Caching the advertising data and the scan response.
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exactLE/wsf/include/wsf_queue.h
- Committer:
- enginerd
- Date:
- 2016-03-03
- Revision:
- 0:b562096246b3
File content as of revision 0:b562096246b3:
/*************************************************************************************************/ /*! * \file wsf_queue.h * * \brief General purpose queue service. * * $Date: 2011-10-14 21:35:03 -0700 (Fri, 14 Oct 2011) $ * $Revision: 191 $ * * Copyright (c) 2009-2016 ARM Limited. All rights reserved. * * SPDX-License-Identifier: LicenseRef-PBL * * Licensed under the Permissive Binary License, Version 1.0 (the "License"); you may not use * this file except in compliance with the License. You may obtain a copy of the License at * * https://www.mbed.com/licenses/PBL-1.0 * * See the License for the specific language governing permissions and limitations under the License. */ /*************************************************************************************************/ #ifndef WSF_QUEUE_H #define WSF_QUEUE_H #ifdef __cplusplus extern "C" { #endif /************************************************************************************************** Macros **************************************************************************************************/ /*! Initialize a queue */ #define WSF_QUEUE_INIT(pQueue) {(pQueue)->pHead = NULL; (pQueue)->pTail = NULL;} /************************************************************************************************** Data Types **************************************************************************************************/ /*! Queue structure */ typedef struct { void *pHead; /*! head of queue */ void *pTail; /*! tail of queue */ } wsfQueue_t; /************************************************************************************************** Function Declarations **************************************************************************************************/ /*************************************************************************************************/ /*! * \fn WsfQueueEnq * * \brief Enqueue an element to the tail of a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element. * * \return None. */ /*************************************************************************************************/ void WsfQueueEnq(wsfQueue_t *pQueue, void *pElem); /*************************************************************************************************/ /*! * \fn WsfQueueDeq * * \brief Dequeue an element from the head of a queue. * * \param pQueue Pointer to queue. * * \return Pointer to element that has been dequeued or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfQueueDeq(wsfQueue_t *pQueue); /*************************************************************************************************/ /*! * \fn WsfQueuePush * * \brief Push an element to the head of a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element. * * \return None. */ /*************************************************************************************************/ void WsfQueuePush(wsfQueue_t *pQueue, void *pElem); /*************************************************************************************************/ /*! * \fn WsfQueueInsert * * \brief Insert an element into a queue. This function is typically used when iterating * over a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element to be inserted. * \param pPrev Pointer to previous element in the queue before element to be inserted. * Note: set pPrev to NULL if pElem is first element in queue. * \return None. */ /*************************************************************************************************/ void WsfQueueInsert(wsfQueue_t *pQueue, void *pElem, void *pPrev); /*************************************************************************************************/ /*! * \fn WsfQueueRemove * * \brief Remove an element from a queue. This function is typically used when iterating * over a queue. * * \param pQueue Pointer to queue. * \param pElem Pointer to element to be removed. * \param pPrev Pointer to previous element in the queue before element to be removed. * * \return None. */ /*************************************************************************************************/ void WsfQueueRemove(wsfQueue_t *pQueue, void *pElem, void *pPrev); /*************************************************************************************************/ /*! * \fn WsfQueueCount * * \brief Count the number of elements in a queue. * * \param pQueue Pointer to queue. * * \return Number of elements in queue. */ /*************************************************************************************************/ uint16_t WsfQueueCount(wsfQueue_t *pQueue); /*************************************************************************************************/ /*! * \fn WsfQueueEmpty * * \brief Return TRUE if queue is empty. * * \param pQueue Pointer to queue. * * \return TRUE if queue is empty, FALSE otherwise. */ /*************************************************************************************************/ bool_t WsfQueueEmpty(wsfQueue_t *pQueue); #ifdef __cplusplus }; #endif #endif /* WSF_QUEUE_H */