Simple splash screen (my name) on a 128*32 LCD using a bitmap image

Dependents:   Splash_Screen_program

Fork of splash_screen by Kevin De Koninck

splash_graphics.h

Committer:
kevin_de_koninck
Date:
2013-08-05
Revision:
0:0b4018781642
Child:
1:bd05276c609a

File content as of revision 0:0b4018781642:

#ifndef splash_graphics_H
#define splash_graphics_H
#include "C12832_lcd.h" 

static char Kevin[] = {
0x7F, 0xF0, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xF8, 0x03, 0xC0, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0xFF, 0xF8, 0x07, 0x80, 0x00, 0x00, 0x00, 0x1F, 0x80, 0x00, 0x00,
0xFF, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00,
0x01, 0xF0, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00,
0x03, 0xF0, 0x78, 0x00, 0x00, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00,
0x03, 0xE0, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x80, 0x00, 0x00,
0x03, 0xE1, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x07, 0xE3, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0xC7, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0xCF, 0xE0, 0x1F, 0xE0, 0x3E, 0x0F, 0xFF, 0x03, 0xE0, 0xE0,
0x0F, 0x9F, 0xE0, 0x7F, 0xF0, 0x3E, 0x1F, 0xFF, 0x03, 0xE3, 0xF0,
0x0F, 0xBB, 0xE0, 0xF8, 0xF8, 0x3E, 0x1C, 0x3E, 0x07, 0xC7, 0xE0,
0x1F, 0xF7, 0xE1, 0xF8, 0xF8, 0x3E, 0x38, 0x3E, 0x07, 0xCF, 0xE0,
0x1F, 0xE7, 0xC1, 0xF1, 0xF8, 0x3E, 0x70, 0x3E, 0x07, 0xDF, 0xE0,
0x1F, 0xC7, 0xC1, 0xF1, 0xF0, 0x3E, 0xE0, 0x7C, 0x0F, 0xFF, 0xE0,
0x3F, 0x8F, 0xC1, 0xF0, 0x00, 0x3E, 0xE0, 0x7C, 0x0F, 0xF7, 0xC0,
0x3F, 0x0F, 0x81, 0xF0, 0x00, 0x3F, 0xC0, 0x7C, 0x0F, 0xC7, 0xC0,
0x3E, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0x8F, 0xFE,
0x7C, 0x0F, 0xFE, 0x3F, 0xFF, 0xBF, 0x00, 0x7F, 0xFE, 0x07, 0xFC,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x05, 0x80, 0x20, 0x10,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x05, 0x00, 0x00, 0x10,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0xC6, 0x13, 0xAE, 0xD4,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x85, 0x2A, 0xAA, 0x98,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0xC5, 0x92, 0xAA, 0xD4,
};

Bitmap bitmKevin = {
  86, // XSize
  27, // YSize
  11, // Bytes in Line
  Kevin,  // Pointer to picture data 
};

#endif