net
kotakku 0:b1ce54272580 18 */
kotakku 0:b1ce54272580 19
kotakku 0:b1ce54272580 20 #ifndef _xboxrecv_h_
kotakku 0:b1ce54272580 21 #define _xboxrecv_h_
kotakku 0:b1ce54272580 22
kotakku 0:b1ce54272580 23 #include "Usb.h"
kotakku 0:b1ce54272580 24 #include "xboxEnums.h"
kotakku 0:b1ce54272580 25
kotakku 0:b1ce54272580 26 /* Data Xbox 360 taken from descriptors */
kotakku 0:b1ce54272580 27 #define EP_MAXPKTSIZE 32 // max size for data via USB
kotakku 0:b1ce54272580 28
kotakku 0:b1ce54272580 29 /* Names we give to the 9 Xbox360 pipes */
kotakku 0:b1ce54272580 30 #define XBOX_CONTROL_PIPE 0
kotakku 0:b1ce54272580 31 #define XBOX_INPUT_PIPE_1 1
kotakku 0:b1ce54272580 32 #define XBOX_OUTPUT_PIPE_1 2
kotakku 0:b1ce54272580 33 #define XBOX_INPUT_PIPE_2 3
kotakku 0:b1ce54272580 34 #define XBOX_OUTPUT_PIPE_2 4
kotakku 0:b1ce54272580 35 #define XBOX_INPUT_PIPE_3 5
kotakku 0:b1ce54272580 36 #define XBOX_OUTPUT_PIPE_3 6
kotakku 0:b1ce54272580 37 #define XBOX_INPUT_PIPE_4 7
kotakku 0:b1ce54272580 38 #define XBOX_OUTPUT_PIPE_4 8
kotakku 0:b1ce54272580 39
kotakku 0:b1ce54272580 40 // PID and VID of the different devices
kotakku 0:b1ce54272580 41 #define XBOX_VID 0x045E // Microsoft Corporation
kotakku 0:b1ce54272580 42 #define MADCATZ_VID 0x1BAD // For unofficial Mad Catz receivers
kotakku 0:b1ce54272580 43 #define JOYTECH_VID 0x162E // For unofficial Joytech controllers
kotakku 0:b1ce54272580 44
kotakku 0:b1ce54272580 45 #define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
kotakku 0:b1ce54272580 46 #define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
kotakku 0:b1ce54272580 47
kotakku 0:b1ce54272580 48 #define XBOX_MAX_ENDPOINTS 9
kotakku 0:b1ce54272580 49
kotakku 0:b1ce54272580 50 /**
kotakku 0:b1ce54272580 51 * This class implements support for a Xbox Wireless receiver.
kotakku 0:b1ce54272580 52 *
kotakku 0:b1ce54272580 53 * Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class.
kotakku 0:b1ce54272580 54 */
kotakku 0:b1ce54272580 55 class XBOXRECV : public USBDeviceConfig {
kotakku 0:b1ce54272580 56 public:
kotakku 0:b1ce54272580 57 /**
kotakku 0:b1ce54272580 58 * Constructor for the XBOXRECV class.
kotakku 0:b1ce54272580 59 * @param pUsb Pointer to USB class instance.
kotakku 0:b1ce54272580 60 */
kotakku 0:b1ce54272580 61 XBOXRECV(USB *pUsb);
kotakku 0:b1ce54272580 62
kotakku 0:b1ce54272580 63 /** @name USBDeviceConfig implementation */
kotakku 0:b1ce54272580 64 /**
kotakku 0:b1ce54272580 65 * Address assignment and basic initilization is done here.
kotakku 0:b1ce54272580 66 * @param parent Hub number.
kotakku 0:b1ce54272580 67 * @param port Port number on the hub.
kotakku 0:b1ce54272580 68 * @param lowspeed Speed of the device.
kotakku 0:b1ce54272580 69 * @return 0 on success.
kotakku 0:b1ce54272580 70 */
kotakku 0:b1ce54272580 71 uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed);
kotakku 0:b1ce54272580 72 /**
kotakku 0:b1ce54272580 73 * Initialize the Xbox wireless receiver.
kotakku 0:b1ce54272580 74 * @param parent Hub number.
kotakku 0:b1ce54272580 75 * @param port Port number on the hub.
kotakku 0:b1ce54272580 76 * @param lowspeed Speed of the device.
kotakku 0:b1ce54272580 77 * @return 0 on success.
kotakku 0:b1ce54272580 78 */
kotakku 0:b1ce54272580 79 uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
kotakku 0:b1ce54272580 80 /**
kotakku 0:b1ce54272580 81 * Release the USB device.
kotakku 0:b1ce54272580 82 * @return 0 on success.
kotakku 0:b1ce54272580 83 */
kotakku 0:b1ce54272580 84 uint8_t Release();
kotakku 0:b1ce54272580 85 /**
kotakku 0:b1ce54272580 86 * Poll the USB Input endpoins and run the state machines.
kotakku 0:b1ce54272580 87 * @return 0 on success.
kotakku 0:b1ce54272580 88 */
kotakku 0:b1ce54272580 89 uint8_t Poll();
kotakku 0:b1ce54272580 90
kotakku 0:b1ce54272580 91 /**
kotakku 0:b1ce54272580 92 * Get the device address.
kotakku 0:b1ce54272580 93 * @return The device address.
kotakku 0:b1ce54272580 94 */
kotakku 0:b1ce54272580 95 virtual uint8_t GetAddress() {
kotakku 0:b1ce54272580 96 return bAddress;
kotakku 0:b1ce54272580 97 };
kotakku 0:b1ce54272580 98
kotakku 0:b1ce54272580 99 /**
kotakku 0:b1ce54272580 100 * Used to check if the controller has been initialized.
kotakku 0:b1ce54272580 101 * @return True if it's ready.
kotakku 0:b1ce54272580 102 */
kotakku 0:b1ce54272580 103 virtual bool isReady() {
kotakku 0:b1ce54272580 104 return bPollEnable;
kotakku 0:b1ce54272580 105 };
kotakku 0:b1ce54272580 106
kotakku 0:b1ce54272580 107 /**
kotakku 0:b1ce54272580 108 * Used by the USB core to check what this driver support.
kotakku 0:b1ce54272580 109 * @param vid The device's VID.
kotakku 0:b1ce54272580 110 * @param pid The device's PID.
kotakku 0:b1ce54272580 111 * @return Returns true if the device's VID and PID matches this driver.
kotakku 0:b1ce54272580 112 */
kotakku 0:b1ce54272580 113 virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
kotakku 0:b1ce54272580 114 return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID));
kotakku 0:b1ce54272580 115 };
kotakku 0:b1ce54272580 116 /**@}*/
kotakku 0:b1ce54272580 117
kotakku 0:b1ce54272580 118 /** @name Xbox Controller functions */
kotakku 0:b1ce54272580 119 /**
kotakku 0:b1ce54272580 120 * getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down.
kotakku 0:b1ce54272580 121 *
kotakku 0:b1ce54272580 122 * While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once.
kotakku 0:b1ce54272580 123 *
kotakku 0:b1ce54272580 124 * So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b),
kotakku 0:b1ce54272580 125 * but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b).
kotakku 0:b1ce54272580 126 * @param b ::ButtonEnum to read.
kotakku 0:b1ce54272580 127 * @param controller The controller to read from. Default to 0.
kotakku 0:b1ce54272580 128 * @return getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2.
kotakku 0:b1ce54272580 129 */
kotakku 0:b1ce54272580 130 uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0);
kotakku 0:b1ce54272580 131 bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
kotakku 0:b1ce54272580 132 /**@}*/
kotakku 0:b1ce54272580 133
kotakku 0:b1ce54272580 134 /** @name Xbox Controller functions */
kotakku 0:b1ce54272580 135 /**
kotakku 0:b1ce54272580 136 * Return the analog value from the joysticks on the controller.
kotakku 0:b1ce54272580 137 * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
kotakku 0:b1ce54272580 138 * @param controller The controller to read from. Default to 0.
kotakku 0:b1ce54272580 139 * @return Returns a signed 16-bit integer.
kotakku 0:b1ce54272580 140 */
kotakku 0:b1ce54272580 141 int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0);
kotakku 0:b1ce54272580 142
kotakku 0:b1ce54272580 143 /**
kotakku 0:b1ce54272580 144 * Used to disconnect any of the controllers.
kotakku 0:b1ce54272580 145 * @param controller The controller to disconnect. Default to 0.
kotakku 0:b1ce54272580 146 */
kotakku 0:b1ce54272580 147 void disconnect(uint8_t controller = 0);
kotakku 0:b1ce54272580 148
kotakku 0:b1ce54272580 149 /**
kotakku 0:b1ce54272580 150 * Turn rumble off and all the LEDs on the specific controller.
kotakku 0:b1ce54272580 151 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 152 */
kotakku 0:b1ce54272580 153 void setAllOff(uint8_t controller = 0) {
kotakku 0:b1ce54272580 154 setRumbleOn(0, 0, controller);
kotakku 0:b1ce54272580 155 setLedOff(controller);
kotakku 0:b1ce54272580 156 };
kotakku 0:b1ce54272580 157
kotakku 0:b1ce54272580 158 /**
kotakku 0:b1ce54272580 159 * Turn rumble off the specific controller.
kotakku 0:b1ce54272580 160 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 161 */
kotakku 0:b1ce54272580 162 void setRumbleOff(uint8_t controller = 0) {
kotakku 0:b1ce54272580 163 setRumbleOn(0, 0, controller);
kotakku 0:b1ce54272580 164 };
kotakku 0:b1ce54272580 165 /**
kotakku 0:b1ce54272580 166 * Turn rumble on.
kotakku 0:b1ce54272580 167 * @param lValue Left motor (big weight) inside the controller.
kotakku 0:b1ce54272580 168 * @param rValue Right motor (small weight) inside the controller.
kotakku 0:b1ce54272580 169 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 170 */
kotakku 0:b1ce54272580 171 void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0);
kotakku 0:b1ce54272580 172 /**
kotakku 0:b1ce54272580 173 * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
kotakku 0:b1ce54272580 174 * @param value See:
kotakku 0:b1ce54272580 175 * setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l),
kotakku 0:b1ce54272580 176 * setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm).
kotakku 0:b1ce54272580 177 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 178 */
kotakku 0:b1ce54272580 179 void setLedRaw(uint8_t value, uint8_t controller = 0);
kotakku 0:b1ce54272580 180
kotakku 0:b1ce54272580 181 /**
kotakku 0:b1ce54272580 182 * Turn all LEDs off the specific controller.
kotakku 0:b1ce54272580 183 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 184 */
kotakku 0:b1ce54272580 185 void setLedOff(uint8_t controller = 0) {
kotakku 0:b1ce54272580 186 setLedRaw(0, controller);
kotakku 0:b1ce54272580 187 };
kotakku 0:b1ce54272580 188 /**
kotakku 0:b1ce54272580 189 * Turn on a LED by using ::LEDEnum.
kotakku 0:b1ce54272580 190 * @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
kotakku 0:b1ce54272580 191 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 192 */
kotakku 0:b1ce54272580 193 void setLedOn(LEDEnum l, uint8_t controller = 0);
kotakku 0:b1ce54272580 194 /**
kotakku 0:b1ce54272580 195 * Turn on a LED by using ::LEDEnum.
kotakku 0:b1ce54272580 196 * @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
kotakku 0:b1ce54272580 197 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 198 */
kotakku 0:b1ce54272580 199 void setLedBlink(LEDEnum l, uint8_t controller = 0);
kotakku 0:b1ce54272580 200 /**
kotakku 0:b1ce54272580 201 * Used to set special LED modes supported by the Xbox controller.
kotakku 0:b1ce54272580 202 * @param lm See ::LEDModeEnum.
kotakku 0:b1ce54272580 203 * @param controller The controller to write to. Default to 0.
kotakku 0:b1ce54272580 204 */
kotakku 0:b1ce54272580 205 void setLedMode(LEDModeEnum lm, uint8_t controller = 0);
kotakku 0:b1ce54272580 206 /**
kotakku 0:b1ce54272580 207 * Used to get the battery level from the controller.
kotakku 0:b1ce54272580 208 * @param controller The controller to read from. Default to 0.
kotakku 0:b1ce54272580 209 * @return Returns the battery level as an integer in the range of 0-3.
kotakku 0:b1ce54272580 210 */
kotakku 0:b1ce54272580 211 uint8_t getBatteryLevel(uint8_t controller = 0);
kotakku 0:b1ce54272580 212 /**
kotakku 0:b1ce54272580 213 * Used to check if a button has changed.
kotakku 0:b1ce54272580 214 * @param controller The controller to read from. Default to 0.
kotakku 0:b1ce54272580 215 * @return True if a button has changed.
kotakku 0:b1ce54272580 216 */
kotakku 0:b1ce54272580 217 bool buttonChanged(uint8_t controller = 0);
kotakku 0:b1ce54272580 218
kotakku 0:b1ce54272580 219 /**
kotakku 0:b1ce54272580 220 * Used to call your own function when the controller is successfully initialized.
kotakku 0:b1ce54272580 221 * @param funcOnInit Function to call.
kotakku 0:b1ce54272580 222 */
kotakku 0:b1ce54272580 223 void attachOnInit(void (*funcOnInit)(void)) {
kotakku 0:b1ce54272580 224 pFuncOnInit = funcOnInit;
kotakku 0:b1ce54272580 225 };
kotakku 0:b1ce54272580 226 /**@}*/
kotakku 0:b1ce54272580 227
kotakku 0:b1ce54272580 228 /** True if a wireless receiver is connected. */
kotakku 0:b1ce54272580 229 bool XboxReceiverConnected;
kotakku 0:b1ce54272580 230 /** Variable used to indicate if the XBOX 360 controller is successfully connected. */
kotakku 0:b1ce54272580 231 uint8_t Xbox360Connected[4];
kotakku 0:b1ce54272580 232
kotakku 0:b1ce54272580 233 protected:
kotakku 0:b1ce54272580 234 /** Pointer to USB class instance. */
kotakku 0:b1ce54272580 235 USB *pUsb;
kotakku 0:b1ce54272580 236 /** Device address. */
kotakku 0:b1ce54272580 237 uint8_t bAddress;
kotakku 0:b1ce54272580 238 /** Endpoint info structure. */
kotakku 0:b1ce54272580 239 EpInfo epInfo[XBOX_MAX_ENDPOINTS];
kotakku 0:b1ce54272580 240
kotakku 0:b1ce54272580 241 private:
kotakku 0:b1ce54272580 242 /**
kotakku 0:b1ce54272580 243 * Called when the controller is successfully initialized.
kotakku 0:b1ce54272580 244 * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
kotakku 0:b1ce54272580 245 * This is useful for instance if you want to set the LEDs in a specific way.
kotakku 0:b1ce54272580 246 * @param controller The initialized controller.
kotakku 0:b1ce54272580 247 */
kotakku 0:b1ce54272580 248 void onInit(uint8_t controller);
kotakku 0:b1ce54272580 249 void (*pFuncOnInit)(void); // Pointer to function called in onInit()
kotakku 0:b1ce54272580 250
kotakku 0:b1ce54272580 251 bool bPollEnable;
kotakku 0:b1ce54272580 252
kotakku 0:b1ce54272580 253 /* Variables to store the buttons */
kotakku 0:b1ce54272580 254 uint32_t ButtonState[4];
kotakku 0:b1ce54272580 255 uint32_t OldButtonState[4];
kotakku 0:b1ce54272580 256 uint16_t ButtonClickState[4];
kotakku 0:b1ce54272580 257 int16_t hatValue[4][4];
kotakku 0:b1ce54272580 258 uint16_t controllerStatus[4];
kotakku 0:b1ce54272580 259 bool buttonStateChanged[4]; // True if a button has changed
kotakku 0:b1ce54272580 260
kotakku 0:b1ce54272580 261 bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not
kotakku 0:b1ce54272580 262 bool R2Clicked[4];
kotakku 0:b1ce54272580 263
kotakku 0:b1ce54272580 264 uint32_t checkStatusTimer; // Timing for checkStatus() signals
kotakku 0:b1ce54272580 265
kotakku 0:b1ce54272580 266 uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
kotakku 0:b1ce54272580 267 uint8_t writeBuf[7]; // General purpose buffer for output data
kotakku 0:b1ce54272580 268
kotakku 0:b1ce54272580 269 void readReport(uint8_t controller); // read incoming data
kotakku 0:b1ce54272580 270 void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging
kotakku 0:b1ce54272580 271
kotakku 0:b1ce54272580 272 /* Private commands */
kotakku 0:b1ce54272580 273 void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes);
kotakku 0:b1ce54272580 274 void checkStatus();
kotakku 0:b1ce54272580 275 };
kotakku 0:b1ce54272580 276 #endif
kotakku 0:b1ce54272580 277