Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Diff: main.cpp
- Revision:
- 1:b82c4c2de9a8
- Parent:
- 0:2f0362fef062
- Child:
- 2:006a2ddfabb6
diff -r 2f0362fef062 -r b82c4c2de9a8 main.cpp --- a/main.cpp Mon Mar 11 18:37:43 2019 +0000 +++ b/main.cpp Tue Mar 19 11:56:20 2019 +0000 @@ -5,10 +5,82 @@ Username: el17kec Student ID Number:201171978 Date:11/03/2019 */ +// breakout++ logo sprite +const int breakout[10][75] = { + { 1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0 }, + { 1,0,1,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,1,1,1,1,1,1,1,1,1 }, + { 1,1,0,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0 }, + { 1,1,0,1,1,1,1,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0 }, + { 1,0,1,0,0,1,1,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0 }, + { 1,1,0,1,1,0,0,1,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,1,1,1 }, + { 1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0 }, + { 1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0 }, + { 1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0 }, + { 1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0 }, +}; +///////// pre-processor directives //////// #include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" +#include "PlayerControl.h" + +/////////////// objects /////////////// +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 +Gamepad pad; // Gamepad buttons +PlayerControl cont; // Object for player + +///////////// function prototypes /////////////// +void init(); +void welcome(); +void render(); -int main() +///////////// functions //////////////// +int main() +{ + int fps = 10; + init(); + welcome(); // waiting for the user to start + while(1) + { + render(); + wait(1.0f/fps); + } +} + +void init() +{ + // need to initialise LCD and Gamepad + lcd.init(); + pad.init(); + lcd.setContrast(0.55); // setting contrast to 55% seems good + lcd.normalMode(); // normal colour mode + lcd.setBrightness(0.5); // put LED backlight on 50% +} + +void welcome() { + lcd.printString("Welcome to",12,0); + // x origin, y origin, rows, cols, sprite + lcd.drawSprite(5,15,10,75,(int *)breakout); + lcd.printString("Press Start",9,4); + lcd.refresh(); + + // flash the LEDs until start button is pressed + while (pad.check_event(Gamepad::START_PRESSED) == false) + { + for (int i = 1; i < 7; i++) + { + pad.led(i,1); + wait(0.1); + pad.led(i,0); + } + } +} +void render() { + lcd.clear(); // initialise the LCD + cont.controlPlayer(pad); + cont.drawPlayer(lcd); + lcd.refresh(); } \ No newline at end of file