LAME
Dependencies: mbed 4DGL-uLCD-SE SDFileSystem PinDetect
Alien.h
- Committer:
- kmillion3
- Date:
- 2022-05-01
- Revision:
- 5:05f7a84d0078
File content as of revision 5:05f7a84d0078:
#ifndef ALIEN #define ALIEN #include "mbed.h" //Base class all graphical objects derive from class ScreenObject { public: virtual void draw() = 0; virtual void update(int) = 0; virtual void clear() = 0; virtual int getPosX() = 0; virtual int getPosY() = 0; int getNumAliens() {return(numAliens);}; void setNumAliens(int num) {numAliens = num;}; void initialize(); void end(int endTime); private: int numAliens; }; //Class for the Alice Alien class AlienAlice: public ScreenObject { public: AlienAlice() {posAliceAlienX = 0; posAliceAlienY = 0;}; AlienAlice(int posX, int posY) {posAliceAlienX = posX; posAliceAlienY = posY; left = false;}; void draw(); void update(int); void clear(); int getPosX() {return(posAliceAlienX);}; int getPosY() {return(posAliceAlienY);}; private: int posAliceAlienX; int posAliceAlienY; bool left; }; //Class for the first added alien class AlienOne: public ScreenObject { public: AlienOne() {posOneAlienX = 0; posOneAlienY = 0;}; AlienOne(int posX, int posY) {posOneAlienX = posX; posOneAlienY = posY; left = false;}; void draw(); void update(int); void clear(); int getPosX() {return(posOneAlienX);}; int getPosY() {return(posOneAlienY);}; private: int posOneAlienX; int posOneAlienY; bool left; }; //Class for the second added alien class AlienTwo: public ScreenObject { public: AlienTwo() {posTwoAlienX = 0; posTwoAlienY = 0;}; AlienTwo(int posX, int posY) {posTwoAlienX = posX; posTwoAlienY = posY; left = false;}; void draw(); void update(int); void clear(); int getPosX() {return(posTwoAlienX);}; int getPosY() {return(posTwoAlienY);}; private: int posTwoAlienX; int posTwoAlienY; bool left; }; //Class for the first Alien Bob class AlienBob: public ScreenObject { public: AlienBob() {posBobAlienX = 0; posBobAlienY = 0;} AlienBob(int posX, int posY) {posBobAlienX = posX; posBobAlienY = posY; upDown = false; left = false;}; void draw(); void update(int); void clear(); int getPosX() {return(posBobAlienX);} int getPosY() {return(posBobAlienY);}; private: int posBobAlienX; int posBobAlienY; bool upDown; bool left; }; //Class for the ship object class Ship: public ScreenObject { public: Ship(int) {posShipX = 50; posShipY = 120;}; void draw(); void update(int); void clear(); int getPosX(); int getPosY() {return(posShipY);}; private: int posShipX; int posShipY; }; //Class for the bullet shot from the ship class Bullet: public ScreenObject { public: Bullet(int posX, int posY) {posBulletX = posX; posBulletY = posY;}; void draw(); void update(int); void clear(); int getPosX() {return(posBulletX);}; int getPosY() {return(posBulletY);}; private: int posBulletX; int posBulletY; bool isBullet; bool addBullet; }; #endif