Simple splash screen (my name) on a 128*32 LCD using a bitmap image
Dependents: Splash_Screen_program
Fork of splash_screen by
splash_graphics.h
- Committer:
- kevin_de_koninck
- Date:
- 2013-08-05
- Revision:
- 0:0b4018781642
- Child:
- 1:bd05276c609a
File content as of revision 0:0b4018781642:
#ifndef splash_graphics_H #define splash_graphics_H #include "C12832_lcd.h" static char Kevin[] = { 0x7F, 0xF0, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x03, 0xC0, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x07, 0x80, 0x00, 0x00, 0x00, 0x1F, 0x80, 0x00, 0x00, 0xFF, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00, 0x01, 0xF0, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00, 0x03, 0xF0, 0x78, 0x00, 0x00, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00, 0x03, 0xE0, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x80, 0x00, 0x00, 0x03, 0xE1, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x07, 0xE3, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xC7, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xCF, 0xE0, 0x1F, 0xE0, 0x3E, 0x0F, 0xFF, 0x03, 0xE0, 0xE0, 0x0F, 0x9F, 0xE0, 0x7F, 0xF0, 0x3E, 0x1F, 0xFF, 0x03, 0xE3, 0xF0, 0x0F, 0xBB, 0xE0, 0xF8, 0xF8, 0x3E, 0x1C, 0x3E, 0x07, 0xC7, 0xE0, 0x1F, 0xF7, 0xE1, 0xF8, 0xF8, 0x3E, 0x38, 0x3E, 0x07, 0xCF, 0xE0, 0x1F, 0xE7, 0xC1, 0xF1, 0xF8, 0x3E, 0x70, 0x3E, 0x07, 0xDF, 0xE0, 0x1F, 0xC7, 0xC1, 0xF1, 0xF0, 0x3E, 0xE0, 0x7C, 0x0F, 0xFF, 0xE0, 0x3F, 0x8F, 0xC1, 0xF0, 0x00, 0x3E, 0xE0, 0x7C, 0x0F, 0xF7, 0xC0, 0x3F, 0x0F, 0x81, 0xF0, 0x00, 0x3F, 0xC0, 0x7C, 0x0F, 0xC7, 0xC0, 0x3E, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0x8F, 0xFE, 0x7C, 0x0F, 0xFE, 0x3F, 0xFF, 0xBF, 0x00, 0x7F, 0xFE, 0x07, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x05, 0x80, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x05, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0xC6, 0x13, 0xAE, 0xD4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x85, 0x2A, 0xAA, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0xC5, 0x92, 0xAA, 0xD4, }; Bitmap bitmKevin = { 86, // XSize 27, // YSize 11, // Bytes in Line Kevin, // Pointer to picture data }; #endif