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Arduino codes for the Memory Game coded for NUCLEO-L053R8 board use
main.cpp@0:c7dba72a5541, 2017-03-19 (annotated)
- Committer:
- kkc
- Date:
- Sun Mar 19 06:08:55 2017 +0000
- Revision:
- 0:c7dba72a5541
Memory Game coded for NUCLEO-L053R8
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
kkc | 0:c7dba72a5541 | 1 | #include "mbed.h" |
kkc | 0:c7dba72a5541 | 2 | #include "arduino.h" |
kkc | 0:c7dba72a5541 | 3 | |
kkc | 0:c7dba72a5541 | 4 | AnalogIn ran(A0); |
kkc | 0:c7dba72a5541 | 5 | |
kkc | 0:c7dba72a5541 | 6 | DigitalIn button1(D2); |
kkc | 0:c7dba72a5541 | 7 | DigitalIn button2(D3); |
kkc | 0:c7dba72a5541 | 8 | DigitalIn button3(D4); |
kkc | 0:c7dba72a5541 | 9 | DigitalIn button4(D5); |
kkc | 0:c7dba72a5541 | 10 | |
kkc | 0:c7dba72a5541 | 11 | DigitalOut led1(D7); |
kkc | 0:c7dba72a5541 | 12 | DigitalOut led2(D8); |
kkc | 0:c7dba72a5541 | 13 | DigitalOut led3(D9); |
kkc | 0:c7dba72a5541 | 14 | DigitalOut led4(D10); |
kkc | 0:c7dba72a5541 | 15 | |
kkc | 0:c7dba72a5541 | 16 | DigitalOut buzzer(D12); |
kkc | 0:c7dba72a5541 | 17 | |
kkc | 0:c7dba72a5541 | 18 | const int tones[] = {1915, 1700, 1519, 1432, 2700}; // tones when you press the LED's - the last one is when you fail. |
kkc | 0:c7dba72a5541 | 19 | |
kkc | 0:c7dba72a5541 | 20 | // Variables |
kkc | 0:c7dba72a5541 | 21 | int buttonState[] = {0,0,0,0}; // current state of the button |
kkc | 0:c7dba72a5541 | 22 | int lastButtonState[] = {0,0,0,0}; // previous state of the button |
kkc | 0:c7dba72a5541 | 23 | int buttonPushCounter[] = {0,0,0,0}; |
kkc | 0:c7dba72a5541 | 24 | |
kkc | 0:c7dba72a5541 | 25 | |
kkc | 0:c7dba72a5541 | 26 | void playTone(int tone, int duration) { |
kkc | 0:c7dba72a5541 | 27 | for (long i = 0; i < duration * 1000L; i += tone * 2) { |
kkc | 0:c7dba72a5541 | 28 | buzzer = 1; |
kkc | 0:c7dba72a5541 | 29 | delayMicroseconds(tone); |
kkc | 0:c7dba72a5541 | 30 | buzzer = 0; |
kkc | 0:c7dba72a5541 | 31 | delayMicroseconds(tone); |
kkc | 0:c7dba72a5541 | 32 | } |
kkc | 0:c7dba72a5541 | 33 | } |
kkc | 0:c7dba72a5541 | 34 | |
kkc | 0:c7dba72a5541 | 35 | int game_on = 0; |
kkc | 0:c7dba72a5541 | 36 | int pause = 0; |
kkc | 0:c7dba72a5541 | 37 | int currentlevel = 1; // This is the level (also the number of button presses to pass to next level) |
kkc | 0:c7dba72a5541 | 38 | long rand_num = 0; //initialize long variable for random number from 0-100. |
kkc | 0:c7dba72a5541 | 39 | int rando = 0; //initialize random integer for loopgame_on. Will be from 1-4 later. |
kkc | 0:c7dba72a5541 | 40 | int butpause = 500; //amount of time to pause for next button input (ghetto de-bounce) |
kkc | 0:c7dba72a5541 | 41 | int ledtime = 500; //amount of time each LED flashes for when button is pressed |
kkc | 0:c7dba72a5541 | 42 | int n_levels = 10; //number of levels until the game is won |
kkc | 0:c7dba72a5541 | 43 | int pinandtone = 0; //This integer is used when the sequence is displayed |
kkc | 0:c7dba72a5541 | 44 | int right = 0; //This variable must be 1 in order to go to the next level |
kkc | 0:c7dba72a5541 | 45 | int speedfactor = 5; //This is the final speed of the lights and sounds for the last level. This increases as more games are won |
kkc | 0:c7dba72a5541 | 46 | int leddelay = 200; //Initializing time for LED. This will decrease as the level increases |
kkc | 0:c7dba72a5541 | 47 | |
kkc | 0:c7dba72a5541 | 48 | |
kkc | 0:c7dba72a5541 | 49 | int main() { |
kkc | 0:c7dba72a5541 | 50 | randomSeed(ran); |
kkc | 0:c7dba72a5541 | 51 | |
kkc | 0:c7dba72a5541 | 52 | |
kkc | 0:c7dba72a5541 | 53 | while(1) { |
kkc | 0:c7dba72a5541 | 54 | int n_array[n_levels]; |
kkc | 0:c7dba72a5541 | 55 | int u_array[n_levels]; |
kkc | 0:c7dba72a5541 | 56 | |
kkc | 0:c7dba72a5541 | 57 | int i; |
kkc | 0:c7dba72a5541 | 58 | //clears arrays both "n_array" and "u_array" and starts a new game |
kkc | 0:c7dba72a5541 | 59 | if (game_on == 0){ |
kkc | 0:c7dba72a5541 | 60 | for(i=0; i<n_levels; i=i+1){ |
kkc | 0:c7dba72a5541 | 61 | n_array[i]=0; |
kkc | 0:c7dba72a5541 | 62 | u_array[i]=0; |
kkc | 0:c7dba72a5541 | 63 | rand_num = random(1,200); |
kkc | 0:c7dba72a5541 | 64 | if (rand_num <= 50){ |
kkc | 0:c7dba72a5541 | 65 | rando=0; |
kkc | 0:c7dba72a5541 | 66 | } |
kkc | 0:c7dba72a5541 | 67 | else if (rand_num>50 && rand_num<=100){ |
kkc | 0:c7dba72a5541 | 68 | rando=1; |
kkc | 0:c7dba72a5541 | 69 | } |
kkc | 0:c7dba72a5541 | 70 | else if (rand_num>100 && rand_num<=150){ |
kkc | 0:c7dba72a5541 | 71 | rando=2; |
kkc | 0:c7dba72a5541 | 72 | } |
kkc | 0:c7dba72a5541 | 73 | else if (rand_num<=200){ |
kkc | 0:c7dba72a5541 | 74 | rando=3; |
kkc | 0:c7dba72a5541 | 75 | } |
kkc | 0:c7dba72a5541 | 76 | //saves a random number in our n_array |
kkc | 0:c7dba72a5541 | 77 | n_array[i]=rando; |
kkc | 0:c7dba72a5541 | 78 | } |
kkc | 0:c7dba72a5541 | 79 | if (i == n_levels){ |
kkc | 0:c7dba72a5541 | 80 | game_on = 1; |
kkc | 0:c7dba72a5541 | 81 | } |
kkc | 0:c7dba72a5541 | 82 | |
kkc | 0:c7dba72a5541 | 83 | } |
kkc | 0:c7dba72a5541 | 84 | |
kkc | 0:c7dba72a5541 | 85 | |
kkc | 0:c7dba72a5541 | 86 | //shows the user the current sequence |
kkc | 0:c7dba72a5541 | 87 | if (pause == 0){ |
kkc | 0:c7dba72a5541 | 88 | delay (200); |
kkc | 0:c7dba72a5541 | 89 | i = 0; |
kkc | 0:c7dba72a5541 | 90 | for (i = 0; i < currentlevel; i= i + 1){ |
kkc | 0:c7dba72a5541 | 91 | leddelay = ledtime/(1+(speedfactor/n_levels)*(currentlevel - 1)); |
kkc | 0:c7dba72a5541 | 92 | pinandtone = n_array[i]; |
kkc | 0:c7dba72a5541 | 93 | if (pinandtone == 0){ |
kkc | 0:c7dba72a5541 | 94 | led1 = 1; |
kkc | 0:c7dba72a5541 | 95 | playTone(tones[pinandtone], leddelay); |
kkc | 0:c7dba72a5541 | 96 | led1 = 0; |
kkc | 0:c7dba72a5541 | 97 | delay(100/speedfactor);} |
kkc | 0:c7dba72a5541 | 98 | else if (pinandtone == 1){ |
kkc | 0:c7dba72a5541 | 99 | led2 = 1; |
kkc | 0:c7dba72a5541 | 100 | playTone(tones[pinandtone], leddelay); |
kkc | 0:c7dba72a5541 | 101 | led2 = 0; |
kkc | 0:c7dba72a5541 | 102 | delay(100/speedfactor);} |
kkc | 0:c7dba72a5541 | 103 | else if (pinandtone == 2){ |
kkc | 0:c7dba72a5541 | 104 | led3 = 1; |
kkc | 0:c7dba72a5541 | 105 | playTone(tones[pinandtone], leddelay); |
kkc | 0:c7dba72a5541 | 106 | led3 = 0; |
kkc | 0:c7dba72a5541 | 107 | delay(100/speedfactor);} |
kkc | 0:c7dba72a5541 | 108 | else if (pinandtone == 3){ |
kkc | 0:c7dba72a5541 | 109 | led4 = 1; |
kkc | 0:c7dba72a5541 | 110 | playTone(tones[pinandtone], leddelay); |
kkc | 0:c7dba72a5541 | 111 | led4 = 0; |
kkc | 0:c7dba72a5541 | 112 | delay(100/speedfactor);} |
kkc | 0:c7dba72a5541 | 113 | |
kkc | 0:c7dba72a5541 | 114 | } |
kkc | 0:c7dba72a5541 | 115 | pause = 1; |
kkc | 0:c7dba72a5541 | 116 | } |
kkc | 0:c7dba72a5541 | 117 | i = 0; |
kkc | 0:c7dba72a5541 | 118 | int buttonchange = 0; |
kkc | 0:c7dba72a5541 | 119 | int j = 0; // This is the current position in the sequence |
kkc | 0:c7dba72a5541 | 120 | while (j < currentlevel){ |
kkc | 0:c7dba72a5541 | 121 | while (buttonchange == 0){ |
kkc | 0:c7dba72a5541 | 122 | for (i = 0; i < 4; i = i + 1){ |
kkc | 0:c7dba72a5541 | 123 | if (i == 0) |
kkc | 0:c7dba72a5541 | 124 | buttonState[i] = button1.read(); |
kkc | 0:c7dba72a5541 | 125 | else if (i == 1) |
kkc | 0:c7dba72a5541 | 126 | buttonState[i] = button2.read(); |
kkc | 0:c7dba72a5541 | 127 | else if (i == 2) |
kkc | 0:c7dba72a5541 | 128 | buttonState[i] = button3.read(); |
kkc | 0:c7dba72a5541 | 129 | else if (i == 3) |
kkc | 0:c7dba72a5541 | 130 | buttonState[i] = button4.read(); |
kkc | 0:c7dba72a5541 | 131 | buttonchange = buttonchange + buttonState[i]; |
kkc | 0:c7dba72a5541 | 132 | } |
kkc | 0:c7dba72a5541 | 133 | } |
kkc | 0:c7dba72a5541 | 134 | for (i = 0; i < 4; i = i + 1){ |
kkc | 0:c7dba72a5541 | 135 | if (buttonState[i] == 1) { |
kkc | 0:c7dba72a5541 | 136 | if (i == 0){ |
kkc | 0:c7dba72a5541 | 137 | led1 = 1; |
kkc | 0:c7dba72a5541 | 138 | playTone(tones[i], ledtime); |
kkc | 0:c7dba72a5541 | 139 | led1 = 0; |
kkc | 0:c7dba72a5541 | 140 | } |
kkc | 0:c7dba72a5541 | 141 | else if (i == 1){ |
kkc | 0:c7dba72a5541 | 142 | led2 = 1; |
kkc | 0:c7dba72a5541 | 143 | playTone(tones[i], ledtime); |
kkc | 0:c7dba72a5541 | 144 | led2 = 0; |
kkc | 0:c7dba72a5541 | 145 | } |
kkc | 0:c7dba72a5541 | 146 | else if (i == 2){ |
kkc | 0:c7dba72a5541 | 147 | led3 = 1; |
kkc | 0:c7dba72a5541 | 148 | playTone(tones[i], ledtime); |
kkc | 0:c7dba72a5541 | 149 | led3 = 0; |
kkc | 0:c7dba72a5541 | 150 | } |
kkc | 0:c7dba72a5541 | 151 | else if (i == 3){ |
kkc | 0:c7dba72a5541 | 152 | led4 = 1; |
kkc | 0:c7dba72a5541 | 153 | playTone(tones[i], ledtime); |
kkc | 0:c7dba72a5541 | 154 | led4 = 0; |
kkc | 0:c7dba72a5541 | 155 | } |
kkc | 0:c7dba72a5541 | 156 | |
kkc | 0:c7dba72a5541 | 157 | pause = 0; |
kkc | 0:c7dba72a5541 | 158 | u_array[j]=i; |
kkc | 0:c7dba72a5541 | 159 | buttonState[i] = 0; |
kkc | 0:c7dba72a5541 | 160 | buttonchange = 0; |
kkc | 0:c7dba72a5541 | 161 | } |
kkc | 0:c7dba72a5541 | 162 | } |
kkc | 0:c7dba72a5541 | 163 | if (u_array[j] == n_array[j]){ |
kkc | 0:c7dba72a5541 | 164 | j++; |
kkc | 0:c7dba72a5541 | 165 | right = 1; |
kkc | 0:c7dba72a5541 | 166 | } |
kkc | 0:c7dba72a5541 | 167 | else{ |
kkc | 0:c7dba72a5541 | 168 | |
kkc | 0:c7dba72a5541 | 169 | right = 0; |
kkc | 0:c7dba72a5541 | 170 | i = 4; |
kkc | 0:c7dba72a5541 | 171 | j = currentlevel; |
kkc | 0:c7dba72a5541 | 172 | pause = 0; |
kkc | 0:c7dba72a5541 | 173 | } |
kkc | 0:c7dba72a5541 | 174 | } |
kkc | 0:c7dba72a5541 | 175 | |
kkc | 0:c7dba72a5541 | 176 | if (right == 0){ |
kkc | 0:c7dba72a5541 | 177 | delay(300); |
kkc | 0:c7dba72a5541 | 178 | i = 0; |
kkc | 0:c7dba72a5541 | 179 | game_on = 0; |
kkc | 0:c7dba72a5541 | 180 | currentlevel = 1; |
kkc | 0:c7dba72a5541 | 181 | for (i = 0; i < 4; i = i + 1){ |
kkc | 0:c7dba72a5541 | 182 | if (i == 0) |
kkc | 0:c7dba72a5541 | 183 | led1 = 1; |
kkc | 0:c7dba72a5541 | 184 | else if (i == 1) |
kkc | 0:c7dba72a5541 | 185 | led2 = 1; |
kkc | 0:c7dba72a5541 | 186 | else if (i == 2) |
kkc | 0:c7dba72a5541 | 187 | led3 = 1; |
kkc | 0:c7dba72a5541 | 188 | else if (i == 3) |
kkc | 0:c7dba72a5541 | 189 | led4 = 1; |
kkc | 0:c7dba72a5541 | 190 | } |
kkc | 0:c7dba72a5541 | 191 | playTone(tones[4], ledtime); |
kkc | 0:c7dba72a5541 | 192 | for (i = 0; i < 4; i = i + 1){ |
kkc | 0:c7dba72a5541 | 193 | if (i == 0) |
kkc | 0:c7dba72a5541 | 194 | led1 = 0; |
kkc | 0:c7dba72a5541 | 195 | else if (i == 1) |
kkc | 0:c7dba72a5541 | 196 | led2 = 0; |
kkc | 0:c7dba72a5541 | 197 | else if (i == 2) |
kkc | 0:c7dba72a5541 | 198 | led3 = 0; |
kkc | 0:c7dba72a5541 | 199 | else if (i == 3) |
kkc | 0:c7dba72a5541 | 200 | led4 = 0; |
kkc | 0:c7dba72a5541 | 201 | } |
kkc | 0:c7dba72a5541 | 202 | delay (200); |
kkc | 0:c7dba72a5541 | 203 | for (i = 0; i < 4; i = i + 1){ |
kkc | 0:c7dba72a5541 | 204 | if (i == 0) |
kkc | 0:c7dba72a5541 | 205 | led1 = 1; |
kkc | 0:c7dba72a5541 | 206 | else if (i == 1) |
kkc | 0:c7dba72a5541 | 207 | led2 = 1; |
kkc | 0:c7dba72a5541 | 208 | else if (i== 2) |
kkc | 0:c7dba72a5541 | 209 | led3 = 1; |
kkc | 0:c7dba72a5541 | 210 | else if (i == 3) |
kkc | 0:c7dba72a5541 | 211 | led4 = 1; |
kkc | 0:c7dba72a5541 | 212 | } |
kkc | 0:c7dba72a5541 | 213 | playTone(tones[4], ledtime); |
kkc | 0:c7dba72a5541 | 214 | for (i = 0; i < 4; i = i + 1){ |
kkc | 0:c7dba72a5541 | 215 | if (i == 0) |
kkc | 0:c7dba72a5541 | 216 | led1 = 0; |
kkc | 0:c7dba72a5541 | 217 | else if (i == 1) |
kkc | 0:c7dba72a5541 | 218 | led2 = 0; |
kkc | 0:c7dba72a5541 | 219 | else if (i == 2) |
kkc | 0:c7dba72a5541 | 220 | led3 = 0; |
kkc | 0:c7dba72a5541 | 221 | else if (i == 3) |
kkc | 0:c7dba72a5541 | 222 | led4 = 0; |
kkc | 0:c7dba72a5541 | 223 | } |
kkc | 0:c7dba72a5541 | 224 | |
kkc | 0:c7dba72a5541 | 225 | delay(500); |
kkc | 0:c7dba72a5541 | 226 | game_on = 0; |
kkc | 0:c7dba72a5541 | 227 | } |
kkc | 0:c7dba72a5541 | 228 | |
kkc | 0:c7dba72a5541 | 229 | |
kkc | 0:c7dba72a5541 | 230 | //if you insert the right sequence it levels up |
kkc | 0:c7dba72a5541 | 231 | if (right == 1){ |
kkc | 0:c7dba72a5541 | 232 | currentlevel++; |
kkc | 0:c7dba72a5541 | 233 | pause = 0; |
kkc | 0:c7dba72a5541 | 234 | } |
kkc | 0:c7dba72a5541 | 235 | //if you finish the game |
kkc | 0:c7dba72a5541 | 236 | if (currentlevel == n_levels){ |
kkc | 0:c7dba72a5541 | 237 | delay(500); |
kkc | 0:c7dba72a5541 | 238 | // The following is the victory sound: |
kkc | 0:c7dba72a5541 | 239 | int notes[] = {2, 2, 2, 2, 0, 1, 2, 1, 2}; |
kkc | 0:c7dba72a5541 | 240 | int note = 0; |
kkc | 0:c7dba72a5541 | 241 | int tempo[] = {200, 200, 200, 400, 400, 400, 200, 200, 600}; |
kkc | 0:c7dba72a5541 | 242 | int breaks[] = {100, 100, 100, 200, 200, 200, 300, 100, 200}; |
kkc | 0:c7dba72a5541 | 243 | for (i = 0; i < 9; i = i + 1){ |
kkc | 0:c7dba72a5541 | 244 | note = notes[i]; |
kkc | 0:c7dba72a5541 | 245 | if (note == 0){ |
kkc | 0:c7dba72a5541 | 246 | led1 = 1; |
kkc | 0:c7dba72a5541 | 247 | playTone(tones[note], tempo[i]); |
kkc | 0:c7dba72a5541 | 248 | led1 = 0; |
kkc | 0:c7dba72a5541 | 249 | } |
kkc | 0:c7dba72a5541 | 250 | else if (note == 1){ |
kkc | 0:c7dba72a5541 | 251 | led2 = 1; |
kkc | 0:c7dba72a5541 | 252 | playTone(tones[note], tempo[i]); |
kkc | 0:c7dba72a5541 | 253 | led2 = 0; |
kkc | 0:c7dba72a5541 | 254 | } |
kkc | 0:c7dba72a5541 | 255 | else if (note == 2){ |
kkc | 0:c7dba72a5541 | 256 | led3 = 1; |
kkc | 0:c7dba72a5541 | 257 | playTone(tones[note], tempo[i]); |
kkc | 0:c7dba72a5541 | 258 | led3 = 0; |
kkc | 0:c7dba72a5541 | 259 | } |
kkc | 0:c7dba72a5541 | 260 | else if (note == 3){ |
kkc | 0:c7dba72a5541 | 261 | led4 = 1; |
kkc | 0:c7dba72a5541 | 262 | playTone(tones[note], tempo[i]); |
kkc | 0:c7dba72a5541 | 263 | led4 = 0; |
kkc | 0:c7dba72a5541 | 264 | } |
kkc | 0:c7dba72a5541 | 265 | delay(breaks[i]); |
kkc | 0:c7dba72a5541 | 266 | } |
kkc | 0:c7dba72a5541 | 267 | //sets game_on to 0, so it restarts a new game |
kkc | 0:c7dba72a5541 | 268 | game_on = 0; |
kkc | 0:c7dba72a5541 | 269 | currentlevel = 1; |
kkc | 0:c7dba72a5541 | 270 | n_levels = n_levels + 2; |
kkc | 0:c7dba72a5541 | 271 | speedfactor = speedfactor + 1; |
kkc | 0:c7dba72a5541 | 272 | } |
kkc | 0:c7dba72a5541 | 273 | |
kkc | 0:c7dba72a5541 | 274 | } |
kkc | 0:c7dba72a5541 | 275 | |
kkc | 0:c7dba72a5541 | 276 | } |
kkc | 0:c7dba72a5541 | 277 |