Kostadin Chakarov / Mbed 2 deprecated el17kec

Dependencies:   mbed

Revision:
13:3585d2ea4ff4
Parent:
12:b3ec47d606a5
--- a/Ball/Ball.cpp	Thu May 09 11:41:58 2019 +0000
+++ b/Ball/Ball.cpp	Thu May 09 11:55:47 2019 +0000
@@ -2,18 +2,15 @@
 #include "Paddle.h"
 #include <math.h>
 
-/** Constructor */
 Ball::Ball()
 {
     reset(); // initial parameters of ball 
 }
 
-/** Destructor - nothing happens here */
 Ball::~Ball()
 {
 }
 
-/** Ball screen edge detection and movement */
 void Ball::move()
 {
     GameObject::move();
@@ -51,8 +48,8 @@
 // printf("angle of right: %.02f\n", atan2(0.f, 1)); 
 // printf("angle of up: %.02f\n", atan2(-1.f, 0)); 
 
-// Standard rotation of a vector by given degrees */
-// Example of this function to play around with: https://repl.it/repls/HopefulTrimWordprocessing */
+// Standard rotation of a vector by given degrees 
+// Example of this function to play around with: https://repl.it/repls/HopefulTrimWordprocessing 
 void Rotate(Vector2D& v, float degrees) 
 {
     float s = (float)sin(degrees * Deg2Rad); // stores sin value betweem -1 and 1 
@@ -74,9 +71,7 @@
     return min(max(x, minn), maxx);
 }
  
- 
 
-/** Collision detection between ball and paddle */
 void Ball::hitPad(Paddle &paddle)
 {
     const Vector2D& posPad = paddle.getPos();
@@ -110,7 +105,6 @@
 
 }
 
-/** Randomizes the initial x-direction of the ball  */
 int Ball::randomize()
 {
     AnalogIn noisy(PTB0);           // Disconnected pin so will have random noise 
@@ -125,7 +119,6 @@
     return movement;
 }
 
-/** Resets ball's initial parameters when game is over / lost */
 void Ball::reset()
 {
     pos.x = WIDTH/2;                // initial position of ball on x-axis