Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}
Committer:
robo_ichinoseki_a
Date:
Sat May 02 05:56:48 2020 +0000
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580
update

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kotakku 0:b1ce54272580 1 /* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
kotakku 0:b1ce54272580 2
kotakku 0:b1ce54272580 3 This software may be distributed and modified under the terms of the GNU
kotakku 0:b1ce54272580 4 General Public License version 2 (GPL2) as published by the Free Software
kotakku 0:b1ce54272580 5 Foundation and appearing in the file GPL2.TXT included in the packaging of
kotakku 0:b1ce54272580 6 this file. Please note that GPL2 Section 2[b] requires that all works based
kotakku 0:b1ce54272580 7 on this software must also be made publicly available under the terms of
kotakku 0:b1ce54272580 8 the GPL2 ("Copyleft").
kotakku 0:b1ce54272580 9
kotakku 0:b1ce54272580 10 Contact information
kotakku 0:b1ce54272580 11 -------------------
kotakku 0:b1ce54272580 12
kotakku 0:b1ce54272580 13 Kristian Lauszus, TKJ Electronics
kotakku 0:b1ce54272580 14 Web : http://www.tkjelectronics.com
kotakku 0:b1ce54272580 15 e-mail : kristianl@tkjelectronics.com
kotakku 0:b1ce54272580 16 */
kotakku 0:b1ce54272580 17
kotakku 0:b1ce54272580 18 #ifndef _psbuzz_h_
kotakku 0:b1ce54272580 19 #define _psbuzz_h_
kotakku 0:b1ce54272580 20
kotakku 0:b1ce54272580 21 #include "hiduniversal.h"
kotakku 0:b1ce54272580 22 #include "controllerEnums.h"
kotakku 0:b1ce54272580 23
kotakku 0:b1ce54272580 24 #define PSBUZZ_VID 0x054C // Sony Corporation
kotakku 0:b1ce54272580 25 #define PSBUZZ_PID 0x1000 // PS Buzz Controller
kotakku 0:b1ce54272580 26
kotakku 0:b1ce54272580 27 /** Struct used to easily read the different buttons on the controllers */
kotakku 0:b1ce54272580 28 union PSBUZZButtons {
kotakku 0:b1ce54272580 29 struct {
kotakku 0:b1ce54272580 30 uint8_t red : 1;
kotakku 0:b1ce54272580 31 uint8_t yellow : 1;
kotakku 0:b1ce54272580 32 uint8_t green : 1;
kotakku 0:b1ce54272580 33 uint8_t orange : 1;
kotakku 0:b1ce54272580 34 uint8_t blue : 1;
kotakku 0:b1ce54272580 35 } __attribute__((packed)) btn[4];
kotakku 0:b1ce54272580 36 uint32_t val : 20;
kotakku 0:b1ce54272580 37 } __attribute__((packed));
kotakku 0:b1ce54272580 38
kotakku 0:b1ce54272580 39 /**
kotakku 0:b1ce54272580 40 * This class implements support for the PS Buzz controllers via USB.
kotakku 0:b1ce54272580 41 * It uses the HIDUniversal class for all the USB communication.
kotakku 0:b1ce54272580 42 */
kotakku 0:b1ce54272580 43 class PSBuzz : public HIDUniversal {
kotakku 0:b1ce54272580 44 public:
kotakku 0:b1ce54272580 45 /**
kotakku 0:b1ce54272580 46 * Constructor for the PSBuzz class.
kotakku 0:b1ce54272580 47 * @param p Pointer to the USB class instance.
kotakku 0:b1ce54272580 48 */
kotakku 0:b1ce54272580 49 PSBuzz(USB *p) :
kotakku 0:b1ce54272580 50 HIDUniversal(p) {
kotakku 0:b1ce54272580 51 Reset();
kotakku 0:b1ce54272580 52 };
kotakku 0:b1ce54272580 53
kotakku 0:b1ce54272580 54 /**
kotakku 0:b1ce54272580 55 * Used to check if a PS Buzz controller is connected.
kotakku 0:b1ce54272580 56 * @return Returns true if it is connected.
kotakku 0:b1ce54272580 57 */
kotakku 0:b1ce54272580 58 bool connected() {
kotakku 0:b1ce54272580 59 return HIDUniversal::isReady() && HIDUniversal::VID == PSBUZZ_VID && HIDUniversal::PID == PSBUZZ_PID;
kotakku 0:b1ce54272580 60 };
kotakku 0:b1ce54272580 61
kotakku 0:b1ce54272580 62 /**
kotakku 0:b1ce54272580 63 * Used to call your own function when the device is successfully initialized.
kotakku 0:b1ce54272580 64 * @param funcOnInit Function to call.
kotakku 0:b1ce54272580 65 */
kotakku 0:b1ce54272580 66 void attachOnInit(void (*funcOnInit)(void)) {
kotakku 0:b1ce54272580 67 pFuncOnInit = funcOnInit;
kotakku 0:b1ce54272580 68 };
kotakku 0:b1ce54272580 69
kotakku 0:b1ce54272580 70 /** @name PS Buzzer Controller functions */
kotakku 0:b1ce54272580 71 /**
kotakku 0:b1ce54272580 72 * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
kotakku 0:b1ce54272580 73 *
kotakku 0:b1ce54272580 74 * While getButtonClick(ButtonEnum b) will only return it once.
kotakku 0:b1ce54272580 75 *
kotakku 0:b1ce54272580 76 * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
kotakku 0:b1ce54272580 77 * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
kotakku 0:b1ce54272580 78 * @param b ::ButtonEnum to read.
kotakku 0:b1ce54272580 79 * @param controller The controller to read from. Default to 0.
kotakku 0:b1ce54272580 80 * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
kotakku 0:b1ce54272580 81 */
kotakku 0:b1ce54272580 82 bool getButtonPress(ButtonEnum b, uint8_t controller = 0);
kotakku 0:b1ce54272580 83 bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
kotakku 0:b1ce54272580 84 /**@}*/
kotakku 0:b1ce54272580 85 /** @name PS Buzzer Controller functions */
kotakku 0:b1ce54272580 86 /**
kotakku 0:b1ce54272580 87 * Set LED value without using ::LEDEnum.
kotakku 0:b1ce54272580 88 * @param value See: ::LEDEnum.
kotakku 0:b1ce54272580 89 */
kotakku 0:b1ce54272580 90 /**
kotakku 0:b1ce54272580 91 * Set LED values directly.
kotakku 0:b1ce54272580 92 * @param value Used to set whenever the LED should be on or off
kotakku 0:b1ce54272580 93 * @param controller The controller to control. Defaults to 0.
kotakku 0:b1ce54272580 94 */
kotakku 0:b1ce54272580 95 void setLedRaw(bool value, uint8_t controller = 0);
kotakku 0:b1ce54272580 96
kotakku 0:b1ce54272580 97 /** Turn all LEDs off. */
kotakku 0:b1ce54272580 98 void setLedOffAll() {
kotakku 0:b1ce54272580 99 for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
kotakku 0:b1ce54272580 100 ledState[i] = false; // Just an easy way to set all four off at the same time
kotakku 0:b1ce54272580 101 setLedRaw(false); // Turn the LED off, on all four controllers
kotakku 0:b1ce54272580 102 };
kotakku 0:b1ce54272580 103
kotakku 0:b1ce54272580 104 /**
kotakku 0:b1ce54272580 105 * Turn the LED off on a specific controller.
kotakku 0:b1ce54272580 106 * @param controller The controller to turn off. Defaults to 0.
kotakku 0:b1ce54272580 107 */
kotakku 0:b1ce54272580 108 void setLedOff(uint8_t controller = 0) {
kotakku 0:b1ce54272580 109 setLedRaw(false, controller);
kotakku 0:b1ce54272580 110 };
kotakku 0:b1ce54272580 111
kotakku 0:b1ce54272580 112
kotakku 0:b1ce54272580 113 /** Turn all LEDs on. */
kotakku 0:b1ce54272580 114 void setLedOnAll() {
kotakku 0:b1ce54272580 115 for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
kotakku 0:b1ce54272580 116 ledState[i] = true; // Just an easy way to set all four off at the same time
kotakku 0:b1ce54272580 117 setLedRaw(true); // Turn the LED on, on all four controllers
kotakku 0:b1ce54272580 118 };
kotakku 0:b1ce54272580 119
kotakku 0:b1ce54272580 120 /**
kotakku 0:b1ce54272580 121 * Turn the LED on on a specific controller.
kotakku 0:b1ce54272580 122 * @param controller The controller to turn off. Defaults to 0.
kotakku 0:b1ce54272580 123 */
kotakku 0:b1ce54272580 124 void setLedOn(uint8_t controller = 0) {
kotakku 0:b1ce54272580 125 setLedRaw(true, controller);
kotakku 0:b1ce54272580 126 };
kotakku 0:b1ce54272580 127
kotakku 0:b1ce54272580 128 /**
kotakku 0:b1ce54272580 129 * Toggle the LED on a specific controller.
kotakku 0:b1ce54272580 130 * @param controller The controller to turn off. Defaults to 0.
kotakku 0:b1ce54272580 131 */
kotakku 0:b1ce54272580 132 void setLedToggle(uint8_t controller = 0) {
kotakku 0:b1ce54272580 133 setLedRaw(!ledState[controller], controller);
kotakku 0:b1ce54272580 134 };
kotakku 0:b1ce54272580 135 /**@}*/
kotakku 0:b1ce54272580 136
kotakku 0:b1ce54272580 137 protected:
kotakku 0:b1ce54272580 138 /** @name HIDUniversal implementation */
kotakku 0:b1ce54272580 139 /**
kotakku 0:b1ce54272580 140 * Used to parse USB HID data.
kotakku 0:b1ce54272580 141 * @param hid Pointer to the HID class.
kotakku 0:b1ce54272580 142 * @param is_rpt_id Only used for Hubs.
kotakku 0:b1ce54272580 143 * @param len The length of the incoming data.
kotakku 0:b1ce54272580 144 * @param buf Pointer to the data buffer.
kotakku 0:b1ce54272580 145 */
kotakku 0:b1ce54272580 146 void ParseHIDData(USBHID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf);
kotakku 0:b1ce54272580 147
kotakku 0:b1ce54272580 148 /**
kotakku 0:b1ce54272580 149 * Called when a device is successfully initialized.
kotakku 0:b1ce54272580 150 * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
kotakku 0:b1ce54272580 151 * This is useful for instance if you want to set the LEDs in a specific way.
kotakku 0:b1ce54272580 152 */
kotakku 0:b1ce54272580 153 uint8_t OnInitSuccessful();
kotakku 0:b1ce54272580 154 /**@}*/
kotakku 0:b1ce54272580 155
kotakku 0:b1ce54272580 156 /** Used to reset the different buffers to their default values */
kotakku 0:b1ce54272580 157 void Reset() {
kotakku 0:b1ce54272580 158 psbuzzButtons.val = 0;
kotakku 0:b1ce54272580 159 oldButtonState.val = 0;
kotakku 0:b1ce54272580 160 buttonClickState.val = 0;
kotakku 0:b1ce54272580 161 for (uint8_t i = 0; i < sizeof(ledState); i++)
kotakku 0:b1ce54272580 162 ledState[i] = 0;
kotakku 0:b1ce54272580 163 };
kotakku 0:b1ce54272580 164
kotakku 0:b1ce54272580 165 /** @name USBDeviceConfig implementation */
kotakku 0:b1ce54272580 166 /**
kotakku 0:b1ce54272580 167 * Used by the USB core to check what this driver support.
kotakku 0:b1ce54272580 168 * @param vid The device's VID.
kotakku 0:b1ce54272580 169 * @param pid The device's PID.
kotakku 0:b1ce54272580 170 * @return Returns true if the device's VID and PID matches this driver.
kotakku 0:b1ce54272580 171 */
kotakku 0:b1ce54272580 172 virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
kotakku 0:b1ce54272580 173 return (vid == PSBUZZ_VID && pid == PSBUZZ_PID);
kotakku 0:b1ce54272580 174 };
kotakku 0:b1ce54272580 175 /**@}*/
kotakku 0:b1ce54272580 176
kotakku 0:b1ce54272580 177 private:
kotakku 0:b1ce54272580 178 void (*pFuncOnInit)(void); // Pointer to function called in onInit()
kotakku 0:b1ce54272580 179
kotakku 0:b1ce54272580 180 void PSBuzz_Command(uint8_t *data, uint16_t nbytes);
kotakku 0:b1ce54272580 181
kotakku 0:b1ce54272580 182 PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState;
kotakku 0:b1ce54272580 183 bool ledState[4];
kotakku 0:b1ce54272580 184 };
kotakku 0:b1ce54272580 185 #endif
kotakku 0:b1ce54272580 186