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Data Structures
| Ball | Ball Class , Controls the ball in the Breakout game, inherits from GameObject, because the ball is a game object |
| BallSpeedPUpType | Inherits from the powerUpType struct and only changes the giveBonus function |
| Bitmap | A black & white bitmap that can be rendered on an N5110 screen |
| Brick | Struct containing all parameters for the bricks |
| GameObject | GameObject Class , Draws and controls the objects in the Breakout game, which are non-static, inherits from StaticGameObject |
| Gamepad | Gamepad Class |
| Level | Level Class , Creates the levels in the Breakout game |
| Level1 | Inherits from level and doesn't have any additional functions |
| Level2 | Inherits from level and doesn't have any additional functions |
| Level3 | Inherits from level and doesn't have any additional functions |
| Map | Map Class , Creates the map and controls collision between objects in the Breakout game |
| N5110 | N5110 Class |
| Paddle | Paddle Class , Controls for the paddle in the Breakout game, inherits from GameObject, because the paddle is a game object |
| PaddleSizePUpType | Inherits from the powerUpType struct and only changes the giveBonus function |
| PaddleSpeedPUpType | Inherits from the powerUpType struct and only changes the giveBonus function |
| Polar | Polar coordinate struct |
| PowerUp | PowerUp Class , Creates the power ups in the Breakout game |
| PowerUpType | Struct which contains all the powerup parameters and functions |
| StaticGameObject | StaticGameObject Class , Draws and controls the objects in the Breakout game, which are static |
| Vector2D | Vector 2D struct |
Generated on Thu Jul 14 2022 02:02:53 by
1.7.2