Kostadin Chakarov / Mbed 2 deprecated el17kec

Dependencies:   mbed

Revision:
9:f720f5d87420
Parent:
8:9b77eea95088
Child:
11:bb36db678a6d
diff -r 9b77eea95088 -r f720f5d87420 GameObject/GameObject.h
--- a/GameObject/GameObject.h	Wed May 08 13:49:01 2019 +0000
+++ b/GameObject/GameObject.h	Wed May 08 23:09:43 2019 +0000
@@ -18,18 +18,18 @@
     StaticGameObject();
     /** Destructor */
     ~StaticGameObject();
-    /** Controls the movement physics of static game objects */
+    /** Controls the movement physics of static game objects: Does nothing but is overwritten in GameObject. */
     virtual void move();
-    /** Draws the game objects */
+    /** Draws the game object */
     virtual void draw(N5110 &lcd);
-    /** Gets the x and y coordinates of game objects */
+    /** Gets the x and y coordinates of game object */
     const Vector2D& getPos() const;
-    /** Gets the width of the game objects 
-    * @return the width of the game objects
+    /** Gets the width of the game object 
+    * @return the width of the game object
     */
     int getW() { return w; };
-    /** Gets the height of the game objects 
-    * @return the height of the game objects
+    /** Gets the height of the game object 
+    * @return the height of the game object
     */
     int getH() { return h; };
     /** Sets the width of any game object
@@ -39,7 +39,7 @@
     void setW(int value) { w = value;}
 protected:
     int w, h; /** width and height of any game object */
-    Vector2D pos; /** x and y position of any game objects */
+    Vector2D pos; /** x and y position of any game object */
 };
 
 
@@ -48,15 +48,14 @@
 public:
     /** Constructor */
     GameObject() : StaticGameObject() {}
-    /** Controls the movement physics of non-static game objects */
+    /** Controls the movement physics of non-static game object */
     virtual void move();
-    /** Gets the velocity of the game objects 
-    * @return the velocity of the game objects
+    /** Gets the velocity of the game object 
+    * @return the velocity of the game object
     */
     Vector2D& getVelocity() { return velocity; }
     
 protected:
-    Vector2D velocity; /** velocity of non-static game objects */
-    
+    Vector2D velocity; /** velocity of non-static game object */ 
 };
 #endif
\ No newline at end of file