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GraphicsDisplay.h
- Committer:
- WiredHome
- Date:
- 2016-05-16
- Revision:
- 115:c9862fd0c689
- Parent:
- 114:dbfb996bfbf3
- Child:
- 122:79e431f98fa9
File content as of revision 115:c9862fd0c689:
/* mbed GraphicsDisplay Display Library Base Class
* Copyright (c) 2007-2009 sford
* Released under the MIT License: http://mbed.org/license/mit
*
* A library for providing a common base class for Graphics displays
* To port a new display, derive from this class and implement
* the constructor (setup the display), pixel (put a pixel
* at a location), width and height functions. Everything else
* (locate, printf, putc, cls, window, putp, fill, blit, blitbit)
* will come for free. You can also provide a specialised implementation
* of window and putp to speed up the results
*/
#ifndef MBED_GRAPHICSDISPLAY_H
#define MBED_GRAPHICSDISPLAY_H
#include "Bitmap.h"
#include "TextDisplay.h"
#include "GraphicsDisplayJPEG.h"
/// The GraphicsDisplay class
///
/// This graphics display class supports both graphics and text operations.
/// Typically, a subclass is derived from this which has localizations to
/// adapt to a specific hardware platform (e.g. a display controller chip),
/// that overrides methods in here to either add more capability or perhaps
/// to improve performance, by leveraging specific hardware capabilities.
///
class GraphicsDisplay : public TextDisplay
{
public:
/// The constructor
GraphicsDisplay(const char* name);
//~GraphicsDisplay();
/// Draw a pixel in the specified color.
///
/// @note this method must be supported in the derived class.
///
/// @param[in] x is the horizontal offset to this pixel.
/// @param[in] y is the vertical offset to this pixel.
/// @param[in] color defines the color for the pixel.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t pixel(loc_t x, loc_t y, color_t color) = 0;
/// Write a stream of pixels to the display.
///
/// @note this method must be supported in the derived class.
///
/// @param[in] p is a pointer to a color_t array to write.
/// @param[in] count is the number of pixels to write.
/// @param[in] x is the horizontal position on the display.
/// @param[in] y is the vertical position on the display.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t pixelStream(color_t * p, uint32_t count, loc_t x, loc_t y) = 0;
/// Get a pixel from the display.
///
/// @note this method must be supported in the derived class.
///
/// @param[in] x is the horizontal offset to this pixel.
/// @param[in] y is the vertical offset to this pixel.
/// @returns the pixel. see @color_t
///
virtual color_t getPixel(loc_t x, loc_t y) = 0;
/// Get a stream of pixels from the display.
///
/// @note this method must be supported in the derived class.
///
/// @param[out] p is a pointer to a color_t array to accept the stream.
/// @param[in] count is the number of pixels to read.
/// @param[in] x is the horizontal offset to this pixel.
/// @param[in] y is the vertical offset to this pixel.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t getPixelStream(color_t * p, uint32_t count, loc_t x, loc_t y) = 0;
/// get the screen width in pixels
///
/// @note this method must be supported in the derived class.
///
/// @returns screen width in pixels.
///
virtual uint16_t width() = 0;
/// get the screen height in pixels
///
/// @note this method must be supported in the derived class.
///
/// @returns screen height in pixels.
///
virtual uint16_t height() = 0;
/// Prepare the controller to write binary data to the screen by positioning
/// the memory cursor.
///
/// @note this method must be supported in the derived class.
///
/// @param[in] x is the horizontal position in pixels (from the left edge)
/// @param[in] y is the vertical position in pixels (from the top edge)
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t SetGraphicsCursor(loc_t x, loc_t y) = 0;
/// Prepare the controller to read binary data from the screen by positioning
/// the memory read cursor.
///
/// @param[in] x is the horizontal position in pixels (from the left edge)
/// @param[in] y is the vertical position in pixels (from the top edge)
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t SetGraphicsCursorRead(loc_t x, loc_t y) = 0;
/// Draw a filled rectangle in the specified color
///
/// @note As a side effect, this changes the current
/// foreground color for subsequent operations.
///
/// @note this method must be supported in the derived class.
///
/// @param[in] x1 is the horizontal start of the line.
/// @param[in] y1 is the vertical start of the line.
/// @param[in] x2 is the horizontal end of the line.
/// @param[in] y2 is the vertical end of the line.
/// @param[in] color defines the foreground color.
/// @param[in] fillit is optional to NOFILL the rectangle. default is FILL.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t fillrect(loc_t x1, loc_t y1, loc_t x2, loc_t y2,
color_t color, fill_t fillit = FILL) = 0;
virtual RetCode_t WriteCommand(unsigned char command, unsigned int data = 0xFFFF) = 0;
virtual RetCode_t WriteData(unsigned char data) = 0;
/// Set the window, which controls where items are written to the screen.
///
/// When something hits the window width, it wraps back to the left side
/// and down a row. If the initial write is outside the window, it will
/// be captured into the window when it crosses a boundary.
///
/// @param[in] r is the rect_t rect to define the window.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t window(rect_t r);
/// Set the window, which controls where items are written to the screen.
///
/// When something hits the window width, it wraps back to the left side
/// and down a row. If the initial write is outside the window, it will
/// be captured into the window when it crosses a boundary.
///
/// @note if no parameters are provided, it restores the window to full screen.
///
/// @param[in] x is the left edge in pixels.
/// @param[in] y is the top edge in pixels.
/// @param[in] w is the window width in pixels.
/// @param[in] h is the window height in pixels.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t window(loc_t x = 0, loc_t y = 0, dim_t w = (dim_t)-1, dim_t h = (dim_t)-1);
/// method to set the window region to the full screen.
///
/// This restores the 'window' to the full screen, so that
/// other operations (@see cls) would clear the whole screen.
///
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t WindowMax(void);
/// Clear the screen.
///
/// The behavior is to clear the whole screen.
///
/// @param[in] layers is ignored, but supports maintaining the same
/// API for the graphics layer.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t cls(uint16_t layers = 0);
/// method to put a single color pixel to the screen.
///
/// This method may be called as many times as necessary after
/// @see _StartGraphicsStream() is called, and it should be followed
/// by _EndGraphicsStream.
///
/// @param[in] pixel is a color value to be put on the screen.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t _putp(color_t pixel);
/// method to fill a region.
///
/// This method fills a region with the specified color.
///
/// @param[in] x is the left-edge of the region.
/// @param[in] y is the top-edge of the region.
/// @param[in] w specifies the width of the region.
/// @param[in] h specifies the height of the region.
/// @returns success/failure code. @see RetCode_t.
///
virtual RetCode_t fill(loc_t x, loc_t y, dim_t w, dim_t h, color_t color);
virtual RetCode_t blit(loc_t x, loc_t y, dim_t w, dim_t h, const int * color);
/// This method returns the width in pixels of the chosen character
/// from the previously selected external font.
///
/// @param[in] c is the character of interest.
/// @param[in, out] width is a pointer to where the width will be stored.
/// This parameter is NULL tested and will only be written if not null
/// which is convenient if you only want the height.
/// @param[in, out] height is a pointer to where the height will be stored.
/// This parameter is NULL tested and will only be written if not null
/// which is convenient if you only want the width.
/// @returns a pointer to the raw character data or NULL if not found.
///
virtual const uint8_t * getCharMetrics(const unsigned char c, dim_t * width, dim_t * height);
/// This method transfers one character from the external font data
/// to the screen.
///
/// The font being used has already been set with the SelectUserFont
/// API.
///
/// @note the font data is in a special format as generate by
/// the mikroe font creator.
/// See http://www.mikroe.com/glcd-font-creator/
///
/// @param[in] x is the horizontal pixel coordinate
/// @param[in] y is the vertical pixel coordinate
/// @param[in] c is the character to render
/// @returns how far the cursor should advance to the right in pixels.
/// @returns zero if the character could not be rendered.
///
virtual int fontblit(loc_t x, loc_t y, const unsigned char c);
/// This method returns the color value from a palette.
///
/// This method accepts a pointer to a Bitmap color palette, which
/// is a table in memory composed of RGB Quad values (r, g, b, 0),
/// and an index into that table. It then extracts the color information
/// and downsamples it to a color_t value which it returns.
///
/// @note This method probably has very little value outside of
/// the internal methods for reading BMP files.
///
/// @param[in] colorPaletteArray is the handle to the color palette array to use.
/// @param[in] index is the index into the color palette.
/// @returns the color in color_t format.
///
color_t RGBQuadToRGB16(RGBQUAD * colorPaletteArray, uint16_t index);
/// This method converts a 16-bit color value into a 24-bit RGB Quad.
///
/// @param[in] c is the 16-bit color. @see color_t.
/// @returns an RGBQUAD value. @see RGBQUAD
///
RGBQUAD RGB16ToRGBQuad(color_t c);
/// This method attempts to render a specified graphics image file at
/// the specified screen location.
///
/// This supports several variants of the following file types:
/// \li Bitmap file format,
/// \li Icon file format.
///
/// @note The specified image width and height, when adjusted for the
/// x and y origin, must fit on the screen, or the image will not
/// be shown (it does not clip the image).
///
/// @note The file extension is tested, and if it ends in a supported
/// format, the appropriate handler is called to render that image.
///
/// @param[in] x is the horizontal pixel coordinate
/// @param[in] y is the vertical pixel coordinate
/// @param[in] FileName refers to the fully qualified path and file on
/// a mounted file system.
/// @returns success or error code.
///
RetCode_t RenderImageFile(loc_t x, loc_t y, const char *FileName);
/// This method reads a disk file that is in jpeg format and
/// puts it on the screen.
///
/// @param[in] x is the horizontal pixel coordinate
/// @param[in] y is the vertical pixel coordinate
/// @param[in] Name_JPG is the filename on the mounted file system.
/// @returns success or error code.
///
RetCode_t RenderJpegFile(loc_t x, loc_t y, const char *Name_JPG);
/// This method reads a disk file that is in bitmap format and
/// puts it on the screen.
///
/// Supported formats:
/// \li 1-bit color format (2 colors)
/// \li 4-bit color format (16 colors)
/// \li 8-bit color format (256 colors)
/// \li 16-bit color format (65k colors)
/// \li 24-bit color format (16M colors)
/// \li compression: no.
///
/// @note This is a slow operation, typically due to the use of
/// the file system, and partially because bmp files
/// are stored from the bottom up, and the memory is written
/// from the top down; as a result, it constantly 'seeks'
/// on the file system for the next row of information.
///
/// As a performance test, a sample picture was timed. A family picture
/// was converted to Bitmap format; shrunk to 352 x 272 pixels and save
/// in 8-bit color format. The resulting file size was 94.5 KByte.
/// The SPI port interface was set to 20 MHz.
/// The original bitmap rendering software was purely in software,
/// pushing 1 pixel at a time to the write function, which did use SPI
/// hardware (not pin wiggling) to transfer commands and data to the
/// display. Then, the driver was improved to leverage the capability
/// of the derived display driver. As a final check, instead of the
/// [known slow] local file system, a randomly chosen USB stick was
/// used. The performance results are impressive (but depend on the
/// listed factors).
///
/// \li 34 seconds, LocalFileSystem, Software Rendering
/// \li 9 seconds, LocalFileSystem, Hardware Rending for RA8875
/// \li 3 seconds, MSCFileSystem, Hardware Rendering for RA8875
///
/// @param[in] x is the horizontal pixel coordinate
/// @param[in] y is the vertical pixel coordinate
/// @param[in] Name_BMP is the filename on the mounted file system.
/// @returns success or error code.
///
RetCode_t RenderBitmapFile(loc_t x, loc_t y, const char *Name_BMP);
/// This method reads a disk file that is in ico format and
/// puts it on the screen.
///
/// Reading the disk is slow, but a typical icon file is small
/// so it should be ok.
///
/// @note An Icon file can have more than one icon in it. This
/// implementation only processes the first image in the file.
///
/// @param[in] x is the horizontal pixel coordinate
/// @param[in] y is the vertical pixel coordinate
/// @param[in] Name_ICO is the filename on the mounted file system.
/// @returns success or error code.
///
RetCode_t RenderIconFile(loc_t x, loc_t y, const char *Name_ICO);
/// prints one character at the specified coordinates.
///
/// This will print the character at the specified pixel coordinates.
///
/// @param[in] x is the horizontal offset in pixels.
/// @param[in] y is the vertical offset in pixels.
/// @param[in] value is the character to print.
/// @returns number of pixels to index to the right if a character was printed, 0 otherwise.
///
virtual int character(int x, int y, int value);
/// get the number of colums based on the currently active font
///
/// @returns number of columns.
///
virtual int columns(void);
/// get the number of rows based on the currently active font
///
/// @returns number of rows.
///
virtual int rows(void);
/// Select a User Font for all subsequent text.
///
/// @note Tool to create the fonts is accessible from its creator
/// available at http://www.mikroe.com.
/// For version 1.2.0.0, choose the "Export for TFT and new GLCD"
/// format.
///
/// @param[in] font is a pointer to a specially formed font resource.
/// @returns error code.
///
virtual RetCode_t SelectUserFont(const uint8_t * font = NULL);
protected:
/// Pure virtual method indicating the start of a graphics stream.
///
/// This is called prior to a stream of pixel data being sent.
/// This may cause register configuration changes in the derived
/// class in order to prepare the hardware to accept the streaming
/// data.
///
/// @note this method must be supported in the derived class.
///
/// @returns error code.
///
virtual RetCode_t _StartGraphicsStream(void) = 0;
/// Pure virtual method indicating the end of a graphics stream.
///
/// This is called to conclude a stream of pixel data that was sent.
/// This may cause register configuration changes in the derived
/// class in order to stop the hardware from accept the streaming
/// data.
///
/// @note this method must be supported in the derived class.
///
/// @returns error code.
///
virtual RetCode_t _EndGraphicsStream(void) = 0;
/// Protected method to render an image given a file handle and
/// coordinates.
///
/// @param[in] x is the horizontal pixel coordinate
/// @param[in] y is the vertical pixel coordinate
/// @param[in] w is the image width restriction, or zero to permit full image width.
/// @param[in] h is the image height restriction, or zero to permit full image height.
/// @param[in] fileOffset is the offset into the file where the image data starts
/// @param[in] Image is the filename stream already opened for the data.
/// @returns success or error code.
///
RetCode_t _RenderBitmap(loc_t x, loc_t y, uint32_t fileOffset, FILE * Image);
private:
JRESULT jd_prepare(JDEC * jd, uint16_t(* infunc)(JDEC * jd, uint8_t * buffer, uint16_t bufsize), void * pool, uint16_t poolsize, void * filehandle);
JRESULT jd_decomp(JDEC * jd, uint16_t(* outfunct)(JDEC * jd, void * stream, JRECT * rect), uint8_t scale);
uint16_t privInFunc(JDEC * jd, uint8_t * buff, uint16_t ndata);
uint16_t getJpegData(JDEC * jd, uint8_t *buff, uint16_t ndata);
uint16_t privOutFunc(JDEC * jd, void * bitmap, JRECT * rect);
JRESULT mcu_output (
JDEC * jd, /* Pointer to the decompressor object */
uint16_t (* outfunc)(JDEC * jd, void * stream, JRECT * rect), /* RGB output function */
uint16_t x, /* MCU position in the image (left of the MCU) */
uint16_t y /* MCU position in the image (top of the MCU) */
);
int16_t bitext ( /* >=0: extracted data, <0: error code */
JDEC * jd, /* Pointer to the decompressor object */
uint16_t nbit /* Number of bits to extract (1 to 11) */
);
int16_t huffext ( /* >=0: decoded data, <0: error code */
JDEC * jd, /* Pointer to the decompressor object */
const uint8_t * hbits, /* Pointer to the bit distribution table */
const uint16_t * hcode, /* Pointer to the code word table */
const uint8_t * hdata /* Pointer to the data table */
);
JRESULT restart (
JDEC * jd, /* Pointer to the decompressor object */
uint16_t rstn /* Expected restert sequense number */
);
JRESULT mcu_load (
JDEC * jd /* Pointer to the decompressor object */
);
protected:
/// Pure virtual method to write a boolean stream to the display.
///
/// This takes a bit stream in memory and using the current color settings
/// it will stream it to the display. Along the way, each bit is translated
/// to either the foreground or background color value and then that pixel
/// is pushed onward.
///
/// This is similar, but different, to the @ref pixelStream API, which is
/// given a stream of color values.
///
/// @param[in] x is the horizontal position on the display.
/// @param[in] y is the vertical position on the display.
/// @param[in] w is the width of the rectangular region to fill.
/// @param[in] h is the height of the rectangular region to fill.
/// @param[in] boolStream is the inline memory image from which to extract
/// the bitstream.
/// @returns success/failure code. See @ref RetCode_t.
///
virtual RetCode_t booleanStream(loc_t x, loc_t y, dim_t w, dim_t h, const uint8_t * boolStream) = 0;
const unsigned char * font; ///< reference to an external font somewhere in memory
// pixel location
short _x;
short _y;
rect_t windowrect; ///< window commands are held here for speed of access
};
#endif