Kostadin Chakarov / Mbed 2 deprecated el17kec

Dependencies:   mbed

Auto generated API documentation and code listings for el17kec

Classes

Ball Ball Class , Controls the ball in the Breakout game, inherits from GameObject , because the ball is a game object
BallSpeedPUpType Inherits from the powerUpType struct and only changes the giveBonus function
Bitmap A black & white bitmap that can be rendered on an N5110 screen
Brick Struct containing all parameters for the bricks
GameObject GameObject Class , Draws and controls the objects in the Breakout game, which are non-static, inherits from StaticGameObject
Gamepad Gamepad Class
Level Level Class , Creates the levels in the Breakout game
Level1 Inherits from level and doesn't have any additional functions
Level2 Inherits from level and doesn't have any additional functions
Level3 Inherits from level and doesn't have any additional functions
Map Map Class , Creates the map and controls collision between objects in the Breakout game
N5110 N5110 Class
Paddle Paddle Class , Controls for the paddle in the Breakout game, inherits from GameObject , because the paddle is a game object
PaddleSizePUpType Inherits from the powerUpType struct and only changes the giveBonus function
PaddleSpeedPUpType Inherits from the powerUpType struct and only changes the giveBonus function
Polar Polar coordinate struct
PowerUp PowerUp Class , Creates the power ups in the Breakout game
PowerUpType Struct which contains all the powerup parameters and functions
StaticGameObject StaticGameObject Class , Draws and controls the objects in the Breakout game, which are static
Vector2D Vector 2D struct

Code

Ball-test.h [code]
Ball.cpp [code]
Ball.h [code]
Bitmap.cpp [code]
Bitmap.h [code]
GameObject.cpp [code]
GameObject.h [code]
Gamepad.cpp [code]
Gamepad.h [code]
main.cpp [code]
Map.cpp [code]
Map.h [code]
N5110.cpp [code]
N5110.h [code]
Paddle-Test.h [code]
Paddle.cpp [code]
Paddle.h [code]
tests.h [code]