Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}
Committer:
robo_ichinoseki_a
Date:
Sat May 02 05:56:48 2020 +0000
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580
update

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kotakku 0:b1ce54272580 1 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
kotakku 0:b1ce54272580 2
kotakku 0:b1ce54272580 3 This software may be distributed and modified under the terms of the GNU
kotakku 0:b1ce54272580 4 General Public License version 2 (GPL2) as published by the Free Software
kotakku 0:b1ce54272580 5 Foundation and appearing in the file GPL2.TXT included in the packaging of
kotakku 0:b1ce54272580 6 this file. Please note that GPL2 Section 2[b] requires that all works based
kotakku 0:b1ce54272580 7 on this software must also be made publicly available under the terms of
kotakku 0:b1ce54272580 8 the GPL2 ("Copyleft").
kotakku 0:b1ce54272580 9
kotakku 0:b1ce54272580 10 Contact information
kotakku 0:b1ce54272580 11 -------------------
kotakku 0:b1ce54272580 12
kotakku 0:b1ce54272580 13 Kristian Lauszus, TKJ Electronics
kotakku 0:b1ce54272580 14 Web : http://www.tkjelectronics.com
kotakku 0:b1ce54272580 15 e-mail : kristianl@tkjelectronics.com
kotakku 0:b1ce54272580 16 */
kotakku 0:b1ce54272580 17
kotakku 0:b1ce54272580 18 #ifndef _ps3usb_h_
kotakku 0:b1ce54272580 19 #define _ps3usb_h_
kotakku 0:b1ce54272580 20
kotakku 0:b1ce54272580 21 #include "Usb.h"
kotakku 0:b1ce54272580 22 #include "usbhid.h"
kotakku 0:b1ce54272580 23 #include "PS3Enums.h"
kotakku 0:b1ce54272580 24
kotakku 0:b1ce54272580 25 /* PS3 data taken from descriptors */
kotakku 0:b1ce54272580 26 #define EP_MAXPKTSIZE 64 // max size for data via USB
kotakku 0:b1ce54272580 27
kotakku 0:b1ce54272580 28 /* Names we give to the 3 ps3 pipes - this is only used for setting the bluetooth address into the ps3 controllers */
kotakku 0:b1ce54272580 29 #define PS3_CONTROL_PIPE 0
kotakku 0:b1ce54272580 30 #define PS3_OUTPUT_PIPE 1
kotakku 0:b1ce54272580 31 #define PS3_INPUT_PIPE 2
kotakku 0:b1ce54272580 32
kotakku 0:b1ce54272580 33 //PID and VID of the different devices
kotakku 0:b1ce54272580 34 #define PS3_VID 0x054C // Sony Corporation
kotakku 0:b1ce54272580 35 #define PS3_PID 0x0268 // PS3 Controller DualShock 3
kotakku 0:b1ce54272580 36 #define PS3NAVIGATION_PID 0x042F // Navigation controller
kotakku 0:b1ce54272580 37 #define PS3MOVE_PID 0x03D5 // Motion controller
kotakku 0:b1ce54272580 38
kotakku 0:b1ce54272580 39 #define PS3_MAX_ENDPOINTS 3
kotakku 0:b1ce54272580 40
kotakku 0:b1ce54272580 41 /**
kotakku 0:b1ce54272580 42 * This class implements support for all the official PS3 Controllers:
kotakku 0:b1ce54272580 43 * Dualshock 3, Navigation or a Motion controller via USB.
kotakku 0:b1ce54272580 44 *
kotakku 0:b1ce54272580 45 * One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB on the Move controller.
kotakku 0:b1ce54272580 46 *
kotakku 0:b1ce54272580 47 * Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information.
kotakku 0:b1ce54272580 48 */
kotakku 0:b1ce54272580 49 class PS3USB : public USBDeviceConfig {
kotakku 0:b1ce54272580 50 public:
kotakku 0:b1ce54272580 51 /**
kotakku 0:b1ce54272580 52 * Constructor for the PS3USB class.
kotakku 0:b1ce54272580 53 * @param pUsb Pointer to USB class instance.
kotakku 0:b1ce54272580 54 * @param btadr5,btadr4,btadr3,btadr2,btadr1,btadr0
kotakku 0:b1ce54272580 55 * Pass your dongles Bluetooth address into the constructor,
kotakku 0:b1ce54272580 56 * so you are able to pair the controller with a Bluetooth dongle.
kotakku 0:b1ce54272580 57 */
kotakku 0:b1ce54272580 58 PS3USB(USB *pUsb, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0);
kotakku 0:b1ce54272580 59
kotakku 0:b1ce54272580 60 /** @name USBDeviceConfig implementation */
kotakku 0:b1ce54272580 61 /**
kotakku 0:b1ce54272580 62 * Initialize the PS3 Controller.
kotakku 0:b1ce54272580 63 * @param parent Hub number.
kotakku 0:b1ce54272580 64 * @param port Port number on the hub.
kotakku 0:b1ce54272580 65 * @param lowspeed Speed of the device.
kotakku 0:b1ce54272580 66 * @return 0 on success.
kotakku 0:b1ce54272580 67 */
kotakku 0:b1ce54272580 68 uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
kotakku 0:b1ce54272580 69 /**
kotakku 0:b1ce54272580 70 * Release the USB device.
kotakku 0:b1ce54272580 71 * @return 0 on success.
kotakku 0:b1ce54272580 72 */
kotakku 0:b1ce54272580 73 uint8_t Release();
kotakku 0:b1ce54272580 74 /**
kotakku 0:b1ce54272580 75 * Poll the USB Input endpoins and run the state machines.
kotakku 0:b1ce54272580 76 * @return 0 on success.
kotakku 0:b1ce54272580 77 */
kotakku 0:b1ce54272580 78 uint8_t Poll();
kotakku 0:b1ce54272580 79
kotakku 0:b1ce54272580 80 /**
kotakku 0:b1ce54272580 81 * Get the device address.
kotakku 0:b1ce54272580 82 * @return The device address.
kotakku 0:b1ce54272580 83 */
kotakku 0:b1ce54272580 84 virtual uint8_t GetAddress() {
kotakku 0:b1ce54272580 85 return bAddress;
kotakku 0:b1ce54272580 86 };
kotakku 0:b1ce54272580 87
kotakku 0:b1ce54272580 88 /**
kotakku 0:b1ce54272580 89 * Used to check if the controller has been initialized.
kotakku 0:b1ce54272580 90 * @return True if it's ready.
kotakku 0:b1ce54272580 91 */
kotakku 0:b1ce54272580 92 virtual bool isReady() {
kotakku 0:b1ce54272580 93 return bPollEnable;
kotakku 0:b1ce54272580 94 };
kotakku 0:b1ce54272580 95
kotakku 0:b1ce54272580 96 /**
kotakku 0:b1ce54272580 97 * Used by the USB core to check what this driver support.
kotakku 0:b1ce54272580 98 * @param vid The device's VID.
kotakku 0:b1ce54272580 99 * @param pid The device's PID.
kotakku 0:b1ce54272580 100 * @return Returns true if the device's VID and PID matches this driver.
kotakku 0:b1ce54272580 101 */
kotakku 0:b1ce54272580 102 virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
kotakku 0:b1ce54272580 103 return (vid == PS3_VID && (pid == PS3_PID || pid == PS3NAVIGATION_PID || pid == PS3MOVE_PID));
kotakku 0:b1ce54272580 104 };
kotakku 0:b1ce54272580 105 /**@}*/
kotakku 0:b1ce54272580 106
kotakku 0:b1ce54272580 107 /**
kotakku 0:b1ce54272580 108 * Used to set the Bluetooth address inside the Dualshock 3 and Navigation controller.
kotakku 0:b1ce54272580 109 * Set using LSB first.
kotakku 0:b1ce54272580 110 * @param bdaddr Your dongles Bluetooth address.
kotakku 0:b1ce54272580 111 */
kotakku 0:b1ce54272580 112 void setBdaddr(uint8_t *bdaddr);
kotakku 0:b1ce54272580 113 /**
kotakku 0:b1ce54272580 114 * Used to get the Bluetooth address inside the Dualshock 3 and Navigation controller.
kotakku 0:b1ce54272580 115 * Will return LSB first.
kotakku 0:b1ce54272580 116 * @param bdaddr Your dongles Bluetooth address.
kotakku 0:b1ce54272580 117 */
kotakku 0:b1ce54272580 118 void getBdaddr(uint8_t *bdaddr);
kotakku 0:b1ce54272580 119
kotakku 0:b1ce54272580 120 /**
kotakku 0:b1ce54272580 121 * Used to set the Bluetooth address inside the Move controller.
kotakku 0:b1ce54272580 122 * Set using LSB first.
kotakku 0:b1ce54272580 123 * @param bdaddr Your dongles Bluetooth address.
kotakku 0:b1ce54272580 124 */
kotakku 0:b1ce54272580 125 void setMoveBdaddr(uint8_t *bdaddr);
kotakku 0:b1ce54272580 126 /**
kotakku 0:b1ce54272580 127 * Used to get the Bluetooth address inside the Move controller.
kotakku 0:b1ce54272580 128 * Will return LSB first.
kotakku 0:b1ce54272580 129 * @param bdaddr Your dongles Bluetooth address.
kotakku 0:b1ce54272580 130 */
kotakku 0:b1ce54272580 131 void getMoveBdaddr(uint8_t *bdaddr);
kotakku 0:b1ce54272580 132 /**
kotakku 0:b1ce54272580 133 * Used to get the calibration data inside the Move controller.
kotakku 0:b1ce54272580 134 * @param data Buffer to store data in. Must be at least 147 bytes
kotakku 0:b1ce54272580 135 */
kotakku 0:b1ce54272580 136 void getMoveCalibration(uint8_t *data);
kotakku 0:b1ce54272580 137
kotakku 0:b1ce54272580 138 /** @name PS3 Controller functions */
kotakku 0:b1ce54272580 139 /**
kotakku 0:b1ce54272580 140 * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
kotakku 0:b1ce54272580 141 *
kotakku 0:b1ce54272580 142 * While getButtonClick(ButtonEnum b) will only return it once.
kotakku 0:b1ce54272580 143 *
kotakku 0:b1ce54272580 144 * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
kotakku 0:b1ce54272580 145 * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
kotakku 0:b1ce54272580 146 * @param b ::ButtonEnum to read.
kotakku 0:b1ce54272580 147 * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
kotakku 0:b1ce54272580 148 */
kotakku 0:b1ce54272580 149 bool getButtonPress(ButtonEnum b);
kotakku 0:b1ce54272580 150 bool getButtonClick(ButtonEnum b);
kotakku 0:b1ce54272580 151 /**@}*/
kotakku 0:b1ce54272580 152 /** @name PS3 Controller functions */
kotakku 0:b1ce54272580 153 /**
kotakku 0:b1ce54272580 154 * Used to get the analog value from button presses.
kotakku 0:b1ce54272580 155 * @param a The ::ButtonEnum to read.
kotakku 0:b1ce54272580 156 * The supported buttons are:
kotakku 0:b1ce54272580 157 * ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2,
kotakku 0:b1ce54272580 158 * ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T.
kotakku 0:b1ce54272580 159 * @return Analog value in the range of 0-255.
kotakku 0:b1ce54272580 160 */
kotakku 0:b1ce54272580 161 uint8_t getAnalogButton(ButtonEnum a);
kotakku 0:b1ce54272580 162 /**
kotakku 0:b1ce54272580 163 * Used to read the analog joystick.
kotakku 0:b1ce54272580 164 * @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
kotakku 0:b1ce54272580 165 * @return Return the analog value in the range of 0-255.
kotakku 0:b1ce54272580 166 */
kotakku 0:b1ce54272580 167 uint8_t getAnalogHat(AnalogHatEnum a);
kotakku 0:b1ce54272580 168 /**
kotakku 0:b1ce54272580 169 * Used to read the sensors inside the Dualshock 3 controller.
kotakku 0:b1ce54272580 170 * @param a
kotakku 0:b1ce54272580 171 * The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside.
kotakku 0:b1ce54272580 172 * @return Return the raw sensor value.
kotakku 0:b1ce54272580 173 */
kotakku 0:b1ce54272580 174 uint16_t getSensor(SensorEnum a);
kotakku 0:b1ce54272580 175 /**
kotakku 0:b1ce54272580 176 * Use this to get ::Pitch and ::Roll calculated using the accelerometer.
kotakku 0:b1ce54272580 177 * @param a Either ::Pitch or ::Roll.
kotakku 0:b1ce54272580 178 * @return Return the angle in the range of 0-360.
kotakku 0:b1ce54272580 179 */
kotakku 0:b1ce54272580 180 float getAngle(AngleEnum a);
kotakku 0:b1ce54272580 181 /**
kotakku 0:b1ce54272580 182 * Get the ::StatusEnum from the controller.
kotakku 0:b1ce54272580 183 * @param c The ::StatusEnum you want to read.
kotakku 0:b1ce54272580 184 * @return True if correct and false if not.
kotakku 0:b1ce54272580 185 */
kotakku 0:b1ce54272580 186 bool getStatus(StatusEnum c);
kotakku 0:b1ce54272580 187 /** Read all the available statuses from the controller and prints it as a nice formated string. */
kotakku 0:b1ce54272580 188 void printStatusString();
kotakku 0:b1ce54272580 189
kotakku 0:b1ce54272580 190 /** Used to set all LEDs and rumble off. */
kotakku 0:b1ce54272580 191 void setAllOff();
kotakku 0:b1ce54272580 192 /** Turn off rumble. */
kotakku 0:b1ce54272580 193 void setRumbleOff();
kotakku 0:b1ce54272580 194 /**
kotakku 0:b1ce54272580 195 * Turn on rumble.
kotakku 0:b1ce54272580 196 * @param mode Either ::RumbleHigh or ::RumbleLow.
kotakku 0:b1ce54272580 197 */
kotakku 0:b1ce54272580 198 void setRumbleOn(RumbleEnum mode);
kotakku 0:b1ce54272580 199 /**
kotakku 0:b1ce54272580 200 * Turn on rumble using custom duration and power.
kotakku 0:b1ce54272580 201 * @param rightDuration The duration of the right/low rumble effect.
kotakku 0:b1ce54272580 202 * @param rightPower The intensity of the right/low rumble effect.
kotakku 0:b1ce54272580 203 * @param leftDuration The duration of the left/high rumble effect.
kotakku 0:b1ce54272580 204 * @param leftPower The intensity of the left/high rumble effect.
kotakku 0:b1ce54272580 205 */
kotakku 0:b1ce54272580 206 void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower);
kotakku 0:b1ce54272580 207
kotakku 0:b1ce54272580 208 /**
kotakku 0:b1ce54272580 209 * Set LED value without using the ::LEDEnum.
kotakku 0:b1ce54272580 210 * @param value See: ::LEDEnum.
kotakku 0:b1ce54272580 211 */
kotakku 0:b1ce54272580 212 void setLedRaw(uint8_t value);
kotakku 0:b1ce54272580 213
kotakku 0:b1ce54272580 214 /** Turn all LEDs off. */
kotakku 0:b1ce54272580 215 void setLedOff() {
kotakku 0:b1ce54272580 216 setLedRaw(0);
kotakku 0:b1ce54272580 217 }
kotakku 0:b1ce54272580 218 /**
kotakku 0:b1ce54272580 219 * Turn the specific ::LEDEnum off.
kotakku 0:b1ce54272580 220 * @param a The ::LEDEnum to turn off.
kotakku 0:b1ce54272580 221 */
kotakku 0:b1ce54272580 222 void setLedOff(LEDEnum a);
kotakku 0:b1ce54272580 223 /**
kotakku 0:b1ce54272580 224 * Turn the specific ::LEDEnum on.
kotakku 0:b1ce54272580 225 * @param a The ::LEDEnum to turn on.
kotakku 0:b1ce54272580 226 */
kotakku 0:b1ce54272580 227 void setLedOn(LEDEnum a);
kotakku 0:b1ce54272580 228 /**
kotakku 0:b1ce54272580 229 * Toggle the specific ::LEDEnum.
kotakku 0:b1ce54272580 230 * @param a The ::LEDEnum to toggle.
kotakku 0:b1ce54272580 231 */
kotakku 0:b1ce54272580 232 void setLedToggle(LEDEnum a);
kotakku 0:b1ce54272580 233
kotakku 0:b1ce54272580 234 /**
kotakku 0:b1ce54272580 235 * Use this to set the Color using RGB values.
kotakku 0:b1ce54272580 236 * @param r,g,b RGB value.
kotakku 0:b1ce54272580 237 */
kotakku 0:b1ce54272580 238 void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);
kotakku 0:b1ce54272580 239 /**
kotakku 0:b1ce54272580 240 * Use this to set the color using the predefined colors in ::ColorsEnum.
kotakku 0:b1ce54272580 241 * @param color The desired color.
kotakku 0:b1ce54272580 242 */
kotakku 0:b1ce54272580 243 void moveSetBulb(ColorsEnum color);
kotakku 0:b1ce54272580 244 /**
kotakku 0:b1ce54272580 245 * Set the rumble value inside the Move controller.
kotakku 0:b1ce54272580 246 * @param rumble The desired value in the range from 64-255.
kotakku 0:b1ce54272580 247 */
kotakku 0:b1ce54272580 248 void moveSetRumble(uint8_t rumble);
kotakku 0:b1ce54272580 249
kotakku 0:b1ce54272580 250 /**
kotakku 0:b1ce54272580 251 * Used to call your own function when the controller is successfully initialized.
kotakku 0:b1ce54272580 252 * @param funcOnInit Function to call.
kotakku 0:b1ce54272580 253 */
kotakku 0:b1ce54272580 254 void attachOnInit(void (*funcOnInit)(void)) {
kotakku 0:b1ce54272580 255 pFuncOnInit = funcOnInit;
kotakku 0:b1ce54272580 256 };
kotakku 0:b1ce54272580 257 /**@}*/
kotakku 0:b1ce54272580 258
kotakku 0:b1ce54272580 259 /** Variable used to indicate if the normal playstation controller is successfully connected. */
kotakku 0:b1ce54272580 260 bool PS3Connected;
kotakku 0:b1ce54272580 261 /** Variable used to indicate if the move controller is successfully connected. */
kotakku 0:b1ce54272580 262 bool PS3MoveConnected;
kotakku 0:b1ce54272580 263 /** Variable used to indicate if the navigation controller is successfully connected. */
kotakku 0:b1ce54272580 264 bool PS3NavigationConnected;
kotakku 0:b1ce54272580 265
kotakku 0:b1ce54272580 266 protected:
kotakku 0:b1ce54272580 267 /** Pointer to USB class instance. */
kotakku 0:b1ce54272580 268 USB *pUsb;
kotakku 0:b1ce54272580 269 /** Device address. */
kotakku 0:b1ce54272580 270 uint8_t bAddress;
kotakku 0:b1ce54272580 271 /** Endpoint info structure. */
kotakku 0:b1ce54272580 272 EpInfo epInfo[PS3_MAX_ENDPOINTS];
kotakku 0:b1ce54272580 273
kotakku 0:b1ce54272580 274 private:
kotakku 0:b1ce54272580 275 /**
kotakku 0:b1ce54272580 276 * Called when the controller is successfully initialized.
kotakku 0:b1ce54272580 277 * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
kotakku 0:b1ce54272580 278 * This is useful for instance if you want to set the LEDs in a specific way.
kotakku 0:b1ce54272580 279 */
kotakku 0:b1ce54272580 280 void onInit();
kotakku 0:b1ce54272580 281 void (*pFuncOnInit)(void); // Pointer to function called in onInit()
kotakku 0:b1ce54272580 282
kotakku 0:b1ce54272580 283 bool bPollEnable;
kotakku 0:b1ce54272580 284
kotakku 0:b1ce54272580 285 uint32_t timer; // used to continuously set PS3 Move controller Bulb and rumble values
kotakku 0:b1ce54272580 286
kotakku 0:b1ce54272580 287 uint32_t ButtonState;
kotakku 0:b1ce54272580 288 uint32_t OldButtonState;
kotakku 0:b1ce54272580 289 uint32_t ButtonClickState;
kotakku 0:b1ce54272580 290
kotakku 0:b1ce54272580 291 uint8_t my_bdaddr[6]; // Change to your dongles Bluetooth address in the constructor
kotakku 0:b1ce54272580 292 uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
kotakku 0:b1ce54272580 293 uint8_t writeBuf[EP_MAXPKTSIZE]; // General purpose buffer for output data
kotakku 0:b1ce54272580 294
kotakku 0:b1ce54272580 295 void readReport(); // read incoming data
kotakku 0:b1ce54272580 296 void printReport(); // print incoming date - Uncomment for debugging
kotakku 0:b1ce54272580 297
kotakku 0:b1ce54272580 298 /* Private commands */
kotakku 0:b1ce54272580 299 void PS3_Command(uint8_t *data, uint16_t nbytes);
kotakku 0:b1ce54272580 300 void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via USB
kotakku 0:b1ce54272580 301 void Move_Command(uint8_t *data, uint16_t nbytes);
kotakku 0:b1ce54272580 302 };
kotakku 0:b1ce54272580 303 #endif
kotakku 0:b1ce54272580 304