Library to use Arduino USB host shield on mbed

Dependents:   USBHOST_PS5

ArduinoのUSB Host Shield 2.0をmbedで使えるようにしたライブラリです。
大体のコードがArduinoからそのまま移植可能です。

Arduino UNOやMega用のホストシールド以外にもミニサイズのホストシールドでも使用可能です https://os.mbed.com/media/uploads/kotakku/dffgfddswa.png

シールドについて

3.3VのI/O用にシールドの改造が必要になりますがネット上に記事がたくさんあるのでそちらを参考にしてください

接続例

https://os.mbed.com/media/uploads/kotakku/esgsvfvhjrekldkcjxvb.png

使い方

Arduinoのコードと違うのはUSBのインスタンスの宣言部分のみです。
ピンを自分で指定できるようにしたので使いやすくなりました。

仕様

  • Arduinoのmillis関数、micros関数の移植のために内部でTimerクラスを使用しています。

main.cpp

#include "mbed.h"
#include <PS3BT.h>
#include <usbhub.h>

Serial pc(USBTX, USBRX, 115200);

//Nucleo f303k8用
USB Usb(A6, A5, A4, A3, A2); // mosi, miso, sclk, ssel, intr
BTD Btd(&Usb);
PS3BT PS3(&Btd);

int main()
{
    bool printAngle = false;

    if (Usb.Init() == -1)
    {
        pc.printf("\r\nOSC did not start");
        while (1); // Halt
    }
    pc.printf("\r\nPS3 USB Library Started");

    while (1)
    {
        Usb.Task();
        
        if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
            if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117)
            {
                pc.printf("\r\nLeftHatX: %d", PS3.getAnalogHat(LeftHatX));
                pc.printf("\tLeftHatY: %d", PS3.getAnalogHat(LeftHatY));
                if (PS3.PS3Connected)
                { // The Navigation controller only have one joystick
                    pc.printf("\tRightHatX: %d", PS3.getAnalogHat(RightHatX));
                    pc.printf("\tRightHatY: %d", PS3.getAnalogHat(RightHatY));
                }
            }
            // Analog button values can be read from almost all buttons
            if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2))
            {
                pc.printf("\r\nL2: %d", PS3.getAnalogButton(L2));
                if (!PS3.PS3NavigationConnected)
                {
                    pc.printf("\tR2: %d", PS3.getAnalogButton(R2));
                }
            }
            if (PS3.getButtonClick(PS))
            {
                PS3.disconnect();
                pc.printf("\r\nPS");
            }
    
            if (PS3.getButtonClick(TRIANGLE))
                pc.printf("\r\nTriangle");
            if (PS3.getButtonClick(CIRCLE))
                pc.printf("\r\nCircle");
            if (PS3.getButtonClick(CROSS))
                pc.printf("\r\nCross");
            if (PS3.getButtonClick(SQUARE))
                pc.printf("\r\nSquare");
    
            if (PS3.getButtonClick(UP))
            {
                pc.printf("\r\nUp");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED4);
            }
            if (PS3.getButtonClick(RIGHT))
            {
                pc.printf("\r\nRight");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED1);
            }
            if (PS3.getButtonClick(DOWN))
            {
                pc.printf("\r\nDown");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED2);
            }
            if (PS3.getButtonClick(LEFT))
            {
                pc.printf("\r\nLeft");
                PS3.setLedOff();
                PS3.setLedOn(CONTROLLER_LED3);
            }
    
            if (PS3.getButtonClick(L1))
                pc.printf("\r\nL1");
            if (PS3.getButtonClick(L3))
                pc.printf("\r\nL3");
            if (PS3.getButtonClick(R1))
                pc.printf("\r\nR1");
            if (PS3.getButtonClick(R3))
                pc.printf("\r\nR3");
    
            if (PS3.getButtonClick(SELECT))
            {
                pc.printf("\r\nSelect - ");
                PS3.printStatusString();
            }
            if (PS3.getButtonClick(START))
            {
                pc.printf("\r\nStart");
                printAngle = !printAngle;
            }
            if (printAngle)
            {
                pc.printf("\r\nPitch: %.3lf", PS3.getAngle(Pitch));
                pc.printf("\tRoll: %.3lf", PS3.getAngle(Roll));
            }
        }
        else
        {
            pc.printf("not connect\n");
        }
    }
}
Committer:
robo_ichinoseki_a
Date:
Sat May 02 05:56:48 2020 +0000
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580
update

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kotakku 0:b1ce54272580 1 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
kotakku 0:b1ce54272580 2
kotakku 0:b1ce54272580 3 This software may be distributed and modified under the terms of the GNU
kotakku 0:b1ce54272580 4 General Public License version 2 (GPL2) as published by the Free Software
kotakku 0:b1ce54272580 5 Foundation and appearing in the file GPL2.TXT included in the packaging of
kotakku 0:b1ce54272580 6 this file. Please note that GPL2 Section 2[b] requires that all works based
kotakku 0:b1ce54272580 7 on this software must also be made publicly available under the terms of
kotakku 0:b1ce54272580 8 the GPL2 ("Copyleft").
kotakku 0:b1ce54272580 9
kotakku 0:b1ce54272580 10 Contact information
kotakku 0:b1ce54272580 11 -------------------
kotakku 0:b1ce54272580 12
kotakku 0:b1ce54272580 13 Kristian Lauszus, TKJ Electronics
kotakku 0:b1ce54272580 14 Web : http://www.tkjelectronics.com
kotakku 0:b1ce54272580 15 e-mail : kristianl@tkjelectronics.com
kotakku 0:b1ce54272580 16 */
kotakku 0:b1ce54272580 17
kotakku 0:b1ce54272580 18 #ifndef _ps3enums_h
kotakku 0:b1ce54272580 19 #define _ps3enums_h
kotakku 0:b1ce54272580 20
kotakku 0:b1ce54272580 21 #include "controllerEnums.h"
kotakku 0:b1ce54272580 22
kotakku 0:b1ce54272580 23 /** Size of the output report buffer for the Dualshock and Navigation controllers */
kotakku 0:b1ce54272580 24 #define PS3_REPORT_BUFFER_SIZE 48
kotakku 0:b1ce54272580 25
kotakku 0:b1ce54272580 26 /** Report buffer for all PS3 commands */
kotakku 0:b1ce54272580 27 const uint8_t PS3_REPORT_BUFFER[PS3_REPORT_BUFFER_SIZE] PROGMEM = {
kotakku 0:b1ce54272580 28 0x00, 0x00, 0x00, 0x00, 0x00,
kotakku 0:b1ce54272580 29 0x00, 0x00, 0x00, 0x00, 0x00,
kotakku 0:b1ce54272580 30 0xff, 0x27, 0x10, 0x00, 0x32,
kotakku 0:b1ce54272580 31 0xff, 0x27, 0x10, 0x00, 0x32,
kotakku 0:b1ce54272580 32 0xff, 0x27, 0x10, 0x00, 0x32,
kotakku 0:b1ce54272580 33 0xff, 0x27, 0x10, 0x00, 0x32,
kotakku 0:b1ce54272580 34 0x00, 0x00, 0x00, 0x00, 0x00,
kotakku 0:b1ce54272580 35 0x00, 0x00, 0x00, 0x00, 0x00,
kotakku 0:b1ce54272580 36 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
kotakku 0:b1ce54272580 37 };
kotakku 0:b1ce54272580 38
kotakku 0:b1ce54272580 39 /** Size of the output report buffer for the Move Controller */
kotakku 0:b1ce54272580 40 #define MOVE_REPORT_BUFFER_SIZE 7
kotakku 0:b1ce54272580 41
kotakku 0:b1ce54272580 42 /** Used to set the LEDs on the controllers */
kotakku 0:b1ce54272580 43 const uint8_t PS3_LEDS[] PROGMEM = {
kotakku 0:b1ce54272580 44 0x00, // OFF
kotakku 0:b1ce54272580 45 0x01, // LED1
kotakku 0:b1ce54272580 46 0x02, // LED2
kotakku 0:b1ce54272580 47 0x04, // LED3
kotakku 0:b1ce54272580 48 0x08, // LED4
kotakku 0:b1ce54272580 49
kotakku 0:b1ce54272580 50 0x09, // LED5
kotakku 0:b1ce54272580 51 0x0A, // LED6
kotakku 0:b1ce54272580 52 0x0C, // LED7
kotakku 0:b1ce54272580 53 0x0D, // LED8
kotakku 0:b1ce54272580 54 0x0E, // LED9
kotakku 0:b1ce54272580 55 0x0F, // LED10
kotakku 0:b1ce54272580 56 };
kotakku 0:b1ce54272580 57
kotakku 0:b1ce54272580 58 /**
kotakku 0:b1ce54272580 59 * Buttons on the controllers.
kotakku 0:b1ce54272580 60 * <B>Note:</B> that the location is shifted 9 when it's connected via USB.
kotakku 0:b1ce54272580 61 */
kotakku 0:b1ce54272580 62 const uint32_t PS3_BUTTONS[] PROGMEM = {
kotakku 0:b1ce54272580 63 0x10, // UP
kotakku 0:b1ce54272580 64 0x20, // RIGHT
kotakku 0:b1ce54272580 65 0x40, // DOWN
kotakku 0:b1ce54272580 66 0x80, // LEFT
kotakku 0:b1ce54272580 67
kotakku 0:b1ce54272580 68 0x01, // SELECT
kotakku 0:b1ce54272580 69 0x08, // START
kotakku 0:b1ce54272580 70 0x02, // L3
kotakku 0:b1ce54272580 71 0x04, // R3
kotakku 0:b1ce54272580 72
kotakku 0:b1ce54272580 73 0x0100, // L2
kotakku 0:b1ce54272580 74 0x0200, // R2
kotakku 0:b1ce54272580 75 0x0400, // L1
kotakku 0:b1ce54272580 76 0x0800, // R1
kotakku 0:b1ce54272580 77
kotakku 0:b1ce54272580 78 0x1000, // TRIANGLE
kotakku 0:b1ce54272580 79 0x2000, // CIRCLE
kotakku 0:b1ce54272580 80 0x4000, // CROSS
kotakku 0:b1ce54272580 81 0x8000, // SQUARE
kotakku 0:b1ce54272580 82
kotakku 0:b1ce54272580 83 0x010000, // PS
kotakku 0:b1ce54272580 84 0x080000, // MOVE - covers 12 bits - we only need to read the top 8
kotakku 0:b1ce54272580 85 0x100000, // T - covers 12 bits - we only need to read the top 8
kotakku 0:b1ce54272580 86 };
kotakku 0:b1ce54272580 87
kotakku 0:b1ce54272580 88 /**
kotakku 0:b1ce54272580 89 * Analog buttons on the controllers.
kotakku 0:b1ce54272580 90 * <B>Note:</B> that the location is shifted 9 when it's connected via USB.
kotakku 0:b1ce54272580 91 */
kotakku 0:b1ce54272580 92 const uint8_t PS3_ANALOG_BUTTONS[] PROGMEM = {
kotakku 0:b1ce54272580 93 23, // UP_ANALOG
kotakku 0:b1ce54272580 94 24, // RIGHT_ANALOG
kotakku 0:b1ce54272580 95 25, // DOWN_ANALOG
kotakku 0:b1ce54272580 96 26, // LEFT_ANALOG
kotakku 0:b1ce54272580 97 0, 0, 0, 0, // Skip SELECT, L3, R3 and START
kotakku 0:b1ce54272580 98
kotakku 0:b1ce54272580 99 27, // L2_ANALOG
kotakku 0:b1ce54272580 100 28, // R2_ANALOG
kotakku 0:b1ce54272580 101 29, // L1_ANALOG
kotakku 0:b1ce54272580 102 30, // R1_ANALOG
kotakku 0:b1ce54272580 103 31, // TRIANGLE_ANALOG
kotakku 0:b1ce54272580 104 32, // CIRCLE_ANALOG
kotakku 0:b1ce54272580 105 33, // CROSS_ANALOG
kotakku 0:b1ce54272580 106 34, // SQUARE_ANALOG
kotakku 0:b1ce54272580 107 0, 0, // Skip PS and MOVE
kotakku 0:b1ce54272580 108
kotakku 0:b1ce54272580 109 // Playstation Move Controller
kotakku 0:b1ce54272580 110 15, // T_ANALOG - Both at byte 14 (last reading) and byte 15 (current reading)
kotakku 0:b1ce54272580 111 };
kotakku 0:b1ce54272580 112
kotakku 0:b1ce54272580 113 enum StatusEnum {
kotakku 0:b1ce54272580 114 // Note that the location is shifted 9 when it's connected via USB
kotakku 0:b1ce54272580 115 // Byte location | bit location
kotakku 0:b1ce54272580 116 Plugged = (38 << 8) | 0x02,
kotakku 0:b1ce54272580 117 Unplugged = (38 << 8) | 0x03,
kotakku 0:b1ce54272580 118
kotakku 0:b1ce54272580 119 Charging = (39 << 8) | 0xEE,
kotakku 0:b1ce54272580 120 NotCharging = (39 << 8) | 0xF1,
kotakku 0:b1ce54272580 121 Shutdown = (39 << 8) | 0x01,
kotakku 0:b1ce54272580 122 Dying = (39 << 8) | 0x02,
kotakku 0:b1ce54272580 123 Low = (39 << 8) | 0x03,
kotakku 0:b1ce54272580 124 High = (39 << 8) | 0x04,
kotakku 0:b1ce54272580 125 Full = (39 << 8) | 0x05,
kotakku 0:b1ce54272580 126
kotakku 0:b1ce54272580 127 MoveCharging = (21 << 8) | 0xEE,
kotakku 0:b1ce54272580 128 MoveNotCharging = (21 << 8) | 0xF1,
kotakku 0:b1ce54272580 129 MoveShutdown = (21 << 8) | 0x01,
kotakku 0:b1ce54272580 130 MoveDying = (21 << 8) | 0x02,
kotakku 0:b1ce54272580 131 MoveLow = (21 << 8) | 0x03,
kotakku 0:b1ce54272580 132 MoveHigh = (21 << 8) | 0x04,
kotakku 0:b1ce54272580 133 MoveFull = (21 << 8) | 0x05,
kotakku 0:b1ce54272580 134
kotakku 0:b1ce54272580 135 CableRumble = (40 << 8) | 0x10, // Operating by USB and rumble is turned on
kotakku 0:b1ce54272580 136 Cable = (40 << 8) | 0x12, // Operating by USB and rumble is turned off
kotakku 0:b1ce54272580 137 BluetoothRumble = (40 << 8) | 0x14, // Operating by Bluetooth and rumble is turned on
kotakku 0:b1ce54272580 138 Bluetooth = (40 << 8) | 0x16, // Operating by Bluetooth and rumble is turned off
kotakku 0:b1ce54272580 139 };
kotakku 0:b1ce54272580 140
kotakku 0:b1ce54272580 141 #endif
kotakku 0:b1ce54272580 142